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1. Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY

5. Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration

9. How Applicable is Your Evaluation Methods–Really? : Analysis and Re-design of Evaluation Methods for Fun and Entertainment

10. Evaluating fun and entertainment : Developing a conceptual framework design of evaluation methods

18. Evaluating fun and entertainment : Developing a conceptual framework design of evaluation methods

19. Game user research

25. Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study.

33. The Truncation of Prompts in Phone Based Interfaces: Using Tott in Evaluations

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