26 results on '"Arifitama, Budi"'
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2. DEVELOPMENT OF ARTS LEARNING MEDIA USING AUGMENTED REALITY WITH MARKERLESS BASED TRACKING METHOD AT SMKN 47
3. A Mobile Augmented Reality Application for Automotive Sparepart Installation
4. Decision Support System Scholarship Selection Using Simple Additive Weighting (SAW) Method
5. Decision Support System Scholarship Selection Using Simple Additive Weighting (SAW) Method
6. Analisis Perbandingan Efektifitas Metode Marker dan Markerless Tracking pada Objek Augmented Reality
7. Classification of toddler nutrition status using data mining with algorithm C4.5 (Case study: Integrated service centers in Ciasihan Village).
8. Mobile Augmented Reality for Campus Visualization Using Markerless Tracking in an Indonesian Private University
9. Classification of bird sounds as an early warning method of forest fires using Convolutional Neural Network (CNN) algorithm.
10. Decision Support System for Rewarding Courier Employees in North Jakarta Using Profile Matching
11. PELATIHAN PEMBUATAN MODEL 3D ALAT PERAGA EDUKASI HIDROLOGI BERBASIS AUGMENTED REALITY UNTUK GURU
12. Sistem Pendukung Keputusan untuk Merekomendasikan Pilihan Laptop Menggunakan Metode Weighted Product
13. METAMORPHOSIS VISUALIZATION WITH AUGMENTED REALITY USING MARKER-BASED TRACKING
14. PELATIHAN PEMBUATAN MODEL 3D ALAT PERAGA EDUKASI HIDROLOGI BERBASIS AUGMENTED REALITY UNTUK GURU
15. LIGHT RAIL TRANSIT PUBLIC TRANSPORTATION QUEUE SYSTEM BASED ON ANDROID
16. Improvisation of Minimax Algorithm with Multi Criteria Decision Maker (MCDM) in the Intelligent Agent of Card Battle Game
17. Peningkatan Keterampilan Organisasi di Bidang Mixed Reality Komunitas Augmented Reality di Universitas Trilogi
18. Mobile Augmented Reality Pengenalan Situs Sejarah Kawasan Banten Lama dengan Metode Marker Based Tracking
19. BAHAN AJAR FLIPBOOK ONLINE MATAKULIAH PTI MENGGUNAKAN PENDEKATAN AUGMENTED REALITY
20. Comparative Analysis of Pathfinding Algorithms A *, Dijkstra, and BFS on Maze Runner Game
21. Maze Runner: Angel and Demon Path Finding Game Application using C-Theta* Algorithm
22. Augmented Reality Interaction on Property Developer Using User Centered Design Approach
23. Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method
24. Augmented Reality Interaction on Property Developer Using User Centered Design Approach.
25. Pengembangan Alat Peraga Pengenalan Tata Surya Bima Sakti Menggunakan Augmented Reality di PAUD
26. Perancangan Sistem Pakar Minat Mahasiswa Berdasarkan Kurikulum Program Studi Teknik Informatika Universitas XYZ
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