1,151 results on '"Designer"'
Search Results
2. Indonesian women's preferences regarding robe: Naisha Hijrah's production matches future customers' desires.
- Author
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Sumiyana, Sumiyana and Prasetya, Andhika Oktafatria
- Subjects
ROBES ,WOMEN'S clothing ,CONSUMER preferences ,ISLAMIC clothing & dress ,TEXTILES - Abstract
The Indonesian textile industry grew by 15.35 per cent in 2019, whereas previously, it had only seen a growth of around 8.73 per cent. As a result, it occurred to the textile and apparel manufacturers that they needed to enlarge their business lines swiftly. Naisha Hijrah, a designer, producer and textile retailer, sells clothes based on Islamic styles with a post-modernist concept. This study elaborates on how Naisha Hijrah has met its customers' needs. It also analyses why Naisha Hijrah could become the leading producer and retailer. Naisha Hijrah initially captured the Arabian clothes. This research shows that Naisha's products have attributes that include crease-free fabric, strong seams, unnoticed fabric fibres, cut patterns, delicate stitching and a design that permits the wearer to perform their ablutions without removing the garment. On the other hand, the technical qualities include many of Naisha's prioritized fabrics, such as Balotelli and Toyobo, accompanied by zippers designs. Therefore, Naisha develops its product that focuses on technical attributes that Indonesian women prioritize to fulfil their future desires. Finally, this study suggests that Naisha's robes should combine several kinds of materials in each garment, improve the tailors' skills, ensure no defects in its production and continuously push the workers to make firmer and smoother stitches. Therefore, Naisha Hijrah should increase sales because it sells what Indonesian women need and love. All this implies that it could be the leading retailer of Islamic fashion items. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
3. Research on designers' behavioral intention toward Artificial Intelligence-Aided Design: integrating the Theory of Planned Behavior and the Technology Acceptance Model.
- Author
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Jinchuan Jiao and Xiangnan Cao
- Subjects
PLANNED behavior theory ,CONTROL (Psychology) ,TECHNOLOGY Acceptance Model ,EVIDENCE gaps ,DESIGNERS - Abstract
Artificial Intelligence-Aided Design (AIAD) has numerous advantages and tremendous benefits for designers. However, not all designers are keen to integrate AIAD into their workflow, and their intention to use AIAD remains a research gap. This study explores designers' adoption of AIAD, utilizing the Theory of Planned Behavior (TPB) and the Technology Acceptance Model (TAM). Drawing on extant literature, we proposed a research model and tested it using data from 392 Chinese designers. The results indicate that in terms of AIAD, (a) designers' attitudes toward AIAD (b = 0.259, p < 0.001), subjective norms (b = 0.363, p < 0.001), and perceived behavioral control (b = 0.556, p < 0.001) have significant and positive impacts on their intention to use AIAD; (b) perceived usefulness of AIAD (b = 0.910, p < 0.001) has a positive and significant correlation with attitudes toward AIAD while perceived ease of use (b = -0.126, p < 0.05) exerts no significant impact on attitudes; (c) the knowledge level of designers (b = -0.149, p < 0.01) has a negative moderating effect on the impact of attitudes toward AIAD on the intention to use them. The present research then discusses its practical significance. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
4. Exploring Designer Trust in Artificial Intelligence-Generated Content: TAM/TPB Model Study.
- Author
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Wang, Shao-Feng and Chen, Chun-Ching
- Subjects
PLANNED behavior theory ,TRUST ,STRUCTURAL equation modeling ,TECHNOLOGY Acceptance Model ,CHATGPT - Abstract
Traditionally, users have perceived that only manual laborers or those in repetitive jobs would be subject to technological substitution. However, with the emergence of technologies like Midjourney, ChatGPT, and Notion AI, known as Artificial Intelligence-Generated Content (AIGC), we have come to realize that cognitive laborers, particularly creative designers, also face similar professional challenges. Yet, there has been relatively little research analyzing the acceptance and trust of artificial intelligence from the perspective of designers. This study integrates the TAM/TPB behavioral measurement model, incorporating intrinsic characteristics of designers, to delineate their perceived risks of AIGC into functional and emotional dimensions. It explores how these perceived characteristics, risks, and trust influence designers' behavioral intentions, employing structural equation modeling for validation. The findings reveal the following: (1) designer trust is the primary factor influencing their behavioral choices; (2) different dimensions of perceived risks have varying degrees of impact on trust, with functional risks significantly positively affecting trust compared to emotional risks; (3) only by enhancing the transparency and credibility of Artificial Intelligence-Generated Content (AIGC) can the perceived characteristics of designers be elevated; and (4) only by effectively safeguarding designers' legitimate rights and interests can perceived risks be significantly reduced, thereby enhancing trust and subsequently prompting actual behavioral intentions. This study not only enhances the applicability and suitability of AIGC across various industries but also provides evidence for the feasibility of intelligent design in the creative design industry, facilitating the transition of AIGC to Artificial Intelligence-Generated Design (AIGD) for industrial upgrading. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
