233 results on '"Dooley, Kath"'
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2. Conclusion: Virtual Reality Narratives as Embodied Encounters in Space
3. Virtual Reality Narratives Live Online: Immersive Theatre in VRChat Worlds
4. Between Storytelling and Storyliving: User Customisation of Virtual Reality Narratives
5. Time, Space and the Body in The Under Presents (2019), a Multiplayer Virtual Reality Game
6. Introduction
7. Exploring Environmental Storytelling Techniques in Expressive, Virtual Reality Documentary
8. Virtual Reality Narration: Listening to and Reliving Stories Through First-Person Testimony
9. A Body in the Story: Exploring Body Representation, Presence and Embodiment in Virtual Reality Narratives
10. Screenwriting for Virtual Reality: Future Directions
11. A Case Study of VR Story Development: Fire Escape (2019)
12. An Introduction to Screenwriting for Virtual Reality
13. Writing as Design: The Future of Houses, a Transformative Single-Player VR Experience
14. Open wound: Excavating exploitation in Eddie Martin's the kids
15. One final bow: An actor reflects in Molly Reynolds' 'My Name is Gulpilil'
16. Exploring Viewer Positioning and Attention Cues in a Cinematic Virtual Reality Documentary: A Creative Research Project
17. Traversing Space in The Under Presents (2019), a VR Game
18. Double Trouble? Charting the Experiences of Australian Women Picture Editors Over Age 50
19. Traversing Space in The Under Presents (2019), a VR Game
20. Some mysteries
21. Precious time: Family life and togetherness in Sari Braithwaite's because we have each other
22. Conclusion
23. Creating Impact: The Scripting and Development of a CVR Documentary
24. Spatial Relationships in 360-Degree Space: Proximity, Body Orientation and the Gaze
25. Crafting the CVR Experience so as to Guide the Viewer
26. Script and Project Development Practices
27. The CVR Project on the Page or on the Screen: Writing and Conceptualisation
28. The 360-Degree Spectator—Key Concepts for the Cinematic Virtual Reality Viewing Experience
29. Introduction
30. Singing into the Void: Dreams, Delusion and Fame in Matthew Walker's I'm Wanita
31. One final bow: An actor reflects in Molly Reynolds' 'My name is Gulpilil'
32. A Focus on Collaboration: Fostering Australian Screen Production Students' Teamwork Skills
33. Open wound: Excavating exploitation in Eddie Martin's 'The kids'
34. Crafting Immersive Experiences: A Case Study of the Development of Three Short Narrative Cinematic Virtual Reality (CVR) Projects
35. Teaching Screen Arts in Australia: Challenges, Opportunities and Current Trends
36. Writing Bodies: Developing and Scripting an Embodied Feature Film Screenplay
37. Exploring the continuing effects of COVID-19 on tertiary screen production education in Australia.
38. Wide open road: Freedom and facade in 'The Meaning of Vanlife'
39. Editorial
40. Cinematic Virtual Reality
41. Wide Open Road: FREEDOM AND FACADE IN THE MEANING OF VANLIFE
42. Virtual reality: Moving beyond a cinema of attractions
43. Conceptualizing and developing narrative-based virtual reality experiences: A review of disciplinary frameworks and approaches to research.
44. Navigating the Mind/body Divide: The Female Cannibal in French Films Grave (Raw, 2016), Dans ma peau (In My Skin, 2002) and Trouble Every Day (2001)
45. Nurtured by nature: Reconnection and respite in 'All the time in the world'
46. A focus on collaboration : Fostering Australian screen production students' teamwork skills.
47. Frackman: Getting to the core of coal-seam gas
48. France
49. Approaches to gender diversity behind the camera in Australian student screen productions
50. Fostering diversity on and off screen
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