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1. Using Real-Time Visual Feedback to Improve Posture at Computer Workstations

2. Open Internet Access in a Structured School Environment: 'Controlling Chat Lines During Study Hall.'

3. Project T.E.A.M. (Technical Education Advancement Modules). Introduction to Computers.

4. Scan Rate: A New Metric for the Analysis of Reading Behaviors in Asynchronous Computer Conferencing Environments

5. Voting with Their Seats: Computer Laboratory Design and the Casual User

6. Bluetooth-Assisted Context-Awareness in Educational Data Networks

7. Composition Medium Comparability in a Direct Writing Assessment of Non-Native English Speakers

8. Loyalty to Computer Terminals: Is it Anthropomorphism or Consistency?

9. What Can We Say about 112,000 Taps on a Ndjebbana Touch Screen?

10. Launching a Public Printing Program with Built-In Cost Recovery.

11. Using the Computer as a Telecommunications Device.

12. Microcomputers in Instruction, Los Angeles Unified School District, 1984-85 through 1986-87. Publication No. 500.

13. Trace Authored Papers from the Annual Conference on Rehabilitation Technology (10th, San Jose, California, 1987).

14. Coordinated Collection Development via CD-ROM. A Pilot Project Granted by LSCA Title III Funds to Crosby Library, Gonzaga University. Final Narrative Report.

15. Planning and Implementing Technical Services Workstations.

16. The ELF in Your Library.

17. Screen Transformations for Large-Character Access Systems.

18. A Basic Guide and Workbook for Using SilverPlatter's ERIC on CD-ROM.

19. Troubleshooting the Classroom Microcomputer.

20. It Is Worth Thoroughly Looking at the Computer Display

21. A Day in the Life of a LAN Administrator.

22. Employees Confront Hazards of Prolonged VDT Use.

23. Measures of Expected Online Catalog Performance for Public Access Terminals.

24. Maintenance of Microcomputers. Manual and Apple II Session, IBM Session.

25. Monitor Tone Generates Stress in Computer and VDT Operators: A Preliminary Study.

26. Commonly Asked Questions: Communication Techniques and Aids. Revised.

27. Computer Power: Part 1: Distribution of Power (and Communications).

28. ISDN Update.

29. The CD-ROM Workstation: What It Is and What to Look For.

30. Networked Resources.

31. Mapping Computer Vision Syndrome: An Engineering Problem in Human–Computer Interaction.

32. Best Evidence Summary for Management of Older People With Type 2 Diabetes Mellitus Using 'Internet Plus Nursing Services'.

33. FALLOUT 4: LUCKIEST MAN ALIVE: PART 2.

34. FALLOUT 4: LUCKY BASTARD: PART 2.

35. 基于C#的配网在线监测系统设计与实现.

36. An Investigation of the Psychosocial Outcomes of Dry Eye Disease Treatment in Children with Computer Vision Syndrome.

37. Lost Inside Lines of Code.

38. Reliving the birth of the terminal.

39. A Surface Electromyography (sEMG) System Applied for Grip Force Monitoring.

40. Future of Pharmaceutical Industry: Role of Artificial Intelligence, Automation and Robotics.

41. Patients with severe mental illness and their carers' expectations for GPs' communication skills: a qualitative approach in Spain.

42. The Power of Where.

43. Missed call Whatever happened to the Acorn Communicator?

44. THE MAKING OF: alpha storm.

45. Fabrication of a flexible wearable humidity sensor and its respiratory detection experiment.

46. A self-powered intelligent integrated sensing system for sports skill monitoring.

47. The Role of Specific Eye Care Exercise Combined with 0-20-20 Vision Rule in Managing Computer Vision Syndrome among Computer Users.

48. Answers.

49. The effects of dual screen layout on neck-shoulder muscle activity and head-neck posture variability during computer tasks.

50. Impact of task variation and microbreaks on muscle fatigue at seated and standing postures.

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