5. Argument from Design Based on the Calculus of Probabilities.
- Author
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Mousavirad, Seyyed Jaaber
- Subjects
- *
CALCULUS , *PROBABILITY theory , *ISLAMIC philosophy , *MUSLIM philosophers , *DESIGNERS - Abstract
One of the premises of the argument from design is the need for the order of a designer. This premise has been explained in various ways, one of which is the calculus of probabilities. It posits that the likelihood of an ordered thing coming into existence by chance is so low that human beings consider it nearly impossible; therefore, this order requires an intelligent designer. However, some contemporary Muslim philosophers, such as Ayatollah Jawādī Āmulī, along with certain Western philosophers, have contested the validity of the calculus of probabilities. They argue that the calculus of probabilities does not reveal reality but is merely practically useful. They assert that undesigned states have the same probability as designed states. In this article, I address these objections, refute them, and ultimately demonstrate the soundness of the argument from design based on the calculus of probabilities. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
6. Cuestionar el concepto artesano-artesanía como punto de partida. Hacia una economía creativa con correspondencia.
- Author
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González Rodríguez, Roberto and Becerra Pérez, Ana Kateri
- Subjects
WORKMANSHIP ,RACISM ,EQUATIONS - Abstract
Copyright of Cuadernos del Centro de Estudios de Diseño y Comunicación is the property of Cuadernos del Centro de Estudios de Diseno y Comunicacion and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
7. Explore the driving factors of designers’ AIGC usage behavior based on SOR framework
- Author
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Shao-Feng Wang and Chun-Ching Chen
- Subjects
AIGC ,SOR ,TAM ,TPB ,designer ,usage behavior ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
Despite the widespread recognition of artificial intelligence’s advantages, it cannot replace human independent thinking and creativity, especially in fields such as artistic design that require creativity. Previous studies often examined its development trends from the perspective of technical advantages or application processes. This study explores the attitudes and acceptance of creative industry practitioners towards Artificial Intelligence Generated Content (AIGC) from the perspective of user behavior modification. Utilizing the Stimulus-Organism-Response Model (SOR) as the theoretical background, this research integrates the Technology Acceptance Model, Theory of Planned Behavior, and Self-Efficacy to form the research framework. By employing a mixed-method approach combining quantitative and qualitative analyses, data from 226 designers were explored, and structural equation modeling was used to verify the correlations between endogenous factors. The results indicate that users’ facilitating conditions significantly influence self-efficacy, which in turn determines their intention to adopt AIGC. Additionally, semi-structured interviews revealed that factors hindering the widespread application of AIGC mainly encompass legal security, ethical risks, and fairness. This study extends the application scope of the Stimulus-Organism-Response Model (SOR), enriches the Technology Acceptance Model, and provides a new research framework for the application of AIGC in the creative industry, detailing the responsibilities, processes, and content of designers in the Artificial Intelligence Generated Design (AIGD) process.
- Published
- 2024
- Full Text
- View/download PDF
8. Conflict Between Artificial Intelligence and Traditional Designers: How Artificial Intelligence Transforms the Design Process
- Author
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Gupta, Keshav Dev, Pandey, Rishi, Pathak, Devendra Nath, Ranjan, Rakesh, Gupta, Vijay, Kacprzyk, Janusz, Series Editor, Gomide, Fernando, Advisory Editor, Kaynak, Okyay, Advisory Editor, Liu, Derong, Advisory Editor, Pedrycz, Witold, Advisory Editor, Polycarpou, Marios M., Advisory Editor, Rudas, Imre J., Advisory Editor, Wang, Jun, Advisory Editor, Rathore, Vijay Singh, editor, Piuri, Vincenzo, editor, Babo, Rosalina, editor, and Tiwari, Vivek, editor
- Published
- 2024
- Full Text
- View/download PDF
9. Design Process for Textile Facades and the Various Stakeholders Involved in the Production
- Author
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Turki, Wouroud, Hadj Taieb, Amine, Ghosh, Arindam, Series Editor, Chua, Daniel, Series Editor, de Souza, Flavio Leandro, Series Editor, Aktas, Oral Cenk, Series Editor, Han, Yafang, Series Editor, Gong, Jianghong, Series Editor, Jawaid, Mohammad, Series Editor, Babay, Amel, editor, Cheriaa, Rim, editor, and Zouari, Riadh, editor
- Published
- 2024
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- View/download PDF
10. Generative Design Solution Space Parsing: An Evaluation of User Experience, Workload, and Performance
- Author
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Botyarov, Michael and Gallegos, Erika E.
- Published
- 2024
- Full Text
- View/download PDF
11. Beyond looks: How designer cues win over customers through social value, self-expression, and design involvement.
- Author
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Idemen, Elif and Elmadag, A. Banu
- Subjects
SOCIAL values ,CONSUMERS ,DESIGNERS ,MARKETING ,SELF-expression ,COMMUNICATION in marketing - Abstract
While it is common practice to highlight the designer's name in marketing communications, there is a lack of research on how these cues influence consumer evaluations. This article examines how the presence of designer cue affects social value perceptions and purchase intentions across two product categories in three experimental studies. The findings suggest that designer cues enhance consumers' perceived social value by evoking feelings of sophistication and privilege. The study further highlights the emotional process involved in creating social value through designer cues and the role of design newness as a regulator. The results indicate that the effect of designer cue on purchase intention depends on the self-expressive value of the product and the consumer's level of involvement in the design process. Consumers are more likely to purchase products with designer cues if they perceive the product as a means of signaling their identity and value design in their daily lives. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
