205 results on '"Bermúdez i Badia, Sergi"'
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2. Impact of Combined Music and Reminiscence Cognitive Stimulation in Dementia: A Longitudinal Pilot Study Using Musiquence
3. Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults
4. Design, development, and evaluation of an interactive personalized social robot to monitor and coach post-stroke rehabilitation exercises
5. Basis and Clinical Evidence of Virtual Reality-Based Rehabilitation of Sensorimotor Impairments After Stroke
6. Lucky Hero’s Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage
7. Diving into a Decade of Games for Health Research: A Systematic Review
8. A Virtual Reality-Based Simulation Tool for Assessing the Risk of Falls in Older Adults.
9. Toward methodologies for motor imagery enhancement: a tDCS-BCI study.
10. Development and Assessment of a Self-paced BCI-VR Paradigm Using Multimodal Stimulation and Adaptive Performance
11. From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming
12. Editorial: Entertainment computing and persuasive technologies
13. NeuroAIreh@b: an artificial intelligence-based methodology for personalized and adaptive neurorehabilitation
14. Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults
15. The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors
16. Diving into a Decade of Games for Health Research: A Systematic Review
17. Correlates of health-related quality of life in young-old and old-old community-dwelling older adults
18. Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review
19. Virtual Reality for Sensorimotor Rehabilitation Post Stroke: Design Principles and Evidence
20. A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients
21. Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke
22. Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine
23. AdaptNow – A Revamped Look for the Web: An Online Web Enhancement Tool for the Elderly
24. Chapter Moth-Like Chemo-Source Localization and Classification on an Indoor Autonomous Robot
25. Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement
26. The impact of exergames on the functional balance of a teenager with cerebral palsy – a case report.
27. Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial with Chronic Psychiatric Inpatients
28. Virtual Reality for Health and Wellbeing
29. COGNITIVE TRAINING FOLLOWING STROKE: A PILOT STUDY WITH THE NEUROAIREH@B PLATFORM
30. The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation
31. Chemotactic Search in Complex Environments : From Insects to Real-world Applications
32. Automatic Cognitive Fatigue Detection Using Wearable fNIRS and Machine Learning
33. Pedagogía progresiva para la innovación a través del arte, la ciencia y la tecnología: el caso de MASTmodule.eu
34. Towards Efficient Annotations for a Human-AI Collaborative, Clinical Decision Support System: A Case Study on Physical Stroke Rehabilitation Assessment
35. Adaptive Control of Cardio-respiratory Training in a Virtual Reality Hiking Simulation: A Feasibility Study
36. Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine
37. Clinical effects of immersive multimodal bci-vr training after bilateral stimulation with rtms on upper limb motor recovery after stroke
38. The impact of exergames on the functional balance of a teenager with cerebral palsy – a case report
39. Emotional Reactions to Music in Dementia Patients and Healthy Controls : Differential Responding Depends on the Mechanism
40. Clinical Effects of Immersive Multimodal BCI-VR Training after Bilateral Neuromodulation with rTMS on Upper Limb Motor Recovery after Stroke. A Study Protocol for a Randomized Controlled Trial
41. A model for the neuronal substrate of dead reckoning and memory in arthropods: a comparative computational and behavioral study
42. A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment
43. Editorial: Brain-Computer Interfaces and Augmented/Virtual Reality
44. An artificial moth: Chemical source localization using a robot based neuronal model of moth optomotor anemotactic search
45. Emotional Reactions to Music in Dementia Patients and Healthy Controls: Differential Responding Depends on the Mechanism
46. Efficacy of Augmented Reality-based Virtual Hiking in Cardiorespiratory Endurance: A Pilot Study
47. The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation
48. Co-Design and Evaluation of an Intelligent Decision Support System for Stroke Rehabilitation Assessment
49. An Exploratory Study on Techniques for Quantitative Assessment of Stroke Rehabilitation Exercises
50. Interactive hybrid approach to combine machine and human intelligence for personalized rehabilitation assessment
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