95 results on '"DeVault, David"'
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2. The Benefits of Virtual Humans for Teaching Negotiation
3. Negotiation as a Challenge Problem for Virtual Humans
4. Pair Me Up: A Web Framework for Crowd-Sourced Spoken Dialogue Collection
5. FLoReS: A Forward Looking, Reward Seeking, Dialogue Manager
6. Exploring the Function of Expressions in Negotiation: The DyNego-WOZ Corpus.
7. Incremental Dialogue Understanding and Feedback for Multiparty, Multimodal Conversation
8. Challenges in building highly interactive dialogue systems
9. The Benefits of Virtual Humans for Teaching Negotiation
10. Exploring the Function of Expressions in Negotiation: the DyNego-WOZ Corpus
11. A model for incremental grounding in spoken dialogue systems
12. Negotiation as a Challenge Problem for Virtual Humans
13. Using Intelligent Agents to Examine Gender in Negotiations
14. Mr. Clue — A Virtual Agent that Can Play Word-Guessing Games
15. Histologic, immunologic and endocrine biomarkers indicate contaminant effects in fishes of the Ashtabula River
16. Checkpoint Exercise: Training with Virtual Actors in Virtual Worlds
17. FLoReS: A Forward Looking, Reward Seeking, Dialogue Manager
18. Incremental Dialogue Understanding and Feedback for Multiparty, Multimodal Conversation
19. Checkpoint Exercise: Training with Virtual Actors in Virtual Worlds
20. An Assessment of Ecosystem Risks in the St. Croix National Scenic Riverway
21. A method for assessing environmental risk: A case study of Green Bay, Lake Michigan, USA
22. Fish community change in Lake Superior, 1970–2000
23. Beyond On-hold Messages: Conversational Time-buying in Task-oriented Dialogue
24. You scratch my back and I'll scratch yours
25. PentoRef: A Corpus of Spoken References in Task-oriented Dialogues
26. Challenges in Building Highly-Interactive Dialog Systems
27. Toward incremental dialogue act segmentation in fast-paced interactive dialogue systems
28. Toward incremental dialogue act segmentation in fast-paced interactive dialogue systems
29. Real-Time Understanding of Complex Discriminative Scene Descriptions
30. Contaminant trends in lake trout (Salvelinus namaycush) from the Upper Great Lakes
31. Toward a Model for Incremental Grounding in Spoken Dialogue Systems
32. A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews
33. SimSensei Demonstration: A Perceptive Virtual Human Interviewer for Healthcare Applications
34. "So, which one is it?" The effect of alternative incremental architectures in a high-performance game-playing agent
35. Contribution tracking: participating in task-oriented dialogue under uncertainty
36. Scorekeeping in an uncertain language game
37. Pursuing and demonstrating understanding in dialogue
38. A Demonstration of Dialogue Processing in SimSensei Kiosk
39. Natural Language Dialogue Architectures for Tactical Questioning Characters
40. Detection and computational analysis of psychological signals using a virtual human interviewing agent.
41. Histologic, immunologic and endocrine biomarkers indicate contaminant effects in fishes of the Ashtabula River
42. Detecting the status of a predictive incremental speech understanding model for real-time decision-making in a spoken dialogue system
43. Incremental interpretation and prediction of utterance meaning for interactive dialogue
44. Green Niche Market Development
45. Towards natural language understanding of partial speech recognition results in dialogue systems
46. Learning to interpret utterances using dialogue history
47. Can I finish?
48. The world's longest Santa Claus parade
49. From domain specification to virtual humans: an integrated approach to authoring tactical questioning characters
50. Making grammar-based generation easier to deploy in dialogue systems
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