170 results on '"Coninx K"'
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2. Associations between clinical characteristics and dual task performance in Multiple Sclerosis depend on the cognitive and motor dual tasks used.
3. Exercise prescription to patients with cardiovascular disease is in greater agreement with ESC/EAPC recommendations after using the EXPERT Training tool
4. A smartphone-based intervention to support cardiovascular patients adhere to a healthy diet: a usability and feasibility study
5. Maintenance effects of a gamification intervention on motivation and physical activity in patients with coronary heart disease: intermediate results of a randomized controlled trial
6. The digital profile of cardiac patients anno 2021
7. DO WE KEEP CARDIAC PATIENTS OUT OF HOSPITAL BY ADDING TELEREHABILITATION TO STANDARD REHABILITATION?: 171
8. Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling
9. Collision avoidance and map construction using synthetic vision
10. ICOME: An Immersive Collaborative 3D Object Modelling Environment
11. Computational Analysis of Demand-side Management in Smart Grids : Computationele analyse van vraagsturingsbeheer in slimme elektriciteitsnetten
12. 2D human-computer interaction techniques in immersive virtual environments
13. Smart computer-aided translation environment (SCATE) : highlights
14. Combining user needs and stakeholder requirements : the value design method
15. STORYPLY : designing for user experiences using storycraft
16. Crowdsourcing user and design research
17. Cardboard modeling
18. Creativity and Collaboration in Early Design
19. Co-constructing new concept stories with users
20. Using video for early interaction design
21. A digitally-supported shared decision making approach for patients during cardiac rehabilitation: a randomised controlled trial
22. Technology acceptance of the EXPERT tool for guideline-based exercise prescription is strongly influenced by the organizational context
23. MobileHeart, a mobile smartphone-based application that supports and monitors coronary artery disease patients during rehabilitation
24. Effects of shading and droplines on object localization in virtual rehabilitation for patients with neurological conditions
25. Model-driven approach to the implementation of context-aware applications using rule engines
26. MIMIC08: Proceedings of 19th international workshop on Database and Expert Systems Applications (DEXA 2008)
27. MIMIC07: Proceedings of 18th international workshop on Database and Expert Systems Applications (DEXA 2007)
28. Crossing the bridge over Norman's Gulf of Execution: Revealing feedforward's true identity
29. Visualizing the third dimension in virtual training environments for neurologically impaired persons : Beneficial or disruptive?
30. Informing the design of situated glyphs for a care facility
31. Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process
32. Task Models for Safe Software Evolution and Adaptation
33. Informing the design of situated glyphs for a care facility
34. Facilitating robot-assisted training in MS patients with arm paresis: A procedure to individually determine gravity compensation
35. ReWiRe: creating interactive pervasive systems that cope with changing environments by rewiring
36. A Unified Scalable Model of User Localisation with Uncertainty Awareness for Large-scale Pervasive Environments.
37. Squeeze me and i'll change: An exploration of frustration-triggered adaptation for multimodal interaction.
38. Data Management for Multimodal Rehabilitation Games.
39. PervasiveCrystal: Asking and Answering Why and Why Not Questions about Pervasive Computing Applications.
40. PerCraft: Towards Live Deployment of Pervasive Applications.
41. Pervasive maps: Explore and interact with pervasive environments.
42. On a Journey from Message to Observable Pervasive Application.
43. CoFra: Towards structurally selecting ICT tools and methods in multidisciplinary distributed projects.
44. An interactive coal mine museum visit: Prototyping the user experience.
45. A Conceptual Framework for Adaptation and Personalization in Virtual Environments.
46. Shortening user interface design iterations through realtime visualisation of design actions on the target device.
47. Haptic linear paths for arm rehabilitation in MS patients.
48. Arm training in Multiple Sclerosis using Phantom: Clinical relevance of robotic outcome measures.
49. Coping with variability of location sensing in large-scale ubicomp environments.
50. Context Aware Help and Guidance for Large-Scale Public Spaces.
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