130 results on '"Dorn, Amelie"'
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2. Crafting a System for Knowledge Discovery and Organisation: A Case-Study on KOS for a Non-Standard German Legacy Dataset
3. The North Atlantic and the Arctic
4. The COVID-19 pandemic in two Austrian media corpora: methods, analyses, and examples from a lexical and a morpho-pragmatic perspective
5. Project PATIO: Towards an improved quality of life through lived patient and caregiver engagement in oncology
6. Fostering citizen engagement with the PATIO health guide
7. Artificial Intelligence
8. Classification of Historic Food Images
9. Experimenting with Open Innovation in Science (OIS) practices: A novel approach to co-developing research proposals
10. ChIA Image Classification and Annotation
11. A review of the ChIA project
12. A project review under the focus of ‘complexities’ on the example of exploreAT!
13. DH_BUDAPEST_2019 Abstracts
14. DH_BUDAPEST_2018 Abstracts
15. Erprobung neuer Technologien zur Erschließung und Analyse kultureller Information aus Bildern – das ChIA Projekt
16. A Methodology for Semantic Enrichment of Cultural Heritage Images Using Artificial Intelligence Technologies
17. Playing Design
18. Analyzing and Visualizing Uncertain Knowledge: The Use of TEI Annotations in the PROVIDEDH Open Science Platform
19. PATIO - empowering prostate cancer patients in science
20. An Introduction to the ChIA Project - Accessing and Analysing Cultural Images with New Technologies
21. A comparative approach between different Computer Vision tools, including commercial & open-source, for improving cultural image access and analysis
22. Report on the Youth Hackathon Workshops 2019/20 with regard to their effectiveness
23. exploreAT! – dynamische Skizze eines Projektes im digitalen Kontext
24. Towards a Comprehensive Assessment of the Quality and Richness of the Europeana Metadata of food-related Images
25. A Comparative Approach between Different Computer Vision Tools, Including Commercial and Open-source, for Improving Cultural Image Access and Analysis
26. Evaluating effectiveness of innovative education formats for 21st century skills
27. A Comparative Approach between Different Computer Vision Tools, Including Commercial and Open-source, for Improving Cultural Image Access and Analysis
28. Uncertain Spaces, Uncertain Places. Dealing with Geographic Information in Digital Humanities: The Example of a Language Legacy Dataset
29. THEPort 2019_Pier47 >>FeedForward>> A platform to preserve and promote the heritage of food
30. Enrichment of Legacy Language Data: Linking Lexical Concepts in Data Collection Questionnaires on the example of exploreAT!
31. participatory methods and knowledge generation to support decision making under uncertainties the example PROVIDEDH
32. Wissensvermittlung durch Gamification am Beispiel von spacelab_girls und exploreAT!
33. Wissensvermittlung durch Gamification am Beispiel von spacelab_girls & exploreAT!
34. Anwenden von Knowledge Co-Creation Methoden zum Aufbau von Communities am Beispiel von PROVIDEDH
35. Verbesserung der Zugänglichkeit der Topothek durch die Entwicklung eines Thesaurus
36. challenge based innovation for humanitarian purposes
37. Opening up cultural content in non standard language data through cross disciplinary collaboration: insights on methods, processes and learnings on the example of exploreAT!
38. A project review under the focus of 'complexities' on the example of exploreAT!
39. Peace Memory Scenario: WS1 Einführung in die Topothek & Szenario Jugendfriedenspreis 2019
40. Co creation of a thesaurus at the interface of cultural lexicography & cultural infrastructures: the case study topothek.at & exploreAT!
41. Visualisierung von Inhalten kultureller Infrastrukturen und kollaborativer Archive: Empowerment von ForscherInnen und BürgerInnen durch Zusammenarbeit am Beispiel von Topothek (AT) & exploreAT!
42. project review under the focus of 'complexities' on the example of exploreAT!
43. Gamification scenario: Testen des finalen Spiels
44. Applying Commercial Computer Vision Tools to Cope with Uncertainties in a Citizen driven Archive. The case study Topothek@exploreAT!
45. Constructing digital knowledge networks supported by semantic annotations on the example of APIS and exploreAT !
46. Gamification scenario: Workshop 2: Girls game v1.0 'Ungesund zu Gesund' nächste Schritte in der Spielentwicklung
47. Shedding light on indigenous knowledge concepts and world perception through visual analysis
48. Food cultures: co-creation and evaluation of a thesaurus as a cultural infrastructure
49. A Semantic Model for Traditional Data Collection Questionnaires enabling Cultural Analysis
50. Unlocking Cultural Conceptualisation in Indigenous Language Resources : Collaborative Computing Methodologies
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