222 results on '"Cox, Joe A."'
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2. For love or money? The effect of deadline proximity on completion contributions in online crowdfunding
3. With a little help from my friends: The role of online creator-fan communication channels in the success of creative crowdfunding campaigns
4. Science Learning via Participation in Online Citizen Science
5. Calculating the relative importance of condition attributes based on the characteristics of decision rules and attribute reducts: Application to crowdfunding
6. Invest or regret? An empirical investigation into funding dynamics during the final days of equity crowdfunding campaigns
7. Experimental evidence on demand for “on-demand” entertainment
8. Variety in the video game industry : An empirical study of the Wundt curve
9. Studies in licit and illicit markets for digital entertainment goods
10. Being seen to care: The relationship between self-presentation and contributions to online pro-social crowdfunding campaigns
11. More than skills: A novel matching proposal for multiplayer video games
12. Does the crowd mean business? An analysis of rewards-based crowdfunding as a source of finance for start-ups and small businesses
13. Play It Again, Sam? Versioning in the Market for Second-hand Video Game Software
14. Voice of the Wildcats: Claude Sullivan and the Rise of Modern Sportscasting
15. Don’t Look Back? Backward Compatibility in the Video Gaming Industry
16. Sailing in the same ship? Differences in factors motivating piracy of music and movie content
17. What Makes a Blockbuster Video Game? An Empirical Analysis of US Sales Data
18. Don’t Look Back? Backward Compatibility in the Video Gaming Industry
19. The World at Their Feet? A Longitudinal Analysis of Born Global Startups and Equity Crowdfunding
20. Trends in efficiency in response to regulatory reforms: The case of Indian and Pakistani commercial banks
21. Purchasing power parity and cultural convergence: evidence from the global video games market
22. Impact of Regulatory Reforms on Labour Efficiency in the Indian and Pakistani Commercial Banks
23. Regulatory Changes and Productivity of the Banking Sector in the Indian Sub-continent [with Comments]
24. Seeders, leechers and social norms: Evidence from the market for illicit digital downloading
25. A Comparative Analysis of Consumption: Evidence from a Cultural Goods Market
26. Fiddlin’ and Travelin’
27. The Best of Times
28. Building a Life
29. The Fall
30. Tragedy
31. A Return to Normalcy
32. Glory Days
33. Kentucky Broadcaster, International Man of Mystery
34. The View from on Top
35. Cotton, Bradshaw, and a “Dream Deferred”
36. When in Rome
37. Aftermath of a Tragedy
38. Moving on Up
39. A comparative analysis of consumption:Evidence from a cultural goods market
40. “I will survive”:Online streaming and the chart survival of music tracks
41. Labour use efficiency in the Indian and Pakistani commercial banks
42. Dataset for 'Calculating the relative importance of condition attributes based on the characteristics of decision rules and attribute reducts: application to crowdfunding'
43. Regulatory changes and productivity of the banking sector in the Indian sub-continent
44. The Economics of the Video-gaming Leisure Market
45. “I will survive”: Online streaming and the chart survival of music tracks
46. Getting connected:an empirical investigation of the relationship between social capital and philanthropy among online volunteers
47. Doing good online:the changing relationships between motivations, activity, and retention among online volunteers
48. Doing good online : the changing relationships between motivations, activity, and retention among online volunteers
49. "I will survive": Online streaming and the chart survival of music tracks.
50. Variety in the video game industry:an empirical study of the Wundt curve
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