12. L'activité de design définie par la représentation visuelle.
- Author
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Catoir-Brisson, Marie-Julie and Watkin, Thomas
- Abstract
For designers, visual culture in design practices is as much a communicational mode of project for themselves and their clients as a tool for designing. This particular culture of design through visual representation embodies a culture specific to design despite the multiplicity of designer and design activities. It unfolds and circulates through the adoption of standards and codes and the appropriation of visual language. Through this "creative action" recognizable among designers of social design or participatory design, our article aims to understand the way in which designers represent their work activity. More specifically, we wish to analyze the social, mental and visual representations that emanate from the activity of designers by questioning their use of visual representation to report on their practices and activities. Our methodology is based on the analysis of the manipulation of visuals in the design activity through semi-directed interviews with ten French designers who develop contemporary practices (service design, design of interaction, public policy design, design fiction). During these interviews, the double diamond served as a starting point allowing us to more broadly question the representations of their activity, as well as the use of visual representation in their professional practice. The contribution of the article lies in the fact of putting into perspective an analysis of the social and visual representations of design activity by the practitioners themselves with a retrospective analysis of the design culture of design. We therefore valorize the specific way in which the design activity mobilizes visual representation, as a form of expression and professional legitimization of its design culture. [ABSTRACT FROM AUTHOR]
- Published
- 2024
13. 衣服デザインと製作プロセスにおける 感性の役割と影響.
- Author
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金 炅屋
- Published
- 2024
14. How Does a Stone Carver Create? A Participatory Case Study.
- Author
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Botella, Marion, Robieux, Léonore, and Frantz, Benjamin
- Subjects
STONE carving ,SOFTWARE development tools ,HANDICRAFT ,CONTENT analysis - Abstract
Art and design involve divergent creative processes. Design is a more constrained domain than art. While creativity in some specific domains, such as painting, sculpture, and music, has been widely studied, some have as yet been little explored. One example is stone carving. What characterizes stone carving, as a creative occupation? What is a stone carver's creative process? We set out to answer these questions by interviewing a stone carver about his profession, his process, his productions, and his place in society. In this case study, we examined the stone carver's discourse using a combination of three content analysis software tools. Taken together, the results highlight and detail 3 of the 7 Cs of creativity: the stone carver as creator, his creating (creative process), and his creations (productions) on which the interview focuses. The results of this participatory case study were validated by the stone carver himself. They reveal that stone carving sits at the intersection between handicraft, design, and art. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
15. 人工智能技术介入家具设计的现状、问题和 应对策略研究.
- Author
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黄 河, 唐婉莹, and 史 逸
- Abstract
Copyright of China Forest Products Industry is the property of China Forest Products Industry Editorial Office and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
- View/download PDF
16. Modern Methods Used in Enterprise Resource Planning About the Business of International and Iraqi Commercial Companies.
- Author
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Ramadan, AlaaelDeen and Hashim, Hanaa Sharhan
- Subjects
ENTERPRISE resource planning ,CENTRAL economic planning ,INFORMATION economy ,PRODUCT quality ,ACQUISITION of data - Abstract
The concept of enterprise resource planning depends on knowledge and the production of knowledge and its optimal use to determine the nature of the economy and its activities and means. Plan and expand the resources, methods, and techniques used in these activities. Research, planning, and development are important factors in the economy, and countries seek to invest in this important activity to achieve a renewable and diversified source of research and development. The economic institutions of these countries have become a window to get rid of surplus production that exceeds the need of the local market to be able to create a future vision for the possibilities of advancing this activity and its vital role for the economy and society. For it to be a model that can be applied, followed, and benefited from in drawing a picture of a bright role in an effective economic activity, despite the difficulty of obtaining some data and indicators related to this important activity in Iraq and some of them. This led to an increase in the volume of international competition based on product quality and lower costs and prices. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
17. Encountering Road Show.
- Author
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Cox, Jane
- Subjects
TRAVELING theater ,REHEARSALS ,MUSICAL theater ,LIGHTING designers ,MANUFACTURING processes - Abstract
The author considers her experience as the lighting designer for John Doyle's production of the Stephen Sondheim and John Weidman's musical Road Show at the Public Theater in New York City in 2008. She reflects on the experience of her life and career as an immigrant designer in the American theatre in relationship to the story of the musical, and relates her experience of the rehearsal and technical process of the production. The author considers her relationship to the American musical through the experience of designing this one particular Sondheim musical and explores various relationships to America, to the musical and to theatre in capitalism in the context of particular songs from the musical. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
18. Exploring Designer Trust in Artificial Intelligence-Generated Content: TAM/TPB Model Study
- Author
-
Shao-Feng Wang and Chun-Ching Chen
- Subjects
Artificial Intelligence-Generated Content (AIGC) ,technology acceptance model ,theory of planned behavior ,perceived risks ,behavior change ,designer ,Technology ,Engineering (General). Civil engineering (General) ,TA1-2040 ,Biology (General) ,QH301-705.5 ,Physics ,QC1-999 ,Chemistry ,QD1-999 - Abstract
Traditionally, users have perceived that only manual laborers or those in repetitive jobs would be subject to technological substitution. However, with the emergence of technologies like Midjourney, ChatGPT, and Notion AI, known as Artificial Intelligence-Generated Content (AIGC), we have come to realize that cognitive laborers, particularly creative designers, also face similar professional challenges. Yet, there has been relatively little research analyzing the acceptance and trust of artificial intelligence from the perspective of designers. This study integrates the TAM/TPB behavioral measurement model, incorporating intrinsic characteristics of designers, to delineate their perceived risks of AIGC into functional and emotional dimensions. It explores how these perceived characteristics, risks, and trust influence designers’ behavioral intentions, employing structural equation modeling for validation. The findings reveal the following: (1) designer trust is the primary factor influencing their behavioral choices; (2) different dimensions of perceived risks have varying degrees of impact on trust, with functional risks significantly positively affecting trust compared to emotional risks; (3) only by enhancing the transparency and credibility of Artificial Intelligence-Generated Content (AIGC) can the perceived characteristics of designers be elevated; and (4) only by effectively safeguarding designers’ legitimate rights and interests can perceived risks be significantly reduced, thereby enhancing trust and subsequently prompting actual behavioral intentions. This study not only enhances the applicability and suitability of AIGC across various industries but also provides evidence for the feasibility of intelligent design in the creative design industry, facilitating the transition of AIGC to Artificial Intelligence-Generated Design (AIGD) for industrial upgrading.
