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1. What's in a Game? A Game-Based Approach to Exploring 21st-Century European Identity and Values

8. Preface

9. Designing Serious Games with the Game of Games

10. Gamification in a Prototype Household Energy Game

11. Gamification in a Prototype Household Energy Game

13. Masters in Serious Games Curriculum Framework

14. Deliverable 9.7 - GALA Dissemination Report 3

15. GALA Dissemination Report 2, Deliverable 9.6

16. Evaluation of a 3D Simulated Practice Learning Environment.

22. Assessment Integration in Games-Based Learning: A Preliminary Review of the Literature.

23. Motivations for Playing Computer Games at Tertiary Education Level: A Comparison of Further Education and Higher Education Computing Students.

24. The Differences in Motivations of Online Game Players and Offline Game Players: A Combined Analysis of two Studies at Higher Education Level.

25. A Refined Evaluation Framework for Games-Based Learning.

26. Arguing for Multilingual Motivation in Web 2.0: an Evaluation of a Large-Scale European Pilot.

27. A Survey of Students' Motivations for Playing Computer Games: a Comparative Analysis of Three Studies in Higher Education.

28. Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level.

29. Preface.

30. MAIMED BY DOCTOR WE TRUSTED.

31. MUTILATED BY A MAN WE TRUSTED.

33. Creating opportunities to learn social skills at school using digital games

34. The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!

35. Student Learning-Game Designs:Emerging Learning Trajectories

36. The Game Enhanced Learning Model:Mapping Gamebased Learning for Educators

37. It Takes Three:Re-contextualizing Game-based Learning Among Teachers, Developers and Learners

38. Relation Between Multiple Intelligences and Game Preferences: an Evidence-Based Approach

39. Using video games to develop graduate attributes: A pilot study

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