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223 results on '"Daphne Bavelier"'

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1. Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-making

2. Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial

4. Action video game play facilitates 'learning to learn'

5. Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game

6. From screen time to the digital level of analysis: a scoping review of measures for digital media use in children and adolescents

7. Media use, attention, mental health and academic performance among 8 to 12 year old children

9. The Impact of Action Video Game Training on Mathematical Abilities in Adults

10. Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making task.

11. Visual function and cortical organization in carriers of blue cone monochromacy.

12. Perceptual Templates Improvement through Action Video Game Playing and Comparison to Perceptual Learning

13. Is visual selective attention in deaf individuals enhanced or deficient? The case of the useful field of view.

19. Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players

22. Unraveling the link between media multitasking and attention across three samples

23. How much is too much? Going beyond video game consumption when considering Internet Gaming Disorder

27. Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making

30. Assessing the Impact of Expectations in Cognitive Training and Beyond

31. The Indirect Role of Executive Functions on the Relationship between Cardiorespiratory Fitness and School Grades

35. Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course

36. A new look at the cognitive neuroscience of video game play

37. Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol

38. Erratum to: Technology consumption and cognitive control: Contrasting action video game experience with media multitasking

41. Enhancing Attentional Control: Lessons from Action Video Games

42. Video Games and Higher Cognition

43. Going beyond video game consumption when considering Internet Gaming Disorder

44. A mixture of generative models strategy helps humans generalize across tasks

45. Training cognition with video games

47. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

48. Prior Reward Conditioning Dampens Hippocampal and Striatal Responses during an Associative Memory Task

50. Digital media and cognitive development

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