- Published
- 2024
- Full Text
- View/download PDF
19. Idea Translation Approach Adapted by Novice Designers in Furniture Mean-Making
- Author
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Ali, Abu, Yusof, Wan Zaiyana Mohd, Isa, Siti Salwa, Liem, Andre, Isa, Siti Suriawati, Jamaludin, Nor Lelawati, Nasir, Junita Shariza Mohd, Howlett, Robert J., Series Editor, Jain, Lakhmi C., Series Editor, Chakrabarti, Amaresh, editor, and Singh, Vishal, editor
- Published
- 2023
- Full Text
- View/download PDF
20. Soft Skills Teaching Proposal for 'Designers'
- Author
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Rovida, Edoardo Giovanni Maria, Gianotti, Alberta, Zafferri, Giulio, Chaari, Fakher, Series Editor, Gherardini, Francesco, Series Editor, Ivanov, Vitalii, Series Editor, Cavas-Martínez, Francisco, Editorial Board Member, di Mare, Francesca, Editorial Board Member, Haddar, Mohamed, Editorial Board Member, Kwon, Young W., Editorial Board Member, Trojanowska, Justyna, Editorial Board Member, Gerbino, Salvatore, editor, Lanzotti, Antonio, editor, Martorelli, Massimo, editor, Mirálbes Buil, Ramón, editor, Rizzi, Caterina, editor, and Roucoules, Lionel, editor
- Published
- 2023
- Full Text
- View/download PDF
21. Designers' potential in sustainable fashion: a systematic literature review.
- Author
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WANG YIYAN and ZAKARIA, NORSAADAH
- Subjects
FASHION designers ,SUSTAINABLE fashion ,SUSTAINABILITY ,CIRCULAR economy ,SUSTAINABLE design ,ENERGY consumption ,INDUSTRIAL pollution - Abstract
Copyright of Industria Textila is the property of Institutul National de Cercetare-Dezvoltare pentru Textile si Pielarie and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
- View/download PDF
22. Mobilya Tasarım Sürecinde Toplumların Kültürel Niteliklerinin Etkisi ve Özgün Türk Mobilyasının Tanınırlığının Araştırılması.
- Author
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TOSUN, Önder, ALTUNOK, Mustafa, KÜRELİ, İhsan, and KASAL, Ali
- Abstract
Copyright of Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım ve Teknoloji is the property of Gazi University and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
- View/download PDF
23. The interactive relationship between those interested in design in the field of product displayand visualization (Designer - Implementer - Seller - Consumer)
- Author
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AYMAN ELHEWAFY, Samy Abdel Fattah Saleh mostafa, and Safaa Ibrahim Hanafi
- Subjects
product displayand visualization ,designer ,implementer ,seller ,consumer ,Fine Arts ,Architecture ,NA1-9428 - Abstract
The interactive relationship between those interested in design in the field of showing the industrial product (designer - executor - seller - consumer). And we are talking here about the methods of showing the documents of the industrial product in its different stages to those interested in the product. Cases of interest are the stages of the process that the product focuses on. The methods and methods used to show the industrial product to those interested must keep pace with the modern technological age and use the latest methods of product display (using virtual reality techniques) to reach the stage of persuasion for those interested. The phenomenon of persuasion is one of the most important philosophical phenomena that affect the manner of presenting a topic, problem, or product to a person, and the viewer is always interested in reaching the optimal style of presentation to reach positive persuasion, and when we talk about methods of presenting products, which is one of the most important activities for The product is related to strengthening the level of user satisfaction with the product, and the variety of its methods and forms, from indicative panels and horizontal and vertical documents, to the huge group of advanced technological display methods, including what is called virtual reality. It is one of the most important methods of presentation, as it is a term applied to computer simulations of environments that can be physically simulated in some places in the real world, and that in conceptual worldsThe design activity in the third millennium crystallized in the light of the phenomenon of globalization and was based on information technology in the fields of operating software and performance arts and design display in achieving consolidation through addition of knowledge in the areas of industrial product displayThe interactive relationship between those interested in design in the field of displaying the industrial product shows the extent of the needs for using modern technologies in showing the required requirements through the environment that define the relationships between the parties to the product design process. The different uses of virtual reality provide the required form of showing the product design process with the required features of convincing and dazzling, ease of modification, redesign and others.
