290 results on '"Arnaldi, Bruno"'
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2. Control Your Virtual Agent in its Daily-activities for Long Periods
3. Unified Model and Framework for Interactive Mixed Entity Systems
4. Generating and Evaluating Data of Daily Activities with an Autonomous Agent in a Virtual Smart Home
5. Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives
6. Do Distant or Colocated Audiences Affect User Activity in VR?
7. Action Sequencing in VR, a No-Code Approach
8. “Doctor, please”: Educating Nurses to Speak Up With Interactive Digital Simulation Tablets
9. Training situational awareness for scrub nurses: Error recognition in a virtual operating room
10. 3DPlasticToolkit: Plasticity for 3D User Interfaces
11. Machine Learning Based Interaction Technique Selection for 3D User Interfaces
12. Create by Doing – Action Sequencing in VR
13. Am I Better in VR with a Real Audience?
14. OpenBIM Based IVE Ontology: An Ontological Approach to Improve Interoperability for Virtual Reality Applications
15. Unveiling the implicit knowledge, one scenario at a time
16. Learning procedural skills with a virtual reality simulator: An acceptability study
17. Automatic production of end user documentation for DSLs
18. Do Distant or Colocated Audiences Affect User Activity in VR?
19. Action Sequencing in VR, a No-Code Approach
20. Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids
21. Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes
22. Internal 3D Printing of Intricate Structures
23. Réalité virtuelle et réalité augmentée: Mythes et réalités
24. Am I Better in VR with a Real Audience?
25. Create by Doing – Action Sequencing in VR
26. 3DPlasticToolkit: Plasticity for 3D User Interfaces
27. Machine Learning Based Interaction Technique Selection for 3D User Interfaces
28. OpenBIM Based IVE Ontology: An Ontological Approach to Improve Interoperability for Virtual Reality Applications
29. De l’imagerie médicale à la réalité virtuelle pour l’archéologie
30. Preservative Approach to Study Encased Archaeological Artefacts
31. Postface
32. Conclusion: Where Will VR-AR be in 10 Years?
33. Providing plasticity and redistribution for 3D user interfaces using the D3PART model
34. Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans
35. Adaptation in Collaborative Virtual Environments for Training
36. An Operational VR Platform for Building Virtual Training Environments
37. Storytelling in Virtual Reality for Training
38. A General Framework for Cooperative Manipulation in Virtual Environments
39. Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes
40. Internal 3D Printing of Intricate Structures
41. Needs Model for an Autonomous Agent during Long-term Simulations
42. Pulse-Modulated Locomotion for Computer Animation
43. Simulating Automated Cars in a Virtual Urban Environment
44. Needs Model for an Autonomous Agent during Long-term Simulations
45. On the Division of Environments by Virtual Walls for Radiosity Computation
46. Animation of Physical Systems from Geometric, Kinematic and Dynamic Models
47. Preservative Approach to Study Encased Archaeological Artefacts
48. Simulateur de Conduite de Fauteuil Roulant avec Retours Vestibulaires : Une Etude Pilote
49. FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces
50. Scenario-based VR Application for Collaborative Design
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