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1. A Comparative Analysis of Energy Consumption Between The Widespread Unreal and Unity Video Game Engines

2. A Survey on Green Computing in Video Games: The Dawn of Green Video Games

3. The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games

5. Improving Requirement Traceability by Leveraging Video Game Simulations in Search-Based Software Engineering

6. Comparing MDD and CcD in the Bug Localization Context: An Empirical Evaluation in Video Games

17. On the interaction between the search parameters and the nature of the search problems in search‐based model‐driven engineering.

18. Comparing UML-Based and DSL-Based Modeling from Subjective and Objective Perspectives

22. Evaluating the Benefits of Model-Driven Development : Empirical Evaluation Paper

25. A Systematic Literature Review of Model-Driven Engineering Using Machine Learning

27. Improving Traceability Links Recovery in Process Models Through an Ontological Expansion of Requirements

31. Assessing the Performance of Automated Model Extraction Rules

32. On the Influence of Modification Timespan Weightings in the Location of Bugs in Models

33. Exploring New Directions in Traceability Link Recovery in Models: The Process Models Case

38. Ontological Evolutionary Encoding to Bridge Machine Learning and Conceptual Models: Approach and Industrial Evaluation

39. Introducing Collaboration for Locating Features in Models: Approach and Industrial Evaluation

40. On the Influence of Models at Run-Time Traces in Dynamic Feature Location

43. Comprehensibility of Variability in Model Fragments for Product Configuration

44. Leveraging Feature Location to Extract the Clone-and-Own Relationships of a Family of Software Products

45. Feature Location in Model-Based Software Product Lines Through a Genetic Algorithm

46. Feature Location Through the Combination of Run-Time Architecture Models and Information Retrieval

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