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8. Leveraging Feedback From Families of Children With Autism to Create Digital Support for Service Navigation: Descriptive Study.

9. An App-Based Physical Activity Intervention in Community-Dwelling Chinese-, Tagalog-, and Vietnamese-Speaking Americans: Single-Arm Intervention Study.

10. Digital Platforms and the Global South

12. The Impact of Literacy on COVID-19 Pandemic: An Empirical Analysis on India.

13. Divergent deceptions: comparative analysis of Deceptive Patterns in iOS and Android apps.

14. A case study in statistical software development for advanced evidence synthesis: the combined value of analysts and research software engineers.

15. Exploring tourists' intention to use smart tourism apps.

16. The effectiveness of digital physical activity interventions in older adults: a systematic umbrella review and meta-meta-analysis.

17. An Anthropological Approach to mHealth

18. Evaluating the Impact of an App-Delivered Mindfulness Meditation Program to Reduce Stress and Anxiety During Pregnancy: Pilot Longitudinal Study.

19. A hands-on guide to conducting field experiments using mobile applications.

20. The Triple E project: a factorial randomised controlled trial to enhance engagement with eHealth approaches to improve health risk behaviours among adolescents

21. How do Canadian parents evaluate numeracy content in math apps for young children?

22. The Triple E project: a factorial randomised controlled trial to enhance engagement with eHealth approaches to improve health risk behaviours among adolescents.

23. Dark patterns, dark nudges, sludge and misinformation: alcohol industry apps and digital tools.

24. App-based detection of vulnerable implementations of OTP SMS APIs in the banking sector.

25. Quantifying sex. Sex-tracking apps and users' practices.

26. The effectiveness of smartphone app-based interventions for insomnia and sleep disturbances: A meta-analysis of randomized controlled trials.

27. The digital pregnancy: A qualitative study of Danish women's use of pregnancy apps.

28. Estimulación asistida del lenguaje y la app EC+ en el trastorno del espectro autista.

29. APP 应用与个人数据保护: 现实冲突、守则设定与规则治理.

30. A class-oriented architecture for designing learning apps.

31. 'South Fabricated': Computing Stories of Global South Insecurity.

32. Datafied school life: the hidden commodification of digital learning.

33. Aplicabilidad y funcionalidad de las aplicaciones específicas para personas con autismo.

34. Mindfulness for Performance and Wellbeing in the Police: Linking Individual and Organizational Outcomes.

35. Deine Kamera ist eine App

36. ‘South Fabricated’: Computing Stories of Global South Insecurity

39. Usos y ventajas del smartphone, formatos y apps en el periodismo móvil

40. Effectiveness of Combined Health Coaching and Self-Monitoring Apps on Weight-Related Outcomes in People With Overweight and Obesity: Systematic Review and Meta-analysis

41. Mobile Apps for Wound Assessment and Monitoring: Limitations, Advancements and Opportunities.

42. Swiping right on PrEP: a qualitative study of MSM preferences for PrEP public health messaging on dating apps.

43. Searching for app evaluation tools to make decisions for students with extensive support needs: a systematic literature review.

44. (Dis)assembling mental health through apps: The sociomaterialities of young adults' experiences.

45. Evaluating the Quality and Comparative Validity of Manual Food Logging and Artificial Intelligence-Enabled Food Image Recognition in Apps for Nutrition Care.

46. Using the Spin3 × 3 Virtual Manipulative to Introduce Group Theory.

47. Effects of healthy-habit-oriented mobile apps on depressive symptomatology, anxiety and stress: A systematic review.

48. La motivación utilitaria de la tecnología en el turista móvil de la ciudad de Tijuana.

49. Investigating the Life Cycle of Language Learning Applications: Going Beyond the Hype Cycle.

50. Elementos conceptuales y tecnológicos para la creación de Univerzoom, una narración en realidad aumentada para la divulgación científica en astrofísica.