6 results on '"Darran F. Milne"'
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2. VividQ: Indistinguishable from Reality: Overcoming Key Challenges in Highly Realistic Holographic Display for AR and Beyond
- Author
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Darran F. Milne
- Subjects
Human–computer interaction ,law ,Computer science ,media_common.quotation_subject ,Holography ,Holographic display ,Volume (computing) ,Key (cryptography) ,Quality (business) ,Field (computer science) ,law.invention ,media_common ,Display device - Abstract
The end goal of any digital display technology is to achieve the level of immersion and quality to make the content "indistinguishable from reality". Since its creation, VividQ has made multiple advancements in the area of computer-generated holography (CGH), with the aim to deploy highly realistic holographic displays in consumer AR devices. Traditionally, CGH has had several challenges to overcome to become a mainstream display technology. Amongst others, these include field of view/eye-box trade-off, optical engine volume and most importantly, the computational complexity of hologram generation. In this talk, VividQ will describe recent innovations in the field that overcome those barriers thanks to newly generated IP and collaboration within the partner ecosystem, to bring CGH displays to the market.
- Published
- 2021
- Full Text
- View/download PDF
3. Methods for laser speckle reduction in computer-generated holography (Conference Presentation)
- Author
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Alden O. Spiess, Andrzej Kaczorowski, Darran F. Milne, and Alfred J. Newman
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Computer science ,business.industry ,Holography ,Speckle noise ,Laser ,Computer-generated holography ,law.invention ,Speckle pattern ,Optics ,law ,Noise (video) ,business ,Digital holography ,Coherence (physics) - Abstract
Computer-generated holography (CGH) has demonstrated significant promise as a display technique, with benefits including the ability to display images supporting true refocus at diffraction-limited resolution at the eye, and brightness levels meeting the most demanding requirements for outdoor augmented-reality applications. Whereas historically the computational load required for CGH has been a barrier to wider adoption, this has been demonstrated to be within reach of modern mobile devices for many real-world use cases. However, one area which remains a concern for CGH, as with other laser-based display technologies, is the reduction of noise arising from coherent illumination, loosely known as laser speckle. In this work we identify and model the modes in which Speckle affects the apparent visual quality of images generated using 2D and 3D holography and compare the effectiveness of known and theoretical optical and algorithmic techniques for speckle reduction. Reduction of speckle noise is of particular interest to CGH, but there is significant extant literature on speckle-reduction techniques from other disciplines, such as microscopy using coherent illumination, and laser metrology. These techniques are examined and their applicability to CGH considered. Approaches including a diffusing element are typically limited to 2D CGH, as they destroy the coherence required to support multiple depth planes. For techniques that in a broad sense act on the spatial/temporal coherence of the system to reduce speckle, such as use of a superluminescent light emitting diode (SLED), or a moving optical element, a trade-off between speckle reduction and reduced resolution must be found. In addition, we review the impact of algorithmic techniques used in CGH to reduce speckle-like noise during the generation of holograms, and compare the effectiveness of these techniques to hardware-based solutions.
- Published
- 2020
- Full Text
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4. Clearing key barriers to mass adoption of augmented reality with computer-generated holography
- Author
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D. M. Sullivan, Taufiq Widjanarko, T. J. Durrant, Alfred J. Newman, M. El Guendy, Andrzej Kaczorowski, Darran F. Milne, O. A. Tastemur, and Alden O. Spiess
- Subjects
Human–computer interaction ,Process (engineering) ,Computer science ,Scalability ,Key (cryptography) ,Augmented reality ,Mobile device ,Computer-generated holography ,Digital holography ,Mixed reality - Abstract
Augmented and Mixed Reality promises another leap forward in productivity and lifestyle, offering benefits with a magnitude and impact matching that of the introduction of smartphones. However, to enable this, many significant technical challenges must be overcome. Here we review the state of the art, identifying key challenges established in the literature to consumer-wearable devices. In particular, we discuss: vergence-accommodation conflict (the detrimental effect of overlays that are optically inconsistent with the real-world objects they augment), the need to present overlays visible against the vast dynamic range that the human eye can process, and constraints surrounding the scalability and cost of manufacture of optics. We demonstrate that digital holography as a display mechanism not only provides an effective solution to the aforementioned challenges, but also that various hardware requirements become far less stringent. By operating in the Fourier Domain, holographic displays are freed of design compromises driven by the constraints of a pixelated screen. However, the computational cost of CGH has previously been considered prohibitive. We demonstrate that for real-world applications the latest advancements made by VividQ deliver sufficient focal accuracy at a computational cost within reach of personal mobile devices. We prove that it is now possible to clear the barriers preventing mass adoption of Augmented and Mixed Reality products with Computer-Generated Holography.
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- 2020
- Full Text
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5. Universal quantum computation with continuous-variable Abelian anyons
- Author
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Darran F. Milne, Peter van Loock, and Natalia Korolkova
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Physics ,Quantum Physics ,Quantum network ,FOS: Physical sciences ,01 natural sciences ,Topological quantum computer ,Atomic and Molecular Physics, and Optics ,010305 fluids & plasmas ,Quantum technology ,Open quantum system ,Theoretical physics ,Quantum gate ,Quantum error correction ,Quantum mechanics ,0103 physical sciences ,Quantum algorithm ,Quantum Physics (quant-ph) ,010306 general physics ,Quantum computer - Abstract
We describe how continuous-variable abelian anyons, created on the surface of a continuous-variable analogue of Kitaev's lattice model can be utilized for quantum computation. In particular, we derive protocols for the implementation of quantum gates using topological operations. We find that the topological operations alone are insufficient for universal quantum computation which leads us to study additional non-topological operations such as offline squeezing and single-mode measurements. It is shown that these in conjunction with a non-Gaussian element allow for universal quantum computation using continuous-variable abelian anyons.
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- 2012
- Full Text
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6. Composite Cluster States and Alternative Architectures for One- Way Quantum Computation
- Author
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Darran F. Milne and Natalia Korolkova
- Subjects
Physics ,Quantum Physics ,Covariance matrix ,Computation ,Gaussian ,Cluster state ,Composite number ,FOS: Physical sciences ,Nanotechnology ,Topology ,01 natural sciences ,Atomic and Molecular Physics, and Optics ,010305 fluids & plasmas ,Formalism (philosophy of mathematics) ,symbols.namesake ,0103 physical sciences ,Cluster (physics) ,symbols ,Quantum Physics (quant-ph) ,010306 general physics ,Quantum computer - Abstract
We propose a new architecture for the measurement-based quantum computation model. The new design relies on small composite light-atom primary clusters. These are then assembled into cluster arrays using ancillary light modes and the actual computation is run on such a cellular cluster. We show how to create the primary clusters, which are Gaussian cluster states composed of both light and atomic modes. These are entangled via QND interactions and beamsplitters and the scheme is well described within the continuous-variable covariance matrix formalism., arXiv admin note: text overlap with arXiv:1007.0403
- Published
- 2012
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