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1. How to burn a Latin square

2. The isoperimetric peak of complete trees

3. Locally finite graphs and their localization numbers

4. Clique counts for network similarity

5. How to cool a graph

6. The $k$-visibility Localization Game

8. The Iterated Local Transitivity Model for Tournaments

9. The one-visibility Localization game

11. How to Cool a Graph

12. The Localization Game on Directed Graphs

13. Winner does not take all: contrasting centrality in adversarial networks

14. Iterative models for complex networks formed by extending cliques

15. On Meyniel extremal families of graphs

17. Improved pyrotechnics : Closer to the burning graph conjecture

18. An improved bound on the burning number of graphs

19. Pursuit-evasion games on latin square graphs

20. Small Number of Communities in Twitter Keyword Networks

21. The localization capture time of a graph

23. Progress on the localization number of a graph

24. The game of Flipping Coins

25. The iterated local transitivity model for hypergraphs

26. A survey of graph burning

27. The localization number and metric dimension of graphs of diameter 2

28. The localization number of designs

29. The Game of Cops and Eternal Robbers

30. Iterated Global Models for Complex Networks

31. Probabilistically Faulty Searching on a Half-Line

32. The Iterated Local Directed Transitivity Model for Social Networks

33. Improved Bounds for Burning Fence Graphs

38. Centrality in dynamic competition networks

39. Optimizing the trade-off between number of cops and capture time in Cops and Robbers

40. The Iterated Local Model for Social Networks

41. A Sublinear Bound on the Cop Throttling Number of a Graph

42. Distinguishing number of Urysohn metric spaces

43. Approximation Algorithms for Graph Burning

44. An Evolving Network Model from Clique Extension

46. Burning the plane: densities of the infinite Cartesian grid

47. Bounds on the localization number

48. Geometric random graphs and Rado sets of continuous functions

49. Dynamic Competition Networks: detecting alliances and leaders

50. Topological directions in Cops and Robbers

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