25 results on '"Chao, Po-Yao"'
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2. A Longitudinal Analysis of Student Participation in a Digital Collaborative Storytelling Activity
3. A longitudinal analysis of student participation in a digital collaborative storytelling activity
4. Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems
5. Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems
6. A negotiation-based adaptive learning system for regulating help-seeking behaviors
7. An analysis of student collaborative problem solving activities mediated by collaborative simulations
8. Employing a visualized searching system to assist elementary students’ tactics and success of storybook searching
9. Exploring students' computational practice, design and performance of problem-solving through a visual programming environment
10. Negotiation based adaptive learning sequences: Combining adaptivity and adaptability
11. Knowledge Sharing among University Students Facilitated with a Creative Commons Licensing Mechanism: A Case Study in a Programming Course
12. Self-Observation Model Employing an Instinctive Interface for Classroom Active Learning
13. Level Up, My-Pet: The Effects of Level-up Mechanism of Educational Agents on Student Learning
14. An Empathic Avatar in a Computer-Aided Learning Program to Encourage and Persuade Learners
15. Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School
16. Developing a Cross-Media System to Facilitate Question-Driven Digital Annotations on Paper Textbooks
17. Augmenting Traditional Books with Context-Aware Learning Supports from Online Learning Communities
18. Augmenting paper-based learning with mobile phones
19. Exploring the Role of Visual Programming Activities in Computational Thinking
20. Learning analytics on graduates’ academic records to reflect on a competency-based curriculum
21. Open Student Models of Core Competencies at the Curriculum Level: Using Learning Analytics for Student Reflection
22. An Analysis of Goal Orientation Pattern and Self-Efficacy for Explanation of Programming Plans
23. An Operational Concept Map to Facilitate Physics Problem Solving
24. Integrated Paper Slide in Classroom to Enhance Interaction Using Digital Pens
25. The Interactive Multimedia Textbook: Using A Digital Pen to Support Learning for Computer Programming
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