203 results on '"Charles, Darryl"'
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2. Artificial Intelligence in Education as a Rawlsian Massively Multiplayer Game: A Thought Experiment on AI Ethics
3. An Event-Level Clustering Framework for Process Mining Using Common Sequential Rules
4. Virtual Reality Design for Stroke Rehabilitation
5. Behavlet Analytics for Player Profiling and Churn Prediction
6. Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling
7. Utility of a Behavlets approach to a Decision theoretic predictive player model
8. Short Literature Review for a General Player Model Based on Behavlets
9. Economic Impact of Resource Optimisation in Cloud Environment Using Different Virtual Machine Allocation Policies
10. A Generic Model for End State Prediction of Business Processes Towards Target Compliance
11. Decoding Motion Trajectories in an Upper Limb BCI: Linear Regression vs Deep Learning
12. Economic impact of energy saving techniques in cloud server
13. User-centred design of an active computer gaming system for strength and balance exercises for older adults
14. Behavlet Analytics for Player Profiling and Churn Prediction
15. Time Efficient End-State Prediction Through Hybrid Trace Decomposition Using Process Mining
16. Facilitating Player Interaction in a Dynamic Storytelling Environment
17. Gaming for Health: Systematic Review and Meta-analysis of the Physical and Cognitive Effects of Active Computer Gaming in Older Adults
18. Adaptive Storytelling and Story Repair in a Dynamic Environment
19. Anomaly Detection for Service-Oriented Business Processes Using Conformance Analysis
20. MIST: An Interactive Storytelling System with Variable Character Behavior
21. Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders
22. User-System-Experience Model for User Centered Design in Computer Games
23. Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features
24. Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities
25. Game-Based Feedback for Educational Multi-User Virtual Environments
26. AI: the Missing Link in Digital Game Interface Design?
27. Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games
28. Multi-stream Exploratory Projection Pursuit for the Formation of Complex Cells Similar to Visual Cortical Neurons
29. Seeking Independence Using Biologically-Inspired ANN’s
30. Unsupervised Detection of Illusory Contours
31. Older adults’ experience of active computer gaming for falls prevention exercise: A mixed methods study
32. Proactive business process mining for end-state prediction using trace features
33. Real-time rule-based classification of player types in computer games
34. Close Range Depth Sensing Cameras for Virtual Reality based Hand Rehabilitation
35. Machine learning in digital games: a survey
36. Facilitating Player Interaction in a Dynamic Storytelling Environment
37. Understanding Contrail Business Processes through Hierarchical Clustering: A Multi-Stage Framework
38. Adaptive Storytelling and Story Repair in a Dynamic Environment
39. MIST: An Interactive Storytelling System with Variable Character Behavior
40. Unsupervised Extraction of Structural Information from High Dimensional Visual Data
41. Reinforcement Learning
42. An Introduction to Artificial Neural Networks
43. Fast Learning in Neural Networks
44. Ant Colony Optimisation
45. Contemporary Video Game AI
46. Genetic Algorithms
47. Unsupervised Learning in Artificial Neural Networks
48. Adaptivity within Games
49. Evolving Solutions for Multiobjective Problems and Hierarchical AI
50. Beyond the GA
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