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5. Maintenance effects of a gamification intervention on motivation and physical activity in patients with coronary heart disease: intermediate results of a randomized controlled trial

11. Computational Analysis of Demand-side Management in Smart Grids : Computationele analyse van vraagsturingsbeheer in slimme elektriciteitsnetten

12. 2D human-computer interaction techniques in immersive virtual environments

13. Smart computer-aided translation environment (SCATE) : highlights

14. Combining user needs and stakeholder requirements : the value design method

15. STORYPLY : designing for user experiences using storycraft

16. Crowdsourcing user and design research

17. Cardboard modeling

18. Creativity and Collaboration in Early Design

19. Co-constructing new concept stories with users

20. Using video for early interaction design

24. Effects of shading and droplines on object localization in virtual rehabilitation for patients with neurological conditions

25. Model-driven approach to the implementation of context-aware applications using rule engines

28. Crossing the bridge over Norman's Gulf of Execution: Revealing feedforward's true identity

29. Visualizing the third dimension in virtual training environments for neurologically impaired persons : Beneficial or disruptive?

30. Informing the design of situated glyphs for a care facility

31. Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process

32. Task Models for Safe Software Evolution and Adaptation

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