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222 results on '"Cox, Joe A."'

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4. Science Learning via Participation in Online Citizen Science

9. Studies in licit and illicit markets for digital entertainment goods

18. Don’t Look Back? Backward Compatibility in the Video Gaming Industry

39. A comparative analysis of consumption:Evidence from a cultural goods market

40. “I will survive”:Online streaming and the chart survival of music tracks

42. Dataset for 'Calculating the relative importance of condition attributes based on the characteristics of decision rules and attribute reducts: application to crowdfunding'

46. Getting connected:an empirical investigation of the relationship between social capital and philanthropy among online volunteers

47. Doing good online:the changing relationships between motivations, activity, and retention among online volunteers

48. Doing good online : the changing relationships between motivations, activity, and retention among online volunteers

49. "I will survive": Online streaming and the chart survival of music tracks.

50. Variety in the video game industry:an empirical study of the Wundt curve

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