47 results on '"Durnez, Wouter"'
Search Results
2. QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
3. The impact of eye gaze on social interactions of females in virtual reality: The mediating role of the uncanniness of avatars and the moderating role of task type
4. I spy with my AI: The effects of AI-based visual cueing on human operators’ performance and cognitive load in CCTV control rooms
5. Evidence for a two-step model of social group influence
6. Danger, high voltage! Using EEG and EOG measurements for cognitive overload detection in a simulated industrial context
7. Smooth Operator : A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms
8. Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling
9. ExperienceDNA : A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology
10. Fake People, Real Effects : The Presence of Virtual Onlookers Can Impair Performance and Learning
11. Mobile pupillometry in manual assembly: A pilot study exploring the wearability and external validity of a renowned mental workload lab measure
12. An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television
13. What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique
14. ExperienceDNA
15. Smooth Operator
16. Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling
17. MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox
18. Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming
19. Fake People, Real Effects
20. CaliBrainVR: Using Psycho-physiological Measures to Calibrate Virtual Reality Training
21. Attentional bias to pain-relevant body locations: New methods, new challenges
22. An Extensive Integrative Literature Review of Quality of Experience in Virtual Reality
23. Is attentional prioritization on a location where pain is expected modality-specific or multisensory?
24. To Fit In or to Stand out? An Eye-Tracking Study Investigating Online Banner Effectiveness in a Media Multitasking Context.
25. Trying to Fix a Painful Problem: The Impact of Pain Control Attempts on the Attentional Prioritization of a Threatened Body Location
26. Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame
27. Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming
28. MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox
29. Let it be? Pain control attempts critically amplify attention to somatosensory input
30. The anticipation of pain at a specific location of the body prioritizes tactile stimuli at that location
31. Staying informed, in touch and ‘in sync’ with society during times of crisis: The smartphone use of Flemish adults during the COVID-19 pandemic
32. The drawing power of crowds revisited: Evidence for a two-step model of social group influence
33. ExperienceDNA : a framework to conduct and analyse user tests in VR
34. The drawing power of crowds revisited: Evidence for a two-step model of social group influence
35. An Integrative Literature Review of Quality of Experience in Virtual Reality
36. DETECTION OF TACTILE CHANGE ON A BODILY LOCATION WHERE PAIN IS EXPECTED1,2
37. An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television
38. Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality
39. Staying Informed and Bridging “Social Distance”: Smartphone News Use and Mobile Messaging Behaviors of Flemish Adults during the First Weeks of the COVID-19 Pandemic
40. How pain control attempts guide attention : an experimental analysis
41. Detection of tactile change detection on a bodily location where pain is expected
42. No Evidence for Threat-Induced Spatial Prioritization of Somatosensory Stimulation during Pain Control Using a Synchrony Judgment Paradigm
43. Let it be? Pain control attempts critically amplify attention to somatosensory input
44. The anticipation of pain at a specific location of the body prioritizes tactile stimuli at that location
45. Attentional prioritisation of threatening information: Examining the role of the size of the attentional window
46. Observing social stimuli influences detection of subtle somatic sensations differently for pain synaesthetes and controls
47. Staying Informed and Bridging "Social Distance": Smartphone News Use and Mobile Messaging Behaviors of Flemish Adults during the First Weeks of the COVID-19 Pandemic.
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