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1. 一种基于莫顿码及镜像编码的平衡八叉树模型.

2. An evaluation of Kd-Trees vs Bounding Volume Hierarchy (BVH) acceleration structures in modern CPU architectures

3. Elemental image array generation based on BVH structure combined with spatial partition and display optimization.

4. Hierarchical Point Distance Fields

5. Research on Virtual Human Animation Based on Motion Capture Data

7. Real-Time Ray Tracing Algorithm for Dynamic Scene

8. The Improved Parallel Ray Casting Algorithm in Embedded Multi-core DSP System

9. Comparison of BVH and KD-Tree for the GPGPU Acceleration on Real Mobile Devices

10. Acme: A small 3D geometry library

11. Serialización de un Cuerpo Humano Tridimensional basado en datos MoCap en un archivo BVH para la Comparación de Secuencias

12. RMoCap: an R language package for processing and kinematic analyzing motion capture data.

14. Konstruksi Bounding Volume Hierarchy dengan Metode Agglomerative Clustering untuk Meningkatkan Performa Ray Tracing

16. Automatic Labanotation Generation Based on Human Motion Capture Data

17. Promoter methylation and expression analysis of Bvh gene in bulls with varying semen motility parameters.

18. Design of GNSS Performance Analysis and Simulation Tools as a Web Portal

19. Accurate self-collision detection using enhanced dual-cone method.

20. Constructing high-quality bounding volume hierarchies for [formula omitted]-body computation using the acceptance volume heuristic.

21. Accelerationsstrukturer för strålspårning : En jämförelse mellan Bounding Volume Hierarchies för användning inom spel och filmproduktion

22. MergeTree.

23. Visualization and inspection of the geometry of particle packings

24. Hand motion capture from a 3D leap motion controller for a musculoskeletal dynamic simulation

25. Effektivitet hos accelerationsstrukturer för strålföljning : En jämförelse av konstruktionstid för BVH och KD-träd

26. Design of GNSS performance analysis and simulation tools in the “GAPFILLER” web portal.

27. Serialización de un Cuerpo Humano Tridimensional basado en datos MoCap en un archivo BVH para la Comparación de Secuencias

28. Effiency of accelereation structures in ray tracing : A comparison of construction time on BVH and KD-Tree

29. Massively Parallel Hierarchical Scene Processing with Applications in Rendering.

30. A Hardware Unit for Fast SAH-optimised BVH Construction.

31. Realistic deformation of 3D human blood vessels.

32. Fast Insertion-Based Optimization of Bounding Volume Hierarchies.

33. Grid-based SAH BVH construction on a GPU.

34. Incoherent Ray Tracing on GPU.

35. Effficient stackless ray traversal for bounding sphere hierarchies with CUDA.

36. Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes

37. Konstruksi Bounding Volume Hierarchy dengan Metode Agglomerative Clustering untuk Meningkatkan Performa Ray Tracing

38. Bulk-Synchronous Parallel Simultaneous BVH Traversal for Collision Detection on GPUs

39. Bilan d’activité 2017 : les prémices d’un corpus numérique issu des bibliothèques ligériennes

40. Le Dessous des Cartes : les réseaux d’information derrière la 'Cosmographie' de François de Belleforest

41. 'Bibliotheques françoises' ou information collaborative en évolution

42. La base « De minute en minute » évolue : explorez désormais les actes notariés sur la plateforme Renumar

43. « Bibliothèques humanistes ligériennes » : Liste des ouvrages numérisés en 2017 (Le Mans, Angers, La Flèche)

44. CRI & CRII : les travaux continuent

45. Premières mises en ligne des numérisations mancelles | Projet « Bibliothèques humanistes ligériennes »

46. Auteurs, imprimeurs et libraires normands à travers la 'Bibliotheque' de La Croix du Maine

47. Bilan & chaînes de production : Fac-similés, Epistemon, Outils

48. Epistemon & corpus d’auteurs : Rabelais, Montaigne

49. Epistemon & le consortium CAHIER : Groupe de travail 'Typologie textuelle'

50. Dissémination & communication

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