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164 results on '"Beatrix Vereijken"'

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1. Self-supervised learning of wrist-worn daily living accelerometer data improves the automated detection of gait in older adults

2. Daily physical activity in older adults across levels of care: the HUNT Trondheim 70 + study

3. Exergaming interventions for older adults: The effect of game characteristics on gameplay

4. Sex differences in mobility recovery after hip fracture: a time series analysis

5. Correction: Assessing real-world gait with digital technology? Validation, insights and recommendations from the Mobilise-D consortium

6. Mobilise-D insights to estimate real-world walking speed in multiple conditions with a wearable device

7. Real-World Gait Detection Using a Wrist-Worn Inertial Sensor: Validation Study

8. Assessing real-world gait with digital technology? Validation, insights and recommendations from the Mobilise-D consortium

9. Reverse Engineering of Digital Measures: Inviting Patients to the Conversation

10. Mobilizing Patient and Public Involvement in the Development of Real-World Digital Technology Solutions: Tutorial

11. Ecological validity of a deep learning algorithm to detect gait events from real-life walking bouts in mobility-limiting diseases

12. Aging at home: factors associated with independence in activities of daily living among older adults in Norway—a HUNT study

13. Laboratory and free-living gait performance in adults with COPD and healthy controls

14. CLET: Computation of Latencies in Event-related potential Triggers using photodiode on virtual reality apparatuses

15. Design and validation of a multi-task, multi-context protocol for real-world gait simulation

16. Physical performance in older age by sex and educational level: the HUNT Study

17. Exergaming in older adults: the effects of game characteristics on brain activity and physical activity

18. A multi-sensor wearable system for the assessment of diseased gait in real-world conditions

19. Performance of machine learning models in estimation of ground reaction forces during balance exergaming

20. Walking on common ground: a cross-disciplinary scoping review on the clinical utility of digital mobility outcomes

21. Impact of adherence to a lifestyle-integrated programme on physical function and behavioural complexity in young older adults at risk of functional decline: a multicentre RCT secondary analysis

22. It’s not about the capture, it’s about what we can learn': a qualitative study of experts’ opinions and experiences regarding the use of wearable sensors to measure gait and physical activity

23. A Roadmap to Inform Development, Validation and Approval of Digital Mobility Outcomes: The Mobilise-D Approach

24. Connecting real-world digital mobility assessment to clinical outcomes for regulatory and clinical endorsement–the Mobilise-D study protocol

25. Validation of an Activity Type Recognition Model Classifying Daily Physical Behavior in Older Adults: The HAR70+ Model

26. Technical validation of real-world monitoring of gait: a multicentric observational study

27. Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study

28. Development of a clinical prediction model for the onset of functional decline in people aged 65–75 years: pooled analysis of four European cohort studies

29. Performance-based clinical tests of balance and muscle strength used in young seniors: a systematic literature review

30. Digital Technology to Deliver a Lifestyle-Integrated Exercise Intervention in Young Seniors—The PreventIT Feasibility Randomized Controlled Trial

31. Walking-related digital mobility outcomes as clinical trial endpoint measures: protocol for a scoping review

32. Balance Training in Older Adults Using Exergames: Game Speed and Cognitive Elements Affect How Seniors Play

33. The Effect of Increased Gait Speed on Asymmetry and Variability in Children With Cerebral Palsy

34. Putting Temperature into the Equation: Development and Validation of Algorithms to Distinguish Non-Wearing from Inactivity and Sleep in Wearable Sensors

35. Concurrent validity and reliability of the Community Balance and Mobility scale in young-older adults

36. Comparison of a Deep Learning-Based Pose Estimation System to Marker-Based and Kinect Systems in Exergaming for Balance Training

37. Predicting Advanced Balance Ability and Mobility with an Instrumented Timed Up and Go Test

38. Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing

39. Improved Prediction of Falls in Community-Dwelling Older Adults Through Phase-Dependent Entropy of Daily-Life Walking

40. Transfer of Motor Learning Is More Pronounced in Proximal Compared to Distal Effectors in Upper Extremities

41. Complexity of Daily Physical Activity Is More Sensitive Than Conventional Metrics to Assess Functional Change in Younger Older Adults

42. Mobile Health Applications to Promote Active and Healthy Ageing

43. A Physical Activity Reference Data-Set Recorded from Older Adults Using Body-Worn Inertial Sensors and Video Technology—The ADAPT Study Data-Set

48. A multi-sensor wearable system for the assessment of diseased gait in real-world conditions

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