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165 results on '"Alpha-Beta Pruning"'

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1. Monte Carlo tree search for dynamic shortest‐path interdiction.

2. Upshot and Disparity of AI Allied Approaches Over Customary Techniques of Assessment on Chess—An Observation

3. Analyzing a Chess Engine Based on Alpha–Beta Pruning, Enhanced with Iterative Deepening

4. GoFish: A customizable open-source chess engine in Go.

5. Application of linguistic geometry Algorithm in solving Pursuit-evasion problem on graph by adding real conditions of war game environment

6. Multi-Minimax: A New AI Paradigm for Simultaneously-Played Multi-player Games

7. Face-Based Difficulty Adjustment for the Game Five in a Row

8. Računalna igra GRAPHCOL2

10. Comparative Study of Monte-Carlo Tree Search and Alpha-Beta Pruning in Amazons

11. Fuzzified Game Tree Search – Precision vs Speed

12. Fuzzified Tree Search in Real Domain Games

13. How to Correctly Prune Tropical Trees

14. 基于知识库的象棋机器博弈搜索算法研究.

16. Online Scheduling Technique To Handle Data Velocity Changes in Stream Workflows

17. Playing the Fox Game With Tree Search: MCTS vs. Alpha-Beta

18. Estrategias heurísticas para el ajedrez

19. Estrategias heurísticas para el ajedrez

20. A GA based method for search-space reduction of chess game-tree.

21. Alpha-Beta Pruning and Althöfer’s Pathology-Free Negamax Algorithm

22. Development of a Chess AI and an Interactive Learning Game

23. Algorithms for computing strategies in two-player simultaneous move games.

24. IMPLEMENTATION OF SEQUENTIAL AND PARALLEL ALPHA-BETA PRUNING ALGORITHM

25. A Node-based Parallel Game Tree Algorithm Using GPUs.

26. Minimax algorithm in chess engine

27. Strategy and Implementation of Hex

28. Algoritmi za igranje potezne večakcijske miselne igre Less

29. Machine for Playing Connect 4 Game

30. Computer Chess Player

31. An Improved Knowledge Base for Chinese Chess Game

32. Alpha-Beta Pruning and Althöfer's Pathology-Free Negamax Algorithm.

33. APPLYING ALPHA-BETA ALGORITHM IN A CHESS ENGINE

34. A GA based method for search-space reduction of chess game-tree

35. Adversarial Search and Game Theory

36. Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi

37. Two-Phase-Win Strategy for Improving the AlphaZero’s Strength

38. Vizualizacija alfa-beta preiskovanja drevesa igre

39. Realization of Game Tree Search Algorithms on FPGA: A Comparative Study

40. ADABA: An Algorithm to Improve the Parallel Search in Competitive Agents

41. Algorithms for computing strategies in two-player simultaneous move games

42. Uporaba drevesnega preiskovanja Monte Carlo in strojnega učenja za učenje hevristične funkcije

43. Computing and Predicting Winning Hands in the Trick-Taking Game of Klaverjas

44. Multi-Minimax: A New AI Paradigm for Simultaneously-Played Multi-player Games

45. Overcoming 5G ultra-density with game theory: Alpha-beta pruning aided conflict detection

46. CWU-Chess: An Adaptive Chess Program that Improves After Each Game

47. A Parallel Algorithm for Game Tree Search Using GPGPU

49. Job-Level Alpha-Beta Search

50. Challenging state-of-the-art move ordering with Adaptive Data Structures

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