17 results on '"Ani, Joshua"'
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2. Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
3. Traversability, Reconfiguration, and Reachability in the Gadget Framework
4. Trains, Games, and Complexity: 0/1/2-Player Motion Planning Through Input/Output Gadgets
5. Trains, Games, and Complexity: 0/1/2-Player Motion Planning Through Input/Output Gadgets
6. Traversability, Reconfiguration, and Reachability in the Gadget Framework
7. Traversability, Reconfiguration, and Reachability in the Gadget Framework
8. Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines
9. This Game Is Not Going To Analyze Itself
10. Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines
11. Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude
12. PSPACE-completeness of Pulling Blocks to Reach a Goal
13. Orthogonal Fold & Cut
14. Walking through Doors is Hard, even without Staircases: Proving PSPACE-hardness via Planar Assemblies of Door Gadgets
15. Trains, Games, and Complexity: 0/1/2-Player Motion Planning through Input/Output Gadgets
16. Walking through doors is hard, even without staircases: Proving PSPACE-hardness via planar assemblies of door gadgets
17. PSPACE-completeness of Pulling Blocks to Reach a Goal
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