21 results on '"Bai, Shurui"'
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2. Incorporating Fantasy into Gamification Promotes Student Learning and Quality of Online Interaction
3. FNeXter: A Multi-Scale Feature Fusion Network Based on ConvNeXt and Transformer for Retinal OCT Fluid Segmentation
4. On the Use of Flipped Classroom across Various Disciplines: Insights from a Second-Order Meta-Analysis
5. Incorporating fantasy into gamification promotes student learning and quality of online interaction
6. Transitioning to the 'New Normal' of Learning in Unpredictable Times: Pedagogical Practices and Learning Performance in 'Fully Online' Flipped Classrooms
7. From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement
8. Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning
9. Does Flipped Classroom Improve Student Cognitive and Behavioral Outcomes in STEM Subjects? Evidence from a Second-Order Meta-Analysis and Validation Study
10. Meta-analyses of flipped classroom studies: A review of methodology
11. Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
12. Does Flipped Classroom Improve Student Cognitive and Behavioral Outcomes in STEM Subjects? Evidence from a Second-Order Meta-Analysis and Validation Study
13. Transitioning to the “new normal” of learning in unpredictable times: pedagogical practices and learning performance in fully online flipped classrooms
14. How Fantasy May Affect Student Engagement in Gamified Fully Online Classes: A Mixed-Method Study
15. Effects of Tangible Rewards on Student Learning Performance, Knowledge Construction, and Perception in Fully Online Gamified Learning
16. Examining Effects of Different Leaderboards on Students' Learning Performance, Intrinsic Motivation, and Perception in Gamified Online Learning Setting
17. On the use of flipped classroom across various disciplines: Insights from a second-order meta-analysis
18. Adaptation of a conventional flipped course to an online flipped format during the Covid-19 pandemic: Student learning performance and engagement
19. Gamification Enhances Student Academic Performance in Educational Contexts: Evidence From Meta-Analysis
20. Adaptation of a conventional flipped course to an online flipped format during the Covid-19 pandemic: Student learning performance and engagement
21. Transitioning to the “new normal” of learning in unpredictable times: pedagogical practices and learning performance in fully onlineflipped classrooms
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