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1. Fairness Aware Reinforcement Learning via Proximal Policy Optimization

3. Using Protected Attributes to Consider Fairness in Multi-Agent Systems

5. Identifying barriers and utility of obtaining ambulatory blood pressure monitoring in a pediatric chronic kidney disease population.

7. Information Literacy for Global Inclusion: Designing an Annotated Bibliography for Global Search and Selection

8. Discordances between pediatric and adult thresholds in the diagnosis of hypertension in adolescents with CKD

12. Trends in Living Donation by Race and Ethnicity Among Children With End-stage Renal Disease in the United States, 1995-2015.

14. Towards a Sound and Complete Dialogue System for Handling Enthymemes

16. Instructional Design for Single Information Literacy Sessions

17. Comparison of standardized sampling and measurement reference systems for aircraft engine non-volatile particulate matter emissions

18. Engaging beyond the First College Year: Exploring the Needs of Second-Year Students

19. An Investigation of Argumentation Framework Characteristics

20. Team Persuasion

21. Provisional Tic Disorder: What to tell parents when their child first starts ticcing

24. Perspectives on Employing Individuals with Special Needs.

25. Staff Development Baseline Needs Assessment. Analysis of a Statewide Survey of Directors and Full-Time Instructors.

26. Older people in Scotland : family, work and retirement and the Welfare State from 1845 to 1999

27. A generative framework for argumentation-based inquiry dialogues

28. Building Support-Based Opponent Models in Persuasion Dialogues

29. Reasons and Options for Updating an Opponent Model in Persuasion Dialogues

30. Arguing from Similar Positions: An Empirical Analysis

34. Towards Agent Dialogue as a Tool for Capturing Software Design Discussions

36. Not So Fair:The Impact of Presumably Fair Machine Learning Models

37. Towards the Disruption of Plans

39. Automated Planning of Simple Persuasion Dialogues

40. An Empirical Study of a Deliberation Dialogue System

41. An Implemented Dialogue System for Inquiry and Persuasion

43. Agreeing What to Do

45. An Argument-Based Approach to Using Multiple Ontologies

46. Goal-Based Decisions for Dynamic Planning

48. Team Persuasion

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