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1. Point'n Move: Interactive scene object manipulation on Gaussian splatting radiance fields.

2. Point'n Move: Interactive scene object manipulation on Gaussian splatting radiance fields

3. The Use of Computational Algorithms to Display the Aircraft Instruments That Work with Gyroscopic and Magnetic Physics (Theory for Programming an Elementary Flight Simulator).

4. Effect of Computer Animation Instructional Package on Students' Achievement in Hybridization in Chemistry.

5. The effect of 7E learning cycle enriched with computer animations on students’ conceptual understanding and overcoming misconceptions.

6. The effect of 7E learning cycle enriched with computer animations on students’ conceptual understanding and overcoming misconceptions

7. SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation.

8. Enhancing doctor‐patient communication in surgical explanations: Designing effective facial expressions and gestures for animated physician characters.

9. SENSOR BASED DANCE COHERENT ACTION GENERATION MODEL USING DEEP LEARNING FRAMEWORK.

10. HQ‐I2IT: Redesign the optimization scheme to improve image quality in CycleGAN‐based image translation systems

12. HQ‐I2IT: Redesign the optimization scheme to improve image quality in CycleGAN‐based image translation systems.

13. Work in motion : labour and aesthetic production in the animated film industry

14. Dual Attention Graph Convolutional Neural Network to Support Mocap Data Animation

15. The Use of Computational Algorithms to Display the Aircraft Instruments That Work with Gyroscopic and Magnetic Physics (Theory for Programming an Elementary Flight Simulator)

17. Modeling heterogeneous behaviors with different strategies in a terrorist attack

18. Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans.

19. Implementation of Digital Education Tools in the Pedagogical Community.

20. Dual Attention Graph Convolutional Neural Network to Support Mocap Data Animation.

21. Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation.

23. Learning Bipedal Locomotion Using Central Pattern Generators and Deep Reinforcement Learning

25. Towards Rendering the Style of 20th Century Cartoon Line Art in 3D Real-Time

26. Automatic Generation of 3D Animations from Text and Images

27. Smooth Passage of Objects Through the Portal

28. Walt's Art History: Late Style, Digital Aesthetics and the 'Disney Baroque'.

29. Introducing Autodesk Maya

30. Blender 2D Animation : The Complete Guide to the Grease Pencil

31. Technical Animation in Video Games

32. Adobe Animate Classroom in a Book 2024 Release

33. Directing Game Animation : Building a Vision and a Team with Intent

34. Virtual Filmmaking with Unreal Engine 5 : A Step-by-step Guide to Creating a Complete Animated Short Film

35. Blender All-in-One For Dummies

36. Perceptual plausibility of exaggerated realistic motion.

37. Multimodal Affective Pedagogical Agents for Different Types of Learners

38. The Application of Computer Animation Technology in Information Education in Colleges and Universities

39. ELSA: Euler-Lagrange Skeletal Animations - Novel and Fast Motion Model Applicable to VR/AR Devices

40. Access Code Card for Adobe Animate Classroom in a Book (2023 Release)

41. C++ Game Animation Programming : Learn Modern Animation Techniques From Theory to Implementation Using C++, OpenGL, and Vulkan

42. Development of expertise in science at basic schools: The effect of first principles of instruction with computer animation and chart and their functional effect on gender

43. TRAIL: Simulating the impact of human locomotion on natural landscapes

44. Pitch per a una serie d'animació 2D

45. Animació 2D de la salut mental

46. Digital Emulation of Claymation for Video Games

47. Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material

48. Discussion on the Art of Embryonic Form of Computer Animation—the Peepshow

49. How Does Computer Animation Affect Our Perception of Emotions in Video Summarization?

50. Animation Masterclasses: From Pencils to Pixels : A Complete Course in Animation & Production

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