- Published
- 2023
- Full Text
- View/download PDF
24. The designer as an agent for promoting sustainability in the creative industries in Zimbabwe
- Author
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Walter Chipambwa, Kelvin Dekesa, and Josiline Mabuto
- Subjects
Sustainability ,Economy ,Creative ,Designer ,Education ,Social sciences (General) ,H1-99 ,Drawing. Design. Illustration ,NC1-1940 - Abstract
The scope of this study was to engage the designer to evaluate the extent to which they act as agents of change towards achieving a greener world as their products have a significant bearing on how the communities consume products or services. The study provided an audit of how the three key pillars of sustainability namely economic, environmental, and social are promoted in the creative industries in Zimbabwe. Five distinct areas in the creative industries were selected for this study and these were fashion design, interior design, product design, graphic design, and multimedia design. A total of five in-depth interviews were conducted in each sector where the design agent was purposively sampled from. The informants were purposefully sampled using their present and past creative works as a key indicator for one to provide a meaningful contribution to the study. A huge gap with regards to knowledge on sustainability issues was identified amongst designers across the sectors though opportunities for improvement were also identified. The study highlights that there is a need to improve sustainability education as a concept for both designers and consumers of products or services. The study concluded that creative industries in developing economies like Zimbabwe have significant potential to contribute towards the achievement of –Sustainable Development Goals (SDGs).
- Published
- 2023
25. Partycypacja społeczna w procesie planowania miasta.
- Author
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Kaźmierczak, Bartosz, Rosińska, Oliwia, and Czaronek, Julia
- Abstract
Copyright of Przestrzeń Urbanistyka Architektura is the property of Cracow University of Technology and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
- View/download PDF
26. Grafik Tasarımın Geleceği: Yapay Zekâ ve İnsan.
- Author
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Pamuklu, Ayşegül Gürdal and Fındıkcı, Melike Bakar
- Subjects
ARTIFICIAL intelligence ,GRAPHIC design ,DESIGNERS - Abstract
Copyright of Science, Education, Art & Technology Journal (SEAT Journal) is the property of Science, Education, Art & Technology Journal (SEAT Journal) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
- View/download PDF
27. A generative deep learning for exploring layout variation on visual poster design.
- Author
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Ardhianto, Peter, Santosa, Yonathan Purbo, and Pusparani, Yori
- Subjects
DEEP learning ,POSTER design ,INDUSTRIAL design coordination ,GENERATIVE art ,RENDERING (Computer graphics) - Abstract
Layout variation is an essential concept in design and allows designers to create a sense of depth and complexity in their work. However, manually creating layout variations can be time-consuming and limit a designer's creativity. The use of generative art as a tool for creating visual poster designs that emphasize layout variety is explored in this study. Deep learning through generative art offers a solution by using an algorithm to generate layout variations automatically. This paper uses the VQGAN and CLIP approach to describe a generative art system, which renders images via a text prompt and produces a series of variations based on the zoom parameter 0.95 and shifts the y-axis 5 pixels. Our experiment shows that one frame can be generated roughly in 10.108 ± 0.226 seconds, significantly faster than the conventional method for creating layouts on poster design. The model achieved a good quality image, scoring 4.248 using an inception score evaluation. The layout variations can be used as a basis for poster design visuals, allowing designers to explore different visual representations of layouts. This paper demonstrates the potential of generative art to explore layout variation in visual design, offering designers a new approach to creating dynamic and engaging visual designs. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
28. Utilizing from physical computing to support smart product design
- Author
-
Mustafa Mahmoud Shehata
- Subjects
smart product ,physical computing ,designer ,Fine Arts ,Architecture ,NA1-9428 - Abstract
The integration and interdependence between design and technology is the cognitive impulse for designer to learn about new technologies and use them in the design and development processes of products. It is also the economic motivation for technology developers to provide technologies that open new horizons for the designer.In light of this integration, the research seeks to find a general framework to benefit from physical computing in support of design education and practices associated with smart products. Physical computing and its knowledge and applied skills related to technological aspects are fields of knowledge that support design in general, and smart product design is an applied field for design practices. Which requires the support of the knowledge and technical skills of designers, the general structure of these products requires weaving many technological media into the initial concept of the product, not just adding those technologies as a final feature in the final development stages of the product.The research problem is that there is no general framework for utilizing the knowledge and skills of physical computing as a field of knowledge to support education and practices of design associated with smart products, and therefore the research aims to derive this general framework, and the importance of the research is linked to many aspects, which include: Supporting the knowledge side of students and practitioners of design, supporting industrial enterprises and providing them with designers with higher technological knowledge, supporting competitiveness between products because of their new features that support the functional and usability aspects of them, contributing to facilitating the lives of consumers by providing a new generation of smart products with new functional and technological characteristics, and building Accordingly, the research came as follows: • Firstly, an analytical study of smart products to find out the most important functional and technological characteristics of those products and the means for the industrial designer's contribution to their innovation.• Second: studying physical computing to know the general concept of it and how to benefit from it in the field of design education, and to realize the experimental and educational limits of it as a field of knowledge that supports the technical aspects of the designer.• Third: devise a general framework for utilizing knowledge of the physical computing field to support design education and practices associated with smart products.Fourth: Extracting the most important findings and recommendations for the research.
