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1. Programming: Decoupling Game Tool GUIs from Core Editing Operations

2. Building A Game Prototyping Tool for Android Mobile Devices

3. Introduction to Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information

4. Moving Tools to the Cloud: Control, Configure, Monitor, and View Your Game with WebSocket

5. Engineering Domain-Specific Languages for Games

6. Building Procedural Geometry Using MAXScript (Voronoi Polygons)

7. COLLADA Exporter for Unity Developers in the Unity Asset Store

8. Plug-in–based Asset Compiler Architecture

9. Rendering COLLADA Assets on Mac OS X with Scene Kit

10. Geometry and Models: 3D Format Conversion (FBX, COLLADA)

11. Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite

12. GFX Asset Data Management

13. A Uniform Geometry Workflow for Cutscenes and Animated Feature Films

14. The Statistical Handbook on Technology.

15. DOI: A New Identifier for Digital Content.

16. Visual Information: How To Manage an Image Collection.

17. The Numbers Game: The Top 10 Sources for Statistics.

18. Moving Multimedia: The Information Value in Images.

19. Game Development Tool Essentials

20. Self-publishing and the book trade, Part 2: distribution

21. Self-publishing and the book trade, Part 1: ISBNs, bar codes, and other identifiers

22. The book as place: the 'networked book' becomes the new 'in' destination

23. The truth, the whole truth, and nothing but the truth: error and misinformation in media

24. The day of the author has arrived: rights and business models for online books

25. Wikipedia and Britannica: the kid's all right (and so's the old man)

26. Location, location, location: online maps for the masses

27. Black and white and dead all over: are newspapers headed 6 feet under?

28. A 20-year-old overnight sensation: on-demand software arrives with a flourish

29. Crop, stick, and stamp: scrapbooking resources on the Web

30. Using statistics: a book industry case study

31. Turning visual: image search engines on the Web

32. Images are your business: business and economic graphics on the Web

33. 'Now that I've got it, what do I do with it?' No-nonsense image utilities for non-techies

34. Technically speaking: nuts and bolts images from IHS

35. Text and graphics on UMI's ProQuest Direct: the best (yet) of both world

36. Online world: the end users are coming, the end users are coming!

37. Images in your future: the missing pictures in an online search

38. Microsoft Network (MSN): the devil's in the details

39. FedWorld makes the case for federal bulletin boards

40. Class Politics

41. Image Search Engines and Copyright

42. Readers Report.

43. Readers Report.

44. BackMatter.

45. FrontMatter.

46. TableBase: numeric tables online - finally!

50. Online Maps for the Masses

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