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1. Preface

2. Contents

9. Bibliography

11. Family finances: fragility, class, and gender

12. Learning To Teach Struggling (and Non-Struggling) Elementary School Readers: An Analysis of Preservice Teachers' Knowledges.

13. Balance, Literacy Acceleration, and Responsive Teaching in a Summer School Literacy Program for Elementary School Struggling Readers.

14. Teacher-Researcher Methodology: Themes, Variations, and Possibilities.

18. Responding to the Rhetoric: Perspectives on Reading Instruction.

19. Additional file 2 of The co-design, implementation and evaluation of a serious board game ‘PlayDecide patient safety’ to educate junior doctors about patient safety and the importance of reporting safety concerns

20. Additional file 3: of The co-design, implementation and evaluation of a serious board game ‘PlayDecide patient safety’ to educate junior doctors about patient safety and the importance of reporting safety concerns

21. Additional file 4: of The co-design, implementation and evaluation of a serious board game ‘PlayDecide patient safety’ to educate junior doctors about patient safety and the importance of reporting safety concerns

22. Additional file 5: of The co-design, implementation and evaluation of a serious board game ‘PlayDecide patient safety’ to educate junior doctors about patient safety and the importance of reporting safety concerns

23. Additional file 1: of The co-design, implementation and evaluation of a serious board game ‘PlayDecide patient safety’ to educate junior doctors about patient safety and the importance of reporting safety concerns

24. Privatization and cutbacks: social work and client impressions of service delivery in Massachusetts

25. Law and Cheerful Disorder.

27. Acquisition and Maintenance of Video Game Initiation, Sustaining and Termination Skills.

31. Imbuing medical professionalism in relation to safety: a study protocol for a mixed-methods intervention focused on trialling an embedded learning approach that centres on the use of a custom designed board game

34. Unpaid Work, Coercion and the Fear Economy.

39. The initial software development process at an internet start-up company: a study of team communication, product definition and the resulting design decisions

41. Fast Food, Fast Talk: Service Work and the Routinization of Everyday Life

43. Unpaid Work, Coercion and the Fear Economy.

47. Public Sociology in the Context of Economic Restructuring.

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