678 results on '"Cristea, Alexandra I."'
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2. How Personalization Affects Motivation in Gamified Review Assessments
3. The engage taxonomy: SDT-based measurable engagement indicators for MOOCs and their evaluation
4. Language as a Latent Sequence: deep latent variable models for semi-supervised paraphrase generation
5. Effect of emotions and personalisation on cancer website reuse intentions
6. Religion and Spirituality on Social Media in the Aftermath of the Global Pandemic
7. Multi-task Learning for Personal Health Mention Detection on Social Media
8. Incorporating Emotions into Health Mention Classification Task on Social Media
9. Reducing University Students’ Exam Anxiety via Mindfulness-Based Cognitive Therapy in VR with Real-Time EEG Neurofeedback
10. Virtual Reality (VR) in Safety Education: A Case Study of Mining Engineering
11. Natural Language Processing for a Personalised Educational Experience in Virtual Reality
12. Paraphrase Generation and Identification at Paragraph-Level
13. Towards Neuro-Enhanced Education: A Systematic Review of BCI-Assisted Development for Non-academic Skills and Abilities
14. INTERACTION: A Generative XAI Framework for Natural Language Inference Explanations
15. Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams
16. Sim-GAIL: A generative adversarial imitation learning approach of student modelling for intelligent tutoring systems
17. Automatic Subject-Based Contextualisation of Programming Assignment Lists
18. Using Participatory Design to Design Gamified Interventions in Educational Environments
19. TGEEE: Analysis and Suggestions for Use
20. Gamification for Education
21. Recommender systems for teachers: The relation between social ties and the effectiveness of socially-based features
22. Exploring Bayesian Deep Learning for Urgent Instructor Intervention Need in MOOC Forums
23. Extracting the Language of the Need for Urgent Intervention in MOOCs by Analysing Text Posts
24. Plug & Play with Deep Neural Networks: Classifying Posts that Need Urgent Intervention in MOOCs
25. Revealing the Hidden Patterns: A Comparative Study on Profiling Subpopulations of MOOC Students
26. Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities
27. Analysing gamification elements in educational environments using an existing Gamification taxonomy
28. Is MOOC Learning Different for Dropouts? A Visually-Driven, Multi-granularity Explanatory ML Approach
29. Social Engagement versus Learning Engagement -- An Exploratory Study of FutureLearn Learners
30. Exploring Navigation Styles in a FutureLearn MOOC
31. Adopting Automatic Machine Learning for Temporal Prediction of Paid Certification in MOOCs
32. GARFIELD: A Recommender System to Personalize Gamified Learning
33. Balancing Fined-Tuned Machine Learning Models Between Continuous and Discrete Variables - A Comprehensive Analysis Using Educational Data
34. A Good Classifier is Not Enough: A XAI Approach for Urgent Instructor-Intervention Models in MOOCs
35. Assisting Teachers in Finding Online Learning Resources: The Value of Social Recommendations
36. Bi-directional Mechanism for Recursion Algorithms: A Case Study on Gender Identification in MOOCs
37. Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers
38. MOOCs Paid Certification Prediction Using Students Discussion Forums
39. An AI-Based Feedback Visualisation System for Speech Training
40. Gamification Suffers from the Novelty Effect but Benefits from the Familiarization Effect: Findings from a Longitudinal Study
41. Extracting the Language of the Need for Urgent Intervention in MOOCs by Analysing Text Posts
42. MEMORABLE: A Multi-playEr custoMisable seriOus Game fRAmework for cyBer-security LEarning
43. Intervention Prediction in MOOCs Based on Learners’ Comments: A Temporal Multi-input Approach Using Deep Learning and Transformer Models
44. MONEY: Ensemble learning for stock price movement prediction via a convolutional network with adversarial hypergraph model
45. Towards Designing Profitable Courses: Predicting Student Purchasing Behaviour in MOOCs
46. Encouraging Teacher-Sourcing of Social Recommendations Through Participatory Gamification Design
47. Urgency Analysis of Learners’ Comments: An Automated Intervention Priority Model for MOOC
48. Agent-Based Simulation of the Classroom Environment to Gauge the Effect of Inattentive or Disruptive Students
49. Predicting Certification in MOOCs Based on Students’ Weekly Activities
50. Training Temporal and NLP Features via Extremely Randomised Trees for Educational Level Classification
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