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1. Creating Routines for IoT Ecosystems through Conversation with Smart Speakers.

2. A visual programming tool for mobile web augmentation.

3. Enabling End-User Development in Smart Homes: A Machine Learning-Powered Digital Twin for Energy Efficient Management.

4. Democratizing Gamification Strategy Design on Multitenant Platforms Through a Low-Code Approach

5. An Online Repository for Educational Resources in HCI-Engineering

6. Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education

7. Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas

8. End-User Development of Oracle APEX Low-Code Applications Using Large Language Models

9. A Survey of Natural Language-Based Editing of Low-Code Applications Using Large Language Models

10. Alchemist: LLM-Aided End-User Development of Robot Applications.

11. Sistem Dokumentasi Modul Perkuliahan Universitas Saintek Muhammadiyah Berbasis Web.

12. Visual authoring of virtual reality conversational scenarios for e-learning.

14. EUD Strategy in the Education Field for Supporting Teachers in Creating Digital Courses

15. Challenges of Enabling End-Users to Develop Systems with AI

16. How End Users Develop Point-and-Click Games

17. Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts

18. Designing for a Sustainable Digital Transformation: The DEA Methodology

19. Understanding User Needs in Smart Homes and How to Fulfil Them

20. End-User Development for Artificial Intelligence: A Systematic Literature Review

21. Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services

22. Defining Trigger-Action Rules via Voice: A Novel Approach for End-User Development in the IoT

23. Adaptive and Adaptable Systems: Differentiating and Integrating AI and EUD

24. An Ontology-Based Approach for Setting Security Policies in Smart Homes

25. Enabling End-User Development in Smart Homes: A Machine Learning-Powered Digital Twin for Energy Efficient Management

26. MAWA: Enhancing mobile web browsing through web augmentation for improved user experience

27. Sketching Robot Programs On the Fly.

29. Design and Verification of a Smart Home Management System for Making a Smart Home Composable and Adjustable by the Elderly

30. Dialogo: A Controlled Portuguese for Developing Agroecological Information Systems

31. Teaching End-User Development in the Time of IoT and AI

32. Fostering Scalable Citizen Development in Organizations: Towards a Guiding Framework.

33. End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential

34. Configuration approach for personalized travel mashup.

35. Empowering teachers to create augmented reality experiences: the effects on the educational experience.

36. Fostering computational thinking skills with tangible user interfaces

37. A set of customizable features for adaptable games

38. Smartphone-based augmented reality for end-user creation of home automations.

39. Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-Users

41. SENSATION: An Authoring Tool to Support Event–State Paradigm in End-User Development

42. An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration

43. MAWA: A Browser Extension for Mobile Web Augmentation

44. Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations?

45. Design Requirements for Recommendations in End-User User Interface Design

46. Lessons Learned from Using Reprogrammable Prototypes with End-User Developers

47. Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning

48. Design of a Chatbot to Assist the Elderly

49. Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization

50. An End-User Development Approach to Secure Smart Environments

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