- Published
- 2023
- Full Text
- View/download PDF
29. SiP Schematic Design Input
- Author
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Li, Suny and Li, Suny, editor
- Published
- 2022
- Full Text
- View/download PDF
30. Pre facto and Post facto Analysis
- Author
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Akın, Ömer and Akın, Ömer
- Published
- 2022
- Full Text
- View/download PDF
31. Introduction
- Author
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Akın, Ömer and Akın, Ömer
- Published
- 2022
- Full Text
- View/download PDF
32. Why do designers in various fields have different attitude and behavioral intention towards AI painting tools? an extended UTAUT model.
- Author
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Du, Ying, Li, Tianyu, and Gao, Chang
- Subjects
ARTIFICIAL intelligence ,DESIGNERS ,INTENTION ,ATTITUDE (Psychology) ,PRODUCT design - Abstract
Recently, GAN-based AI painting tools, like Midjourney and Stable Diffusion, are making a huge impact among the designer community due to their rapidly advancing painting effects and their generalizability to various design fields. However, the attitude and behavioral intention of designers towards AI painting tools vary greatly across fields. This study focuses on exploring the influential factors of attitude and behavioral intentions of AI painting tools for designers from various fields. Through semi-structured interviews with 9 designers from 5 different fields, we propose an extended UTAUT model, which highlights three factors, namely, design focus (appearance, operation or meaning), AI anxiety and AI literacy. This study provides a better understanding of the attitude and behavioral intention of designers in various fields toward AI painting tools, and practical guidance for motivating designers' use as well as for developing product design and marketing strategy of AI painting tools. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
33. The Landscape of Accessibility Skill Set in the Software Industry Positions.
- Author
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Martin, Lilu, Baker, Catherine, Shinohara, Kristen, and Elglaly, Yasmine N.
- Subjects
COMPUTER software industry ,COMPUTER software developers ,JOB postings ,EMPLOYEE recruitment - Abstract
In the software industry, good design often translates into good user experiences. As accessibility is a key component of usable software, there are opportunities for software professionals to include accessibility in their skill set. However, despite a push to motivate more companies to include accessibility as a desired knowledge and skill set, little is known about how much companies are seeking to recruit employees with accessibility proficiency. In this paper, we investigated the extent to which companies seek software designer and developer skills in accessibility by analyzing software job posts on LinkedIn. Our results showed that the majority of job posts did not require any accessibility skills, and that educating developers and designers about accessibility was a required qualification for many of the accessibility-focused software jobs. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
34. Space Science and Education: Legal Analysis of the Experience of China and Ukraine
- Author
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Ihor Hlobenko, Maksym Baryshnikov, Anelia Kudin, Alexander Krupytskyi, and Alexander Levenko
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scientist ,china ,competition ,designer ,space industry ,science ,education ,legal analysis ,public administration ,ukraine ,Law - Abstract
The article analyzes the legal experience of space science and education in China and Ukraine. It is proved that the legal and organizational regulation of the space industry of China and Ukraine reflects different trends. China has progressed in space science and education, while Ukraine has stagnated. China has taken the best of Soviet and Western expertise. Ukraine was left with the worst achievements of the Soviet-era public administration and did not introduce the competitive mechanisms of Western society. It is concluded that individual scientists and designers in Ukraine have preserved their outstanding potential in space research. Ukrainian space education has a long and illustrious history.
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- 2022
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35. Construction terminology - specialties and professions in Chinese and Russian
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Shuhui, Zhao
- Published
- 2022
- Full Text
- View/download PDF
36. Developing a website for rendering based on renderers' experience.
- Author
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Setyaningfebry, Florentina Untung, Felasari, Sushardjanti, and Michelle, Brigitta
- Subjects
CLOUD computing ,STUDENT surveys ,ARCHITECTS ,COMPUTER software ,DESIGNERS - Abstract
Copyright of Grafica: Journal of Graphic Design / Documents de Disseny Gràfic is the property of Universitat Autonoma de Barcelona and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
- View/download PDF
37. Designing classes and interfaces in Java: A review
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Srivastava, Avanish
- Published
- 2022
- Full Text
- View/download PDF
38. Designing Responsible Material Cultures
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Paoletti, Ingrid, Paoletti, Ingrid, editor, and Nastri, Massimiliano, editor
- Published
- 2021
- Full Text
- View/download PDF
39. Research on the Influence Factors of Designer’s Emotion in the Design Process
- Author
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Tang, Xuelin, Zou, Jiapei, Chen, Weiwen, Liu, Zhensheng, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Soares, Marcelo M., editor, Rosenzweig, Elizabeth, editor, and Marcus, Aaron, editor
- Published
- 2021
- Full Text
- View/download PDF
40. Solution to On-line vs On-site Work Efficiency Analysis on the Example of Engineering System Designer Work
- Author
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Ņikiforova Oksana, Zabiniako Vitaly, Kornienko Jurijs, Rizhko Ruslan, Babris Kristaps, Nikulsins Vladimirs, Garkalns Pāvels, and Gasparoviča-Asīte Madara
- Subjects
data visualization ,designer ,productivity evaluation ,telework ,Computer software ,QA76.75-76.765 - Abstract
Day-to-day working activities have been heavily altered by COVID-19 pandemic, forcing a transition from traditional on-site work to on-line telework across the whole world. It has become much harder to efficiently organise, guide and evaluate employee’s work. There are different factors that can influence “work from home” quality, and many of these affect such work negatively. A set of relevant methods and tools should be developed which could improve this situation. The goal of the study is to summarise related background of this problem and to propose an approach to overcoming this problem. To achieve the goal, design engineer’s work is evaluated in an appropriate environment (e.g., AutoCAD, etc.) using automated analysis and visualization of IS auditing data.
