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4. GAM On! Six Ways to Explore Social Complexity by Combining Games and Agent-Based Models

5. RAT-RS: A Reporting Standard for Improving the Documentation of Data Use in Agent-Based Modelling

9. Hack it with EDUCHIC! : educational hackathons and interdisciplinary challenges - definitions, principles, and pedagogical guidelines

10. How to conduct more systematic reviews of agent-based models and foster theory development: Taking stock and looking ahead

14. Get out of the BAG! Silos in AI ethics education : unsupervised topic modeling analysis of global ai curricula (extended abstract)

15. Ethical by designer : how to grow ethical designers of artificial intelligence (extended abstract)

16. Using storytelling in undergraduate dental education: Students' experiences of emotional competence training.

18. Viewpoint: Ethical By Designer - How to Grow Ethical Designers of Artificial Intelligence

19. FLOW D2.1 Mixed-Media Research Corpus

20. FLOW D1.1 Open Access Transdisciplinary Dataset. FLOW Encyclopædia

24. Get out of the BAG! Silos in AI Ethics Education : Unsupervised Topic Modeling Analysis of Global AI Curricula

27. Application, limitations, costs and benefits related to the use of blockchain technology in the seafood industry

28. Ethical By Designer - How to Grow Ethical Designers of Artificial Intelligence

31. Go big or go home? Simulating the effect of publishing adopter numbers for two-sided platforms

33. Towards Agent-Based Models of Rumours in Organizations: A Social Practice Theory Approach

34. Computational Models that Matter During a Global Pandemic Outbreak : A Call to Action

35. Advances in Social Simulation : Looking in the Mirror

36. Towards Agent-Based Models of Rumours in Organizations: A Social Practice Theory Approach

37. Narrow lenses for capturing the complexity of fisheries: A topic analysis of fisheries science from 1990 to 2016

40. Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017).

41. Playing with the Past to Understand the Present: The potential of using Nusfjord (2017) to Teach About the Complexity of Fisheries as SocioEcological Systems

42. Applications, limitations, costs, and benefits related to the use of blockchain technology in the food industry

43. Identifying Transferable Skills and Competences to Enhance Early Career Researchers Employability and Competitiveness

44. Multi-scale Validation of an Agent-Based Housing Market Model

45. Conflicts and trade-offs in implementing the Common Fisheries Policy (CFP) discard policy

46. Identifying and Documenting Transferable Skills and Competences to Enhance Early-Career Researchers Employability and Competitiveness

47. Autonomous fishing vessels roving the seas: what multiagent systems have got to do with it

49. Narrow lenses for capturing the complexity of fisheries: A topic analysis of fisheries science from 1990 to 2016

50. Theoretical challenges in designing a social simulation game of balancing sustainability objectives in fisheries management

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