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1. Investigating High-Level Decision Making for Automated Driving

2. Developing a Toolchain for Synthetic Driving Scenario Datasets

3. Deep Reinforcement Learning for Automated Car Parking

4. Efficient Uploading of.Csv Datasets into a Non-Relational Database Management System

5. Designing an Interpretability Analysis Framework for Deep Reinforcement Learning (DRL) Agents in Highway Automated Driving Simulation

6. A Tiny CNN for Embedded Electronic Skin Systems

7. Developing a Synthetic Dataset for Driving Scenarios

8. Modeling the Line Interruption Issue in a Railway Network

9. Classifying Simulated Driving Scenarios from Automated Cars

11. High-Level Decision-Making Non-player Vehicles

13. Survey of Positioning Technologies for In-Tunnel Railway Maintenance

14. Edgine, A Runtime System for IoT Edge Applications

15. Performance Comparison of Imputation Methods in Building Energy Data Sets

16. Exploring Unsupervised Learning on STM32 F4 Microcontroller

17. Fine-Grain Traffic Control for Smart Intersections

18. Analyzing Machine Learning on Mainstream Microcontrollers

19. IoT Ubiquitous Edge Engine Implementation on the Raspberry PI

20. Adapting Autonomous Agents for Automotive Driving Games

21. Position Estimation of Small UAV from Monocular Camera by Using Matched Features

22. The Knowledge Acquisition Analytical Game Framework for Cognitive System Design

23. Exploring Particle Swarm Optimization to Build a Dynamic Charging Electric Vehicle Routing Algorithm

24. Developing a Machine Learning Library for Microcontrollers

25. Raspberry Pi 3 Performance Characterization in an Artificial Vision Automotive Application

26. Employing an IoT Framework as a Generic Serious Games Analytics Engine

31. Gamified Approach in the Context of Situational Assessment: A Comparison of Human Factors Methods

32. Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild

33. User Preferences for a Serious Game to Improve Driving

34. Auditory Attention, Implications for Serious Game Design

39. The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network

40. A Smart Mobility Serious Game Concept and Business Development Study

41. Supporting Collaborative Serious Game Studies Online

42. Gamification of a System for Real Time Monitoring of Posture

43. Designing a Serious Game as a Diagnostic Tool

44. The Journey: A Service-Based Adaptive Serious Game on Probability

46. A Neuroscience Based Approach to Game Based Learning Design

47. Gamification of Car Driver Performance

48. Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics

49. Correction to: Applications in Electronics Pervading Industry, Environment and Society

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