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793 results on '"Digital Game-Based Learning"'

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1. Effects of an adaptive computer agent-based digital game on EFL students' English learning outcomes.

2. Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education.

3. Game-based learning and underachieving students: Replacing the traditional paradigm in Montenegro?

4. Learners' positive and negative emotion, various cognitive processing, and cognitive effectiveness and efficiency in situated task-centered digital game-based learning with different scaffolds.

5. Beware of What Lurks in the Margin: Glosses, Mobile Digital Games, and Incidental Vocabulary Learning.

6. Remote Blended Game-Based Learning: Integrating Synchronous Game-Based Learning with Asynchronous Inquiry-Based Learning.

7. I think learning ancient Greek via video game is…’: An online survey to understand perceptions of Digital Game-Based Learning for ancient Greek

8. Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering Students.

9. DiGIBST: An inquiry-based digital game-based learning pedagogical model for science teaching

10. Exploring the effectiveness and moderators of game learning on creativity enhancement: A meta-analysis

11. Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experience.

12. Unlocking the Power of Play: Exploring Key Influences of Digital Game-Based Learning Adoption Among South African Mathematics Teachers.

13. Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students.

14. Effects of Rewards on Motivation and Student Achievement in Digital Game-Based Learning in Teaching English as a Foreign Language for Primary School Pupils in Kazakhstan.

15. Motivation and Mathematical Performance Using Digital Game-Based Learning in Kindergarten.

16. Digital Game-Based Inquiry Learning to Improve Eighth Graders' Inquiry Skills in Biology.

17. Development and Evaluation of a Serious Game on Pressure Injury Prevention for the Training of Patient Relatives: A Quasi-Experimental Study.

18. DiGIBST: An inquiry-based digital game-based learning pedagogical model for science teaching.

19. EFFECTS OF DIGITAL GAME-BASED LEARNING ON PRODUCT INNOVATION SKILLS DEVELOPMENT: COMPARATIVE ANALYSIS BETWEEN APPLIED ARTS AND APPLIED SCIENCE UNDERGRADUATE STUDENTS.

20. Using Digital Game-Based Learning in Mathematics Education: A Case Study with Teacher Training Students.

21. Game-Based Learning in Modern Military Education: Digital Wargaming as a Tool for Tactical Training.

22. Technological solutions to fostering students’ moral courage: an augmented reality-based contextual gaming approach

23. Exploring the Impact of Player Traits on the Leaderboard Experience in a Digital Maths Game

26. SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning

27. Exploring the Potential of Game-Based Learning for Promoting Academic Integrity and Complex Thinking

30. Challenges and Opportunities in Using Digital Pedagogy for Game-Based Architecture Education: A Case in China

31. A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games

32. Does Playing Video Games Give a Child an Advantage in Digital Game-Based Learning?

33. Flood Adventures: Evaluation Study of Final Prototype

34. Digital Game-based Learning: Exploring the Use of Mobile Legends in Arabic Language Skills

35. I think learning ancient Greek via video game is...': An online survey to understand perceptions of Digital Game-Based Learning for ancient Greek.

36. Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning.

37. Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest.

38. Self-regulated digital game-based vocabulary learning: motivation, application of self-regulated learning strategies, EFL vocabulary knowledge development, and their interplay.

39. Opening the "Black Box": How Out-of-Class Use of Duolingo Impacts Chinese Junior High School Students' Intrinsic Motivation for English.

40. Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games.

41. Effects of Meaningful Choices in Serious Games for Meaningful Learning

44. Game-Based Learning experiences in primary mathematics education.

45. Effects of metalinguistic corrective feedback on novice EFL students' digital game‐based grammar learning performances, perceptions and behavioural patterns.

46. Game On, Reflection On: Reflection Diaries as a Tool for Promoting Reflection Skills in Geography Lessons.

47. Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability.

48. Let’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit.

49. Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students’ learning performance and core competencies in labor support training.

50. Barriers to the Digital Game-Based learning at Secondary level In Punjab: Perceptions of Pre-Service Teachers.

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