99 results on '"Chen, Chun‐Ching"'
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2. Preliminary Exploration of Technology Acceptance for Applying Virtual Assistants in Clinic Self-service Machine
3. Religious diversity education: raising children’s awareness of religious diversity through augmented reality
4. Correlation between C-reactive protein and postoperative mortality in patients undergoing hip fracture surgery: a meta-analysis
5. Form Development from 2D to 3D: The Basic Design Courses for Higher Education
6. Investigating the Impact of Generative Artificial Intelligence on Brainstorming: A Preliminary Study.
7. Exploring Designer Trust in Artificial Intelligence-Generated Content: TAM/TPB Model Study.
8. The Relationship Between the Time and Location Distribution of Falls in Elderly Hip Fracture Patients and Clinical Characteristics
9. An acceptance model of digital education in intangible cultural heritage based on cultural awareness
10. Applying design narrative and image structure to explore design students' learning performance.
11. Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality.
12. The future development trends of Taiwan cultural and creative products from the perspective of industrial design.
13. Exploring the Suitability of AVAS for Electric Scooters
14. A Study of e-Picture Books and Traditional Picture Books on Children’s Reading Attention
15. Embedding ergonomics in the in-car interface design : the dvelopment of a simulation based evaluation method
16. User Recognition and Preference of App Icon Stylization Design on the Smartphone
17. Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality
18. The design narrative in design learning: Adjusting the inertia of attention and enhancing design integrity
19. Role of Perceived Ease of Use for Augmented Reality App Designed to Help Children Navigate Smart Libraries.
20. Usability Evaluation of a Muscle Strength Training System for Older Adults
21. Additional file 1 of Correlation between C-reactive protein and postoperative mortality in patients undergoing hip fracture surgery: a meta-analysis
22. Developing an Interactive Game System for Upper Limb Stroke Rehabilitation
23. The Application of Interactive Media Display Technology in Environmental Science Learning
24. Research on the cultivation of sustainable development ability of higher vocational students by creative thinking teaching method
25. Applying design narrative and image structure to explore design students’ learning performance
26. Research on Relevant Dimensions of Tourism Experience of Intangible Cultural Heritage Lantern Festival: Integrating Generic Learning Outcomes With the Technology Acceptance Model
27. Association of Coffee and Tea Intake with Bone Mineral Density and Hip Fracture: A Meta-Analysis.
28. Research on the Usability of Hospital Website Interface
29. Research on Intangible cultural heritage education inheritance based on augmented reality technology
30. Studying Children's Semantic Association for Icon Design of Book Subject Categories
31. Influence of Brightness on Anticipated Effects of Collision Caused by the Motion-in-depth of Objects in Three-dimensional Space
32. Safety of Special Waveform of Transcranial Electrical Stimulation (TES): In Vivo Assessment
33. Role of Perceived Ease of Use for Augmented Reality App Designed to Help Children Navigate Smart Libraries
34. The future development trends of Taiwan cultural and creative products from the perspective of industrial design
35. <III. Oral Session I : Theory and Practice of Design> Categorizing Robot Appearance Attributes by Way of an Experimental Research Design
36. How the Design Leadership and Strategic Design Drive New Value in Enterprises and Organizations
37. Gender perception differences of robots with different degrees of anthropomorphism
38. Design and Evaluation of Children Library App Interface
39. The effect of children's belongingness on online knowledge-sharing behaviors in a library virtual book club
40. Investigating the Design of the Emotion Function of an APP for Children’s Libraries
41. Form Development from 2D to 3D: The Basic Design Courses for Higher Education
42. Evaluating user perception and emotion of microinteractions using a contradictory semantic scale
43. Design of Social Story Teaching Aid for Autistic Children Based on Computational Thinking and Its Case Study
44. The Design and Evaluation of Teaching Activities Combining Traditional Lantern Craftsmanship with Primary Education in the Perspective of Intangible Cultural Heritage
45. Effects of shape, size, and chromaticity of stimuli on estimated size in normally sighted, severely myopic, and visually impaired students
46. The Usability of Augmented Reality Supporting the Mockup Making in Industrial Design Learning
47. A study of different age users’ evaluation on museum guide map design
48. Form Development from 2D to 3D: The Basic Design Courses for Higher Education.
49. Evaluating user perception and emotion of microinteractions using a contradictory semantic scale.
50. Exploring the Syntactic Structures of Mature Group using Virtual Assistant in Taiwan
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