33 results on '"Desurvire, Heather"'
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2. User Experience Design for Inexperienced Gamers: GAP—Game Approachability Principles
3. Heuristics uncovered for Games User Researchers and game designers
4. User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
5. Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
6. Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY
7. User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
8. Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
9. How Applicable is Your Evaluation Methods–Really? : Analysis and Re-design of Evaluation Methods for Fun and Entertainment
10. Evaluating fun and entertainment : Developing a conceptual framework design of evaluation methods
11. Games and entertainment community SIG
12. Evaluating user experience and other lies in evaluating games
13. Master of the game : Assessing approachability in future game design
14. Methods for Game User Research: Studying Player Behavior to Enhance Game Design
15. Game principles
16. Developing A Conceptual Framework for Analysis and Design of Evaluation Methods
17. Master of the Game : The Crusial Role of Accessibility in Future Game Design
18. Evaluating fun and entertainment : Developing a conceptual framework design of evaluation methods
19. Game user research
20. How Applicable is Your Evaluation Methods Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment
21. Master of the game
22. Using heuristics to evaluate the playability of games
23. The HCI professional as consultant
24. The HCI professional as consultant
25. Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study.
26. Enhancing the Performance of Interface Evaluators Using Non-Empirical Usability Methods
27. Comparative design review
28. Usability testing vs. heuristic evaluation
29. What is gained and lost when using methods other than empirical testing
30. Comparative design review.
31. EMPIRICISM VERSUS JUDGEMENT
32. The Truncation of Prompts in Phone Based Interfaces: Using Tott in Evaluations
33. The Truncation of Prompts in Phone Based Interfaces: Using Tott in Evaluations
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