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4. Language as a Latent Sequence: deep latent variable models for semi-supervised paraphrase generation

5. Effect of emotions and personalisation on cancer website reuse intentions

6. Religion and Spirituality on Social Media in the Aftermath of the Global Pandemic

7. Multi-task Learning for Personal Health Mention Detection on Social Media

8. Incorporating Emotions into Health Mention Classification Task on Social Media

12. Paraphrase Generation and Identification at Paragraph-Level

14. INTERACTION: A Generative XAI Framework for Natural Language Inference Explanations

15. Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams

17. Automatic Subject-Based Contextualisation of Programming Assignment Lists

20. Gamification for Education

22. Exploring Bayesian Deep Learning for Urgent Instructor Intervention Need in MOOC Forums

23. Extracting the Language of the Need for Urgent Intervention in MOOCs by Analysing Text Posts

25. Revealing the Hidden Patterns: A Comparative Study on Profiling Subpopulations of MOOC Students

26. Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities

27. Analysing gamification elements in educational environments using an existing Gamification taxonomy

28. Is MOOC Learning Different for Dropouts? A Visually-Driven, Multi-granularity Explanatory ML Approach

29. Social Engagement versus Learning Engagement -- An Exploratory Study of FutureLearn Learners

30. Exploring Navigation Styles in a FutureLearn MOOC

31. Adopting Automatic Machine Learning for Temporal Prediction of Paid Certification in MOOCs

32. GARFIELD: A Recommender System to Personalize Gamified Learning

33. Balancing Fined-Tuned Machine Learning Models Between Continuous and Discrete Variables - A Comprehensive Analysis Using Educational Data

34. A Good Classifier is Not Enough: A XAI Approach for Urgent Instructor-Intervention Models in MOOCs

35. Assisting Teachers in Finding Online Learning Resources: The Value of Social Recommendations

36. Bi-directional Mechanism for Recursion Algorithms: A Case Study on Gender Identification in MOOCs

37. Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers

38. MOOCs Paid Certification Prediction Using Students Discussion Forums

39. An AI-Based Feedback Visualisation System for Speech Training

40. Gamification Suffers from the Novelty Effect but Benefits from the Familiarization Effect: Findings from a Longitudinal Study

43. Intervention Prediction in MOOCs Based on Learners’ Comments: A Temporal Multi-input Approach Using Deep Learning and Transformer Models

45. Towards Designing Profitable Courses: Predicting Student Purchasing Behaviour in MOOCs

46. Encouraging Teacher-Sourcing of Social Recommendations Through Participatory Gamification Design

47. Urgency Analysis of Learners’ Comments: An Automated Intervention Priority Model for MOOC

48. Agent-Based Simulation of the Classroom Environment to Gauge the Effect of Inattentive or Disruptive Students

49. Predicting Certification in MOOCs Based on Students’ Weekly Activities

50. Training Temporal and NLP Features via Extremely Randomised Trees for Educational Level Classification

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