143 results on '"Bediou, Benoit"'
Search Results
2. Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players
3. The role of cognition in mediating the relationship between media use and health in a media saturated world
4. Eye-tracking evidence of a relationship between attentional bias for emotional faces and depression severity in patients with treatment-resistant depression
5. Development of Executive Functions' Structure in 8-12 Year Olds
6. Action Video Game Training and Its Effects on Perception and Attentional Control
7. Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)
8. Altering perception: the case of action video gaming
9. Action Video Game Training and Its Effects on Perception and Attentional Control
10. In Search of Better Practice in Executive Functions Assessment: Methodological Issues and Potential Solutions.
11. Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023).
12. Playing Some Video Games but Not Others Is Related to Cognitive Abilities: A Critique of Unsworth et al. (2015)
13. How much is too much? Going beyond video game consumption when considering Internet Gaming Disorder
14. In search of better practice in executive functions assessment: methodological issues and potential solutions
15. Supplemental Material for Effects of action video game play on cognitive skills: A meta-analysis.
16. Effects of action video game play on cognitive skills: A meta-analysis.
17. Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game - Dataset
18. Effects of Action Video Game Play on Cognitive Skills: A Meta-Analysis
19. Effects of Action-Shooter Video Game Play on Cognitive Skills: A Meta-Analysis
20. Probing Attention to Emotions in Action Video Game Players using Steady-State Visually Evoked Potentials - Sample Size Completion
21. data
22. A Single Session of Bifrontal tDCS Can Improve Facial Emotion Recognition in Major Depressive Disorder: An Exploratory Pilot Study
23. Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills
24. P249. A Single Session of Bifrontal tDCS Can Improve Facial Emotion Recognition in Major Depressive Disorder: An Exploratory Pilot Study
25. The role of «perceived loss» aversion on credit screening: An experiment / La aversión a las «pérdidas percibidas» y la selección de prestatarios: un experimento
26. BI-FRONTAL TDCS CAN IMPROVE FACIAL EMOTION RECOGNITION IN MAJOR DEPRESSIVE DISORDER: AN EXPLORATORY PILOT STUDY
27. Delayed monitoring of accuracy errors compared to commission errors in ACC
28. Ten Sessions of 30 Min tDCS over 5 Days to Achieve Remission in Depression: A Randomized Pilot Study
29. Emotion perception in habitual players of action video games.
30. 2.2 Exploratory Behavior Assessment in Children With ADHD Using a Mobile Game: A Feasibility Study
31. In the eye of the beholder: Individual differences in reward-drive modulate early frontocentral ERPs to angry faces
32. L’analyse des visages dans la dépression
33. Replication Study
34. 013_2015_GVA_Beh
35. Multimedia Learning with Computer Games
36. Effects of social context and predictive relevance on action outcome monitoring
37. Sharing the Fruit of Labor: Flexible Application of Justice Principles in an Ultimatum Game with Joint-Production
38. The Indirect Role of Executive Functions on the Relationship between Cardiorespiratory Fitness and School Grades
39. Impaired verbal source monitoring in schizophrenia: An intermediate trait vulnerability marker?
40. Disrupting Pre-SMA Activity Impairs Facial Happiness Recognition: An Event-Related TMS Study
41. Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game
42. Effects of emotion and identity on facial affect processing in schizophrenia
43. Emotion recognition and genetic vulnerability to schizophrenia
44. Emotion perception in habitual players of action video games
45. Expertise and generalization: lessons from action video games
46. Impaired social cognition in mild alzheimer disease
47. The role of cognition in mediating the relationship between media use and health in a media saturated world
48. Self-selection in risky financial decision-making: An experiment on framing and 'perceived loss' aversion
49. Egocentric Fairness Perception: Emotional Reactions and Individual Differences in Overt Responses
50. Disrupting Pre-SMA Activity Impairs Facial Happiness Recognition: An Event-Related TMS Study
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