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1. Enhancing dynamic symbolic execution via loop summarisation, segmented memory and pending constraints

2. Effects of electronic communication on the elicitation of tacit knowledge in interview techniques for small software developments

3. Using semantic frames for measuring and identifying semantic relationships in software descriptions

4. Software support for quantitative near-infrared analysis and benchmarking of chemometric methods : a case study on single kernel samples

5. Optimizing a primitive based approach to generic taint analysis

6. An agile holistic gamified pedagogical design framework to promote the synergy between teachers and game developers

7. User review analysis for requirement elicitation

8. Higher-order constrained Horn clauses for higher-order program verification

9. Using workshops to improve security in software development teams

10. Higher inductive types, inductive families, and inductive-inductive types

11. Hidden probabilistic one-counter automata

12. Building information filtering networks with topological constraints : algorithms and applications

13. Efficiency three ways : tested, verified, and formalised

14. Probabilistic concurrent game semantics

15. A heterogeneous approach to Agile tailoring

16. Detecting and correcting duplication in behaviour driven development specifications

17. An investigation of search behaviour in search-based unit test generation

18. Parallel and distributed execution of model management programs

19. Concurrent Kleene Algebra : completeness and decidability

20. Monad composition via preservation of algebras

21. Neural networks and search landscapes for software testing

22. A game-theoretic approach to software process improvement

23. Efficient SMT-based verification of software programs

24. Fair and large stable matchings in the stable marriage and student-project allocation problems

25. Investigating the use of pure functional programming for agent-based simulation

26. The influence of leadership on the adoption of agile practices and principles in software development teams

27. The crossroads of categorical algebra and game semantics : an investigation into the application of Kleisli categories and related constructions to the study of Full Abstraction for nondeterministic effects in Algol-like languages

28. Application of search-based software testing in stress-testing of deeply embedded components in integrated circuits

29. Model based development using triple graph grammars for data sharing and synchronisation in graph databases

30. Debugging functional programs by interpretation

31. Adaptable software reuse : binding time aware modelling language to support variations of feature binding time in software product line engineering

32. Software testing : test suite compilation and execution optimizations

33. On implicit program constructs

34. Competitive analysis of k-server variants and metrical task systems

35. Feature-oriented component-based development of whole software product families using enumerative variability

36. Cost semantics for heterogeneous parallel functional languages

37. On the implementation of purely functional data structures for the linearisation case of dynamic trees

39. Evaluating software usability from different perspective : a framework for encouraging usability evaluations by focusing on software developing projects

40. Middle-out domain-specific aspect languages and their application in agent-based modelling runtime inspection

41. Coupling ontology with reference architectures to facilitate the instantiation process of software system architectures

42. Narrowing in on property-based testing

43. Reasoning about effectful programs and evaluation order

44. Design and evaluation of contracts for gradual typing

45. Typed concurrent functional programming with channels, actors and sessions

46. Stochastic modelling of spatial collective adaptive systems

47. Automatically verifying temporal properties of heap programs with cyclic proof

48. Orca : Ownership and Reference Count Collection for Actors

49. Project management in social data science : integrating lessons from research practice and software engineering

50. A formal descriptive theory of software-based creative practice

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