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1. Finite element predictions on vibrations of laminated composite plates incorporating the random orientation, agglomeration, and waviness of carbon nanotubes.

2. Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation.

3. Influence of microstructural and environmental factors on the buckling performance of carbon nanotube-enhanced laminated composites: A multiscale analysis.

4. Versatile mixed reality medical educational spaces; requirement analysis from expert users.

5. Evaluation of the effectiveness of educational escape rooms within health professions education: A systematic review protocol.

6. A lightweight framework for transparent cross platform communication of controller data in ambient assisted living environments.

7. The effect of information literacy on physical education students' perception of a course management system.

8. Comparing hybrid learning with traditional approaches on learning the Microsoft Office Power Point 2003 program in tertiary education

9. Kinematic characteristics of the stroke and orientation of the hand during front crawl resisted swimming.

10. Design of Laminated Composite Plates with Carbon Nanotube Inclusions against Buckling: Waviness and Agglomeration Effects.

11. KNOWLEDGE AND INFORMATION IN PREDICTION OF INTENTION TO PLAY BADMINTON.

12. PSYCHOLOGICAL SKILLS OF GREEK BADMINTON ATHLETES.

13. Creating and running an escape room for healthcare curricula: AMEE Guide No. 168.

14. The influence of an 11-week resisted swim training program on the inter-arm coordination in front crawl swimmers.

15. Can ten weeks intervention with exergames contribute to better subjective vitality and physical health?

16. NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform.

17. Epigenetic Regulation of β-Globin Genes and the Potential to Treat Hemoglobinopathies through Epigenome Editing.

18. Work-related risk factors for low back pain in firefighters. Is exercise helpful?

19. The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches

20. Multimedia blogging in physical education: Effects on student knowledge and ICT self-efficacy

21. Cognitive status and repetitive working tasks of low risk.

22. EFFECT OF AN 11-WEEK IN-WATER TRAINING PROGRAM WITH INCREASED RESISTANCE ON THE SWIMMING PERFORMANCE AND THE BASIC KINEMATIC CHARACTERISTICS OF THE FRONT CRAWL STROKE.

23. The impact of an exergame-based intervention on children's fundamental motor skills.

24. The influence of the hand’s acceleration and the relative contribution of drag and lift forces in front crawl swimming.

25. The influence of the hand’s acceleration and the relative contribution of drag and lift forces in front crawl swimming.

26. The role of motivation and metacognition on the development of cognitive and affective responses in physical education lessons: A self-determination approach.

27. University students' ability-expectancy beliefs and subjective task values for exergames.

28. The effect of leg kick on sprint front crawl swimming.

29. Typical balance exercises or exergames for balance improvement?

30. REPEATED SPRINT SWIMMING PERFORMANCE AFTER LOW- OR HIGH-INTENSITY ACTIVE AND PASSIVE RECOVERIES.

31. THE INFLUENCE OF HAND PADDLES ON THE ARM COORDINATION IN FEMALE FRONT CRAWL SWIMMERS.

32. Estimation of hand forces and propelling efficiency during front crawl swimming with hand paddles

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