229 results on '"Amy Hurst"'
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2. A participatory approach to iteratively adapting game design workshops to empower autistic youth
3. 203 Non-lesional and lesional lupus skin share inflammatory phenotypes that drive activation of CD16+ DCs
4. Precisely timed dopamine signals establish distinct kinematic representations of skilled movements
5. Interactions Between Motor Thalamic Field Potentials and Single-Unit Spiking Are Correlated With Behavior in Rats
6. Exploring Technical and Creative Posts in Online Live Coding Communities: An Analysis of Tidal Club and in_thread.
7. 'Different and Boundary-Pushing: ' How Blind and Low Vision Youth Live Code Together.
8. 'We Avoid PDFs': Improving Notation Access for Blind and Visually Impaired Musicians.
9. A Quantitative Study of Youth Employees' Use of an Informal Chatting Tool at a Workforce Training Program.
10. Designing While Blind: Nonvisual Tools and Inclusive Workflows for Tactile Graphic Creation.
11. Approaches to Making Live Code Accessible in a Mixed-Vision Music Ensemble.
12. Exploring Roundabout Navigation Training with 3D-Printed Tactile Maps.
13. Prioritizing Aesthetic Touch: Interpreting Historical Textiles with Digital Embroidery.
14. Youths' Usage of an Informal Chatting Tool in an After-school 3D Print Shop.
15. Tangible Progress: Tools, Techniques, and Impacts of Teaching Web Development to Screen Reader Users.
16. SoundCells: designing a browser-based music technology for braille and print notation.
17. Empowering Blind Musicians to Compose and Notate Music with SoundCells.
18. Understanding Design Preferences for Sensory-Sensitive Earcons with Neurodivergent Individuals.
19. Creating 3D Printed Assistive Technology Through Design Shortcuts: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom.
20. Live Coding Ensemble as Accessible Classroom.
21. An Accessible Solution to Unlock Museums.
22. Making the elusive more tangible: remote tools & techniques for teaching web development to screen reader users.
23. Using a Participatory Toolkit to Elicit Youth's Workplace Privacy Perspectives.
24. Making Math Graphs More Accessible in Remote Learning: Using Sonification to Introduce Discontinuity in Calculus.
25. Sound Cells: Rendering Visual and Braille Music in the Browser.
26. 'What just happened?': Understanding Non-visual Watching Sports Experiences.
27. Using a participatory activities toolkit to elicit privacy expectations of adaptive assistive technologies.
28. Designing Educational Materials for a Blind Arduino Workshop.
29. Designing a Remote Framework to Create Custom Assistive Technologies.
30. Putting Tools in Hands: Designing Curriculum for a Nonvisual Soldering Workshop.
31. How Blind and Visually Impaired Composers, Producers, and Songwriters Leverage and Adapt Music Technology.
32. Accessible Web Development: Opportunities to Improve the Education and Practice of web Development with a Screen Reader.
33. SenseBox: A DIY Prototyping Platform to Create Audio Interfaces for Therapy.
34. Blind Web Development Training at Oysters and Pearls Technology Camp in Uganda.
35. Non-Visual Beats: Redesigning the Groove Pizza.
36. Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements.
37. Fabrication, 3D Printing, and Making.
38. Understanding How Youth Employees Use Slack.
39. Designing an Adaptive Web Navigation Interface for Users with Variable Pointing Performance.
40. Who Should Have Access to my Pointing Data?: Privacy Tradeoffs of Adaptive Assistive Technologies.
41. Designing Tactile Schematics: Improving Electronic Circuit Accessibility.
42. Consumer-grade fabrication and its potential to revolutionize accessibility.
43. Assessment Tools for an Afterschool Youth Maker Program.
44. Embracing Errors: Examining How Context of Use Impacts Blind Individuals' Acceptance of Navigation Aid Errors.
45. Learning the Language: The Importance of Studying Written Directions in Designing Navigational Technologies for the Blind.
46. Understanding Fatigue and Stamina Management Opportunities and Challenges in Wheelchair Basketball.
47. 'Is Someone There? Do They Have a Gun': How Visual Information about Others Can Improve Personal Safety Management for Blind Individuals.
48. Using Icons to Communicate Privacy Characteristics of Adaptive Assistive Technologies.
49. Understanding Accessible Interpretation through Touch Object Practices in Museums
50. Entertainment for All: Understanding Media Streaming Accessibility.
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