- Published
- 2021
- Full Text
- View/download PDF
41. Conceptual framework development of bamboo product designer and craftsman design capability management
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Xue Yun, Khairul Aidil Azlin Abd Rahman, Noor Fazamimah Binti Mohd Ariffin, and Noor Azizi Bin Mohd Ali
- Subjects
Bamboo product ,design criteria ,designing capability ,craftsmen ,designer ,design capability management ,Engineering (General). Civil engineering (General) ,TA1-2040 - Abstract
China is the main technology research and development country in the world’s bamboo industry, as well as the main producer and exporter of bamboo products. It ranks at the international leading level in terms of bamboo forest area, stock volume, bamboo product output and scientific research level. However, through literature review, it is found that the development of bamboo products in the modern social environment still faces many challenges. The author searched the keyword “bamboo product design” through CNKI and SCOPUS database systems, and initially retrieved 562 literatures. According to the screening criteria “Bamboo Product Design Status and Strategies”, and excluding redundant and repetitive studies, 76 papers were finally screened and identified. The author uses the A-type graphical tool of the KJ method to combine, classify and analyze the keywords in the “problem” literature, and use the relationship between these materials to organically combine and summarize these facts. It is found that there is a gap in capability between bamboo product designers and craftsmen. What is the gap between them? How to narrow the gap between them and improve their design capability? This is the research question of this study. To a certain extent, it is one of the key factors for the insufficient design innovation of bamboo products and the inability to meet consumer demands. Therefore, this study constructs a strategic framework of five capability dimensions by reviewing the literature on design capability management, combining product design standards and design capability demand theory, and incorporating the unique relevant factors of bamboo product design. The framework aims to improve the knowledge system and professional capability of craftsmen and designers to enhance the diversification and innovation of bamboo products, help the bamboo industry to clarify the market positioning of products, and meet people’s needs for bamboo products in modern life.
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- 2022
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42. Research on designers' behavioral intention toward Artificial Intelligence-Aided Design: integrating the Theory of Planned Behavior and the Technology Acceptance Model.
- Author
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Jiao J and Cao X
- Abstract
Artificial Intelligence-Aided Design (AIAD) has numerous advantages and tremendous benefits for designers. However, not all designers are keen to integrate AIAD into their workflow, and their intention to use AIAD remains a research gap. This study explores designers' adoption of AIAD, utilizing the Theory of Planned Behavior (TPB) and the Technology Acceptance Model (TAM). Drawing on extant literature, we proposed a research model and tested it using data from 392 Chinese designers. The results indicate that in terms of AIAD, (a) designers' attitudes toward AIAD ( b = 0.259, p < 0.001), subjective norms ( b = 0.363, p < 0.001), and perceived behavioral control ( b = 0.556, p < 0.001) have significant and positive impacts on their intention to use AIAD; (b) perceived usefulness of AIAD ( b = 0.910, p < 0.001) has a positive and significant correlation with attitudes toward AIAD while perceived ease of use ( b = -0.126, p < 0.05) exerts no significant impact on attitudes; (c) the knowledge level of designers ( b = -0.149, p < 0.01) has a negative moderating effect on the impact of attitudes toward AIAD on the intention to use them. The present research then discusses its practical significance., Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest., (Copyright © 2024 Jiao and Cao.)
- Published
- 2024
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43. Design Collaboration Mode of Man–Computer Symbiosis in the Age of Intelligence
- Author
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Liu, Jinjing, Nah, Ken, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Ahram, Tareq, editor, Karwowski, Waldemar, editor, Vergnano, Alberto, editor, Leali, Francesco, editor, and Taiar, Redha, editor
- Published
- 2020
- Full Text
- View/download PDF
44. Humanising AR in Design: Introducing Digital and Physical People to an Augmented Reality Design Visualisation Process for Theatre
- Author
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Simpson, James, Jung, Timothy, editor, tom Dieck, M. Claudia, editor, and Rauschnabel, Philipp A., editor
- Published
- 2020
- Full Text
- View/download PDF
45. Activities and achievements of students of the yeoju technical institute in tashkent in the world of fashion
- Author
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Rasulbekovna, Azimova Fatima
- Published
- 2021
- Full Text
- View/download PDF
46. Developing a website for rendering based on renderers’ experience
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Florentina Setyaningfebry, Sushardjanti Felasari, and Brigitta Michelle
- Subjects
Rendering software ,Online rendering ,Designer ,Drawing. Design. Illustration ,NC1-1940 - Abstract
This study aims to formulate a concept for an online rendering website based on renderers’ experience on using rendering software (V-Ray, Enscape and Lumion). Rendering software is essential to professionals (architects and 3D visualisers) and students alike. We conduct a survey of students, architects, and 3D visualisers regarding their rendering experience. There are various complaints about rendering: lengthy, costly hardware parts, and hardware incompatibility. We see a solution in providing an online-based rendering service on a website by implementing cloud computing technology. Accordingly, further research needs to uncover other possible solutions to provide the ultimate rendering experience.
