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1. The Impact of AI on Computer Science Education.

2. LSTM Attention-Driven Similarity Learning for Effective Bug Localization.

3. A boundedly rational model for category learning.

4. DocFuzz: A Directed Fuzzing Method Based on a Feedback Mechanism Mutator.

5. Lossless Image Compression Using Context-Dependent Linear Prediction Based on Mean Absolute Error Minimization.

6. Using zoom as a computer-supported collaborative learning tool: modeling of relations between technology acceptance, knowledge-sharing behaviours, community of inquiry, and social interaction space.

7. PerFuSIT: Personalized Fuzzy Logic Strategies for Intelligent Tutoring of Programming.

8. Unsupervised Machine Learning for Effective Code Smell Detection: A Novel Method.

9. Learning to code and coding to learn: A robotics curriculum integrating tangible programming and road safety education for young children.

10. Investigating the Impact of Introducing Pair Programming to Primary Computing Education on Female Pupils' Attitudes Towards Computing.

11. 基于跨尺度 Vision Transformer 的深度哈希算法.

12. DigiMathArt: a game-based approach to learning Mathematics and Programming.

13. Enacting algorithms: Evolution of the algorythmics storytelling.

14. Which approach is effective: Comparing problematization-oriented and structuring-oriented scaffolding in instructional videos for programming education.

15. Machine learning-based centralized link coding attack detection in software-defined network.

16. The Relation Between Learning and Stimulus–Response Binding.

17. Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy.

18. Multiplicities of Knowledge and Learning: Exploring the Codes of Knowing in Healthcare Governance.

19. Deep learning-guided video compression for machine vision tasks.

20. Analysis of fast calcium dynamics of honey bee olfactory coding.

21. Improving computational thinking through flipped classroom: A case study on K-12 programming course in Macao.

22. Academic interests mismatch: undergraduate to apprenticeship transfer among Canadian students.

23. Knowledge over Time of Action Codes for Perceived Objects: An Exploratory Study on Developmental Children.

24. Learning to Score: A Coding System for Constructed Response Items via Interactive Clustering.

25. Unveiling Code Pre-Trained Models: Investigating Syntax and Semantics Capacities.

26. Boosting Metamorphic Relation Prediction via Code Representation Learning: An Empirical Study.

27. Design and comparative analysis of multicontrol line tracking robot using Arduino, at mega 2560 and m-bot for multilevel training purpose imparting quality education.

28. Unveiling competence in the classroom: A multidimensional assessment of computer science teachers' self-efficacy in coding education.

29. Adapting video-based programming instruction: An empirical study using a decision tree learning model.

30. Dual enhanced semantic hashing for fast image retrieval.

31. The impact of learning to code on higher-order executive-functions: a systematic review of the literature.

32. GRRLN: Gated Recurrent Residual Learning Networks for code clone detection.

33. Artificial Intelligence based Computer Vision Analysis for Smart Education Interactive Visualization.

34. Blended pedagogy for computer programming language.

35. Discriminative latent semantics-preserving similarity embedding hashing for cross-modal retrieval.

36. The Application of an Unplugged and Low-Cost Children's Coding Education Tool in a Gamification Context.

37. HCRVD: A Vulnerability Detection System Based on CST-PDG Hierarchical Code Representation Learning.

38. The Effect of Math-Supported Introductory Programming Education on Computational Thinking.

39. Investigating the Relationship Between Individual Innovativeness and Programming Anxiety.

43. CogCol: Code Graph-Based Contrastive Learning Model for Code Summarization.

44. I2R: Intra and inter-modal representation learning for code search.

45. The impact of teaching computer programming in Tanzanian primary schools.

46. Learning Circuits and Coding with Arduino Board in Higher Education Using Tangible and Graphical User Interfaces.

47. HARR: Learning Discriminative and High-Quality Hash Codes for Image Retrieval.

48. Video Shot Boundary Detection and Sports Video Classification Algorithm Based on Particle Filter.

49. C-CORE: Clustering by Code Representation to Prioritize Test Cases in Compiler Testing.

50. The effects of metacognitive scaffolding of project-based learning environments on students' metacognitive ability and computational thinking.

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