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1. Self-Regulation in Open-Ended Online Assignment Tasks: The Importance of Initial Task Interpretation and Goal Setting

3. How Does Pre-Service Teacher Preparedness to Use ICTs for Learning and Teaching Develop through Their Degree Program?

4. Using Online Blogs to Develop Student Teachers' Behaviour Management Approaches

8. Collaborative Learning across Physical and Virtual Worlds: Factors Supporting and Constraining Learners in a Blended Reality Environment

9. A Qualitative Analysis of Pre-Service Primary School Teachers' TPACK Development over the Four Years of Their Teacher Preparation Programme

11. Analysing Mathematics Teachers' TPACK through Observation of Practice

12. Blogging While on Professional Placement: Explaining the Diversity in Student Attitudes and Engagement

15. Patterns and Principles for Blended Synchronous Learning: Engaging Remote and Face-to-Face Learners in Rich-Media Real-Time Collaborative Activities

16. The Impact of Students' Exploration Strategies on Discovery Learning Using Computer-Based Simulations

17. Implementing Web 2.0 Technologies in Higher Education: A Collective Case Study

18. Making Science Real: Photo-Sharing in Biology and Chemistry

19. An Australian and New Zealand Scoping Study on the Use of 3D Immersive Virtual Worlds in Higher Education

20. Can Functional Brain Imaging Be Used to Explore Interactivity and Cognition in Multimedia Learning Environments?

21. Digital Divides? Student and Staff Perceptions of Information and Communication Technologies

22. What Are the Learning Affordances of 3-D Virtual Environments?

23. The Interactive Whiteboard: A Transitional Technology Supporting Diverse Teaching Practices

24. Effectiveness of a Virtual Laboratory as a Preparatory Resource for Distance Education Chemistry Students

25. Learning Fire Investigation the Clean Way: The Virtual Experience

26. The Effectiveness of Screencasts and Cognitive Tools as Scaffolding for Novice Object-Oriented Programmers

27. User Control and Task Authenticity for Spatial Learning in 3D Environments

29. Technologies Supporting Highly Interactive Learning Resources on the Web: An Analysis.

30. Interpretations of Constructivism and Consequences for Computer Assisted Learning.

34. Self-regulation in open-ended online assignment tasks: the importance of initial task interpretation and goal setting

35. The role of social cues in supporting students to overcome challenges in online multi-stage assignments

37. Understanding self-regulated learning in open-ended online assignment tasks

38. Understanding self-regulated learning in open-ended online assignment tasks

39. Virtual Worlds for Online Learning: Cases and Applications

40. Prologue

41. Learning in Virtual Worlds: Research and Applications

42. Practising Teaching using Virtual Classroom Role Plays

43. Reindexing a research repository from the ground up: adding and evaluating quality metadata

44. Editorial 32(3)

48. Recent Developments in Technology-Enhanced Learning: A Critical Assessment

49. Developing a schema for describing the contents of the office for learning and teaching's resource library

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