- Published
- 2022
- Full Text
- View/download PDF
47. The Influence of Introducing the Concept of Sustainable System Design Thinking on Consumer Cognition: A Designer's Perspective.
- Author
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Yang, Chun, Zhang, Linghao, and Wei, Wei
- Subjects
SUSTAINABLE design ,DESIGN thinking ,SYSTEMS theory ,SYSTEMS design ,CONSUMER attitudes - Abstract
Environmental problems represent one of the most intensive focuses in the world. At present, the rate of environmental damage caused by peoples' consumption of products and services is still far faster than the rate of regeneration, processing, and recycling of natural ecosystems. In the face of increasingly severe environmental problems, consumers must change their consumption behavior toward a sustainable direction. Based on the ultimate goal of sustainable innovation and development, the introduction of sustainable system design thinking can enable the optimization of sustainable systems for production, manufacturing, consumption, or recycling. As with the concept of traditional system design thinking, sustainable system design thinking is not only a product form but also a creative systematic way to solve problems for the purpose of promoting innovation. It has been transformed from "giving form" to "design process", "design strategy", or "design system". Therefore, this study attempts to explore the potential structure of consumers' sustainable consumption cognition from the perspective of designers through the introduction of sustainable system design thinking. This study combined literature analysis and a questionnaire survey to propose a research model with seven constructs and eight hypotheses and then used a reliability test, validity test, and structural equation model to analyze and verify the data. The results show that the three constructs of design evaluation (aesthetics, innovation, and function) in system design thinking are feasible and effective in sustainable design. With the support of sustainability concept, the autonomy of consumers' consumption attitude and intention will be improved. This study can provide reference to governments, enterprises, and designers when formulating, implementing, and practicing sustainable innovative strategies. The results of this study can further influence the continuous promotion and deepening of sustainable design thinking in the cultivation of design talents in colleges and universities, and thus provide multi-field and recyclable theoretical guidance for sustainable design facing future life. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
48. Mucha tecnología y poco diseño. Hacia una práctica responsable de la enseñanza del diseño.
- Author
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Gutiérrez Miranda, Martha
- Subjects
DESIGN ,UNIVERSITIES & colleges ,OSMOSIS ,STUDENTS ,VALUATION - Abstract
Copyright of Actas de Diseño is the property of Facultad de Diseno y Comunicacion, Fundacion Universidad de Palermo and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
49. Analysis of attributes critical to the designer's prevention through design competence in construction: the case of Malaysia.
- Author
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Ismail, Shafienaz, Che Ibrahim, Che Khairil Izam, Belayutham, Sheila, and Mohammad, Mazlina Zaira
- Subjects
- *
CONSTRUCTION industry safety , *DESIGNERS , *CRITICAL analysis , *JUDGMENT sampling ,DEVELOPING countries - Abstract
The impact of Prevention through Design (PtD) practises in improving OSH in the construction sector has been recognised by scholars and industry practitioners. Even though there is now a significant body of PtD literature, the context of profiling the designers' PtD competence in developing countries, such as Malaysia, remains elusive. Due to the recent implementation of PtD-based guideline in Malaysia, the Occupational Safety and Health in Construction Industry (Management) (OSHCI(M)), the need to recognise the characteristics of a competent designer in fulfilling OSHCI(M) requirements is important and timely. To address this gap, a two-pronged research approach was adopted. First, 135 practitioners were selected using purposive sampling to participate in the questionnaire survey. This is followed by discussions with practitioners who have experiences in OSHCI(M) projects, to further validate the survey findings. The findings highlight that the top five important PtD competency attributes were knowledge-based attributes i.e. (construction, design feature, risk and hazard, management concepts and legislative framework). Meanwhile, design and construction experience, hazard-related and collaboration skills were also significant for PtD competency. The findings also indicate that continuous efforts related to collaborative contractual arrangement, early education, professional training and institutional pressure are needed to bridge the designers' priori and experiential knowledge and skills, where the new normal of OSH practice is required to address the required OSHCI(M) duties. This study extends the current PtD literature in terms of providing a new perspective on designers' PtD competence in the field of construction, from the context of developing countries. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
50. Exploring the Driving Factors Influencing Designers to Implement Green Design Practices Based on the DANP Model.
- Author
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Wang, Gang, Shao, Qigan, Jiang, Changchang, and Liou, James J. H.
- Abstract
Green design is a key step in improving the green performance of corporate projects. Stimulating the green design behavior of designers is the guarantee for the sustainable implementation of green design. This study extracted four dimensions, namely, external motivation, corporate-level drivers, product-level drivers and designers' attributes, and 18 indicators to consider designers' green design driving force through the literature. The DANP model was used to analyze the relationship between the indicators and the degree of importance of the indicators. The results indicated that external motivation and designer attributes influenced corporate-level drivers, while product-level drivers were outcome factors. Corporate reputation, organizational strategy and institutional pressure were the three most important criteria. Enterprises' incentives and personnel care for designers are crucial for promoting designers' continuous participation in green design. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
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