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1. Art and Science Interaction Lab -- A highly flexible and modular interaction science research facility

2. QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)

7. Smooth Operator : A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms

9. ExperienceDNA : A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology

10. Fake People, Real Effects : The Presence of Virtual Onlookers Can Impair Performance and Learning

14. ExperienceDNA

15. Smooth Operator

17. MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox

18. Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming

19. Fake People, Real Effects

24. To Fit In or to Stand out? An Eye-Tracking Study Investigating Online Banner Effectiveness in a Media Multitasking Context.

31. Staying informed, in touch and ‘in sync’ with society during times of crisis: The smartphone use of Flemish adults during the COVID-19 pandemic

32. The drawing power of crowds revisited: Evidence for a two-step model of social group influence

33. ExperienceDNA : a framework to conduct and analyse user tests in VR

37. An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television

41. Detection of tactile change detection on a bodily location where pain is expected

47. Staying Informed and Bridging "Social Distance": Smartphone News Use and Mobile Messaging Behaviors of Flemish Adults during the First Weeks of the COVID-19 Pandemic.

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