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1. Building a Project-Based Multicultural Curriculum to Create a Community Culture Quilt

2. Professional Learning Community (PLC) in STEAM Education: A Hands-On Workshops Sample

3. STEAM Learning Implementation in Makassar: SWOT Analysis

4. The Future of Virtual Reality and Education

5. The Impact of Social Emotional Learning on High School Students in a Partnered Learning Environment

6. The Role of Camp Art Education in a Rural Setting

7. Social Studies and Love of Art: Students and Teachers Enlighten the Connections

8. The ARTificial Revolution: Challenges for Redefining Art Education in the Paradigm of Generative Artificial Intelligence

9. IDRA Newsletter. Volume 51, No. 5

10. Multimodal Adult Learning through Arts-Based Organisations

11. Arts and Design Alumni Employment and Perspectives on Their Work and Careers

12. When People Still Had Enough Time to Live Education of Girls from Hungarian Aristocratic Families, from the 1860s Until 1947

13. The Impact of the COVID-19 Pandemic on Arts and Design Alumni

14. Burdening or Boosting Thematic Subjects: Students' Team-Assisted Individualization Learning Model

15. Efforts to Preserve Traditional Music through Social Knowledge Subjects

16. Leveraging Communities of Practice for STEAM Education: A Study on Engagement and Professional Development

17. The LAB School Project: A Socio-Ecological Investigation into the Intersection between Literacy, the Arts and Wellbeing in a Rural Early Years Classroom Setting

18. Crip Time Travels through the Membrane and Vortex: An Autoethnographic Inquiry of Neurodivergent Student Temporality in Higher Art Education

19. The Pedagogical Power of Paper

20. Autoethnographical Research on the Experience of Identity Change as an Artist, Teacher and Teaching Artist

21. Out of Time, Pedagogy, Temporality and the Affective Encounter. Film and Moving Image Making Practice in Art Education

22. A Ritornello Pedagogy: Troubling School Art Orthodoxies

23. Sharing Space and Time in Participatory Artistic Practice

24. The Neuroaesthetics of Art and Design Education

25. Fifty Years on -- Limitations and Opportunities within Ireland's Higher Education System and Structures

26. Relationships among Students' Hands-On Making Self-Efficacy, Incremental Belief of Intelligence, Help-Seeking Attitudes, and Continuance Intention to Participate in a STEAM Contest

27. Synergies between Creative Strategies and Participatory Behaviors in Workplace Training

28. The AI Generative Text-to-Image Creative Learning Process: An Art and Design Educational Perspective

29. Strengths and Artistic Engagement: Insights from Positive Psychology

30. (Re)Envisioning Online Arts Education Content Delivery in Initial Teacher Preparation through Collective A/r/tographic Inquiry

31. Supporting Key Competences in 6th Grade Art Classes Using an Empathy-Centred Approach

32. Building Teacher Confidence through 'Storywork': Exploring the Power of the Arts in Classrooms

33. Addressing the Climate Crisis through Science and Art: The Value of Interdisciplinary and Intergenerational Team Teaching

34. What the California Arts and Music in Schools Act Means for the Arts Teacher Workforce

35. A Comparison of Online and Face-to-Face Professional Development for Increasing the Art and Science Content Knowledge of Novice and Experienced Elementary Science Teachers

36. STEAM Learning as a Base for Developing Communication Skills in Inclusive Schools

37. Constructing Educational Criticism: Methodological Considerations, Procedures, and Evaluative Criteria

38. Transdisciplinary Inquiry That Elevates the Arts? Insights from a Data-Visualization Pilot Project

39. Drama in STEAM Education: Possible Approaches and Connections to Drama-Based Activities in STEAM Education

40. Fostering Peer Evaluation and Cognitive, Affective, and Psychomotor (CAP) Domains in School Level Science Education: A Critical Reflection on the STEAM Approach

41. Digital Innovation in Anhui Phoenix Painting Art: Transforming Educational Literacy in the New Era

42. Critical Thinking Dispositions of Undergraduate Art Education and History Students

43. Supports and Barriers to Experiential Learning Participation in Arts Higher Education

44. Paper Circuit Project-Based Steam Learning to Enhance Student Understanding and Creativity

45. Developing a Knowledge Map for the Early Childhood STEAM Education: A Visual Analysis Using CiteSpace and HistCite

46. Exploring Transdisciplinary, Technology-Assisted, and Architectural Modelling STEAM Practices through a Cultural Lens

47. Urban Student Characteristics and Urban School Challenges: What High-Quality Education for Every Student Means. 2024 Report

48. The Study of Components Technology Leadership of Teachers in Public Art Education Management Take Nanning, Guangxi

49. Preparing Our Students for the Professional World: Integrating Thematic Assignments and Teamwork into the Art History Survey Course Design

50. The Historical Development and Literacy of Jiarong Tibetan Embroidery in Education

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