36 results on '"Camara, Fanta"'
Search Results
2. Who is the Chameleon? A Party Game to Explore Trust and Biases Towards Alexa, Pepper and ChatGPT
3. OpenPodcar: an Open Source Vehicle for Self-Driving Car Research
4. Inferring and operating pedestrian behaviour models on autonomous vehicles
5. Pedestrian Models for Autonomous Driving Part II: High-Level Models of Human Behavior
6. Pedestrian Models for Autonomous Driving Part I: Low-Level Models, from Sensing to Tracking
7. EMap: Real-Time Terrain Estimation
8. Continuous Game Theory Pedestrian Modelling Method for Autonomous Vehicles
9. Challenges and Opportunities for Autonomous UAV Inspection in Solar Photovoltaics
10. Space Invaders: Pedestrian Proxemic Utility Functions and Trust Zones for Autonomous Vehicle Interactions
11. Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality
12. EMap: Real-Time Terrain Estimation
13. Road users rarely use explicit communication when interacting in today’s traffic: implications for automated vehicles
14. How Do We Study Pedestrian Interaction with Automated Vehicles? Preliminary Findings from the European interACT Project
15. A kinematic model generates non-circular human proxemics zones
16. How Do We Study Pedestrian Interaction with Automated Vehicles? Preliminary Findings from the European interACT Project
17. Evaluation of OSMC open source motor driver\\ for reproducible robotics research
18. OpenPodcar: An Open Source Vehicle for Self-Driving Car Research
19. Unfreezing autonomous vehicles with game theory, proxemics, and trust
20. Extending Quantitative Proxemics and Trust to HRI
21. Extending Quantitative Proxemics and Trust to HRI
22. Preliminary Research Study for Antibiotics in Eggs Produced and Sold in Bamako, Mali
23. Pedestrian Models for Autonomous Driving Part I: Low-Level Models, From Sensing to Tracking
24. Pedestrian Models for Autonomous Driving Part II: High-Level Models of Human Behavior
25. Space Invaders: Pedestrian Proxemic Utility Functions and Trust Zones for Autonomous Vehicle Interactions
26. Road users rarely use explicit communication when interacting in today’s traffic: implications for automated vehicles
27. Road users rarely use explicit communication when interacting in today’s traffic: implications for automated vehicles
28. Examining Pedestrian-Autonomous Vehicle Interactions in Virtual Reality
29. A heuristic model for pedestrian intention estimation
30. Learning Pedestrian Social Behaviour for Game-Theoretic Self-Driving Cars
31. Unfreezing autonomous vehicles with game theory, proxemics, and trust
32. Continuous Game Theory Pedestrian Modelling Method for Autonomous Vehicles
33. Evaluating Pedestrian Interaction Preferences with a Game Theoretic Autonomous Vehicle in Virtual Reality
34. Pedestrian Models for Autonomous Driving Part I: Low-Level Models, from Sensing to Tracking
35. A heuristic model for pedestrian intention estimation
36. Filtration analysis of pedestrian-vehicle interactions for autonomous vehicle control
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.