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5. HCCI Tool: A Lens to Support Industrial Designers during the Conceptualisation of Smart Products

8. Unlocking the Potential of mHealth for Smoking Cessation: An Expert Viewpoint

11. Design of a Social Chatbot with Gamification for user Profiling and Smoking Trigger Detection

12. Art and Science Interaction Lab -- A highly flexible and modular interaction science research facility

13. Exploratory Study on User's Dynamic Visual Acuity and Quality Perception of Impaired Images

18. Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities

19. Smooth Operator : A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms

21. ExperienceDNA : A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology

22. Networked gift-giving: Ethno-religious minority youths' negotiation of status and social ties in a society of distrust.

25. Why, how, when, and for whom does digital disconnection work? A process-based framework of digital disconnection

27. News Diversity and Recommendation Systems: Setting the Interdisciplinary Scene

28. Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study

29. Fake People, Real Effects : The Presence of Virtual Onlookers Can Impair Performance and Learning

33. User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions

34. Mobile Learning in Secondary Education: Perceptions and Acceptance of Tablets of Teachers and Pupils

37. ExperienceDNA

38. Smooth Operator

40. MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox

41. Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces

42. Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming

43. Evaluating User Experience in Smart Home Contexts: A Methodological Framework

44. Computer-Mediated Social Support for Physical Activity: A Content Analysis

45. User Consultation during the Fuzzy Front End: Evaluating Student's Design Outcomes

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