463 results on '"De Marez, Lieven"'
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2. A comparison of three feedback formats in an ePortfolio to support workplace learning in healthcare education: a mixed method study
3. Datafication and algorithmization of education: How do parents and students evaluate the appropriateness of learning analytics?
4. Intersecting realms: a cross-disciplinary examination of VR quality of experience research
5. HCCI Tool: A Lens to Support Industrial Designers during the Conceptualisation of Smart Products
6. Commodification of Implant Technologies
7. Expert Perspectives on UX Design Challenges for Solid-Enabled Personal Data Store Applications
8. Unlocking the Potential of mHealth for Smoking Cessation: An Expert Viewpoint
9. Recipe recommendations for individual users and groups in a cooking assistance app
10. HCCI tool: a lens to support industrial designers during the conceptualisation of smart products
11. Design of a Social Chatbot with Gamification for user Profiling and Smoking Trigger Detection
12. Art and Science Interaction Lab -- A highly flexible and modular interaction science research facility
13. Exploratory Study on User's Dynamic Visual Acuity and Quality Perception of Impaired Images
14. I spy with my AI: The effects of AI-based visual cueing on human operators’ performance and cognitive load in CCTV control rooms
15. Excluded from essential internet services: Examining associations between digital exclusion, socio-economic resources and internet resources
16. Danger, high voltage! Using EEG and EOG measurements for cognitive overload detection in a simulated industrial context
17. Examining differences in internet use aspects among people with intellectual disabilities in Flanders
18. Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities
19. Smooth Operator : A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms
20. Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling
21. ExperienceDNA : A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology
22. Networked gift-giving: Ethno-religious minority youths' negotiation of status and social ties in a society of distrust.
23. Trust in algorithmic decision-making systems in health: A comparison between ADA health and IBM Watson.
24. Applying contextual integrity to digital contact tracing and automated triage for hospitals during COVID-19
25. Why, how, when, and for whom does digital disconnection work? A process-based framework of digital disconnection
26. Kitchen Horrors: Unraveling the Influence of Multimodal Stressors on User Experience in Virtual Reality through Electrodermal Activity
27. News Diversity and Recommendation Systems: Setting the Interdisciplinary Scene
28. Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study
29. Fake People, Real Effects : The Presence of Virtual Onlookers Can Impair Performance and Learning
30. FACTORES QUE INFLUYEN EN LA INTENCION DE ADOPTAR UN COMPORTAMIENTO PROAMBIENTAL POR PARTE DE LOS OPERADORES TURISTICOS DE UN PARQUE NACIONAL MARINO MEXICANO
31. Sexting, pressured sexting and image-based sexual abuse among a weighted-sample of heterosexual and LGB-youth
32. Social media use and well-being: A prospective experience-sampling study
33. User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions
34. Mobile Learning in Secondary Education: Perceptions and Acceptance of Tablets of Teachers and Pupils
35. What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique
36. Analogue Switch-Off Vs Digital Switch-On: Rethinking Policy Strategies in the Digital Television Era
37. ExperienceDNA
38. Smooth Operator
39. Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling
40. MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox
41. Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces
42. Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming
43. Evaluating User Experience in Smart Home Contexts: A Methodological Framework
44. Computer-Mediated Social Support for Physical Activity: A Content Analysis
45. User Consultation during the Fuzzy Front End: Evaluating Student's Design Outcomes
46. Investigating and comparing the predictors of the intention towards taking security measures against malware, scams and cybercrime in general
47. Mapping the Mobile DNA of News. Understanding Incidental and Serendipitous Mobile News Consumption
48. A comparison of three feedback formats in an ePortfolio to support workplace learning in healthcare education: a mixed method study
49. Enhancing Users' Attitudes towards WebIDs: Exploring the Effects of Persuasive Messaging on User Adoption.
50. Datafication and algorithmization of education: How do parents and students evaluate the appropriateness of learning analytics?
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