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2. Indonesian women's preferences regarding robe: Naisha Hijrah's production matches future customers' desires.

3. Research on designers' behavioral intention toward Artificial Intelligence-Aided Design: integrating the Theory of Planned Behavior and the Technology Acceptance Model.

4. Exploring Designer Trust in Artificial Intelligence-Generated Content: TAM/TPB Model Study.

5. Argument from Design Based on the Calculus of Probabilities.

6. Cuestionar el concepto artesano-artesanía como punto de partida. Hacia una economía creativa con correspondencia.

7. Explore the driving factors of designers’ AIGC usage behavior based on SOR framework

8. Conflict Between Artificial Intelligence and Traditional Designers: How Artificial Intelligence Transforms the Design Process

11. Beyond looks: How designer cues win over customers through social value, self-expression, and design involvement.

12. L'activité de design définie par la représentation visuelle.

14. How Does a Stone Carver Create? A Participatory Case Study.

15. 人工智能技术介入家具设计的现状、问题和 应对策略研究.

16. Modern Methods Used in Enterprise Resource Planning About the Business of International and Iraqi Commercial Companies.

17. Encountering Road Show.

18. Exploring Designer Trust in Artificial Intelligence-Generated Content: TAM/TPB Model Study

20. Soft Skills Teaching Proposal for 'Designers'

21. Designers' potential in sustainable fashion: a systematic literature review.

22. Mobilya Tasarım Sürecinde Toplumların Kültürel Niteliklerinin Etkisi ve Özgün Türk Mobilyasının Tanınırlığının Araştırılması.

23. The interactive relationship between those interested in design in the field of product displayand visualization (Designer - Implementer - Seller - Consumer)

24. The designer as an agent for promoting sustainability in the creative industries in Zimbabwe

25. Partycypacja społeczna w procesie planowania miasta.

26. Grafik Tasarımın Geleceği: Yapay Zekâ ve İnsan.

27. A generative deep learning for exploring layout variation on visual poster design.

28. Utilizing from physical computing to support smart product design

32. Why do designers in various fields have different attitude and behavioral intention towards AI painting tools? an extended UTAUT model.

33. The Landscape of Accessibility Skill Set in the Software Industry Positions.

34. Space Science and Education: Legal Analysis of the Experience of China and Ukraine

36. Developing a website for rendering based on renderers' experience.

39. Research on the Influence Factors of Designer’s Emotion in the Design Process

40. Solution to On-line vs On-site Work Efficiency Analysis on the Example of Engineering System Designer Work

41. Conceptual framework development of bamboo product designer and craftsman design capability management

42. Research on designers' behavioral intention toward Artificial Intelligence-Aided Design: integrating the Theory of Planned Behavior and the Technology Acceptance Model.

43. Design Collaboration Mode of Man–Computer Symbiosis in the Age of Intelligence

46. Developing a website for rendering based on renderers’ experience

47. The Influence of Introducing the Concept of Sustainable System Design Thinking on Consumer Cognition: A Designer's Perspective.

48. Mucha tecnología y poco diseño. Hacia una práctica responsable de la enseñanza del diseño.

49. Analysis of attributes critical to the designer's prevention through design competence in construction: the case of Malaysia.

50. Exploring the Driving Factors Influencing Designers to Implement Green Design Practices Based on the DANP Model.

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