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1. A God-Tier LARP? QAnon as Conspiracy Fictioning

2. Against Game Studies

3. 'Outsmarting Traffic, Together': Driving as Social Navigation

7. Google Maps’ COVID-19 layer as an interface for pandemic life

9. Financial playthings: Interrogating gamification in retail trading interfaces

10. Tumblr

11. THE DATA CENTER CANNOT HOLD: DATA COLONIALISM AND THE 'NIMBUS PROJECT'

12. The Industry of Landlords: Exploring the Assetization of the Triple-A Game

14. Selling Elysium: The Political Economy of Radical Game Distribution

15. CLOUD CULTURE: FLUID MEMORIES ON PLATFORM ENCLOSURES

16. Playing Politics: How Sabarimala Played Out on TikTok

17. TEMPORAL FRAMES FOR PLATFORM PUBLICS: THE PLATFORMIZATION OF BREADTUBE

18. RE-VALUING PLATFORMS, RECLAIMING THE LOCAL

19. COVID-19 from the Margins: Pandemic Invisibilities, Policies and Resistance in the Datafied Society

20. The Playful Citizen

22. Let’s not play: Interpassivity as resistance in ‘Let’s Play’ videos

23. Conclusion

24. Introduction

25. Time for mapping

26. Time for Mapping : Cartographic Temporalities

27. Encountering Place: Mapping and Location-Based Games in Interdisciplinary Education

28. Playful Mapping in the Digital Age

29. Games for Health 2014 : Proceedings of the 4th Conference on Gaming and Playful Interaction in Healthcare

30. Casual Power. Understanding User Interfaces through Quantification

31. Games for Health : Proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care

32. Playful Mapping in the Digital Age

33. Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare

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