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1. The Score Reveal Problem: How do We Maximise Entertainment?

2. Netflix Data Analysis Using EDA

4. Exposure to Lived Representations of Abortion in Popular Television Program Plotlines on Abortion-Related Knowledge, Attitudes, and Support: An Exploratory Study

5. Towards historical news values: Czech news media between past knowledge and current histotainment.

6. Valuation of customers' service quality, affective, sensory experience and entertainment to behavioral intention.

7. "I Hope my Partner Will Keep me up-to-date": How Couples Navigate News Consumption and Avoidance.

8. Original Research: Exploring Nurses' Use of Humor in the Workplace: A Thematic Analysis.

9. وسائل الترفيه والتسلية ببلاد الشام في العصر الزنكي ( ٥٢١-٥٨١هـ / ١١٢٧ - ١١٨٥م).

10. Faith and Fandom: Pop Culture Villainy in Twenty-First-Century Spirituality.

11. PENGARUH USES AND GRATIFICATION TERHADAP SUBSCRIPTION INTENTION DIMEDIASI OLEH SUBSCRIPTION ATTITUDE PADA SUBSCRIBER MEDIA OLAHRAGA FANTASISTA.ID.

12. Advertising value and privacy concerns in mobile advertising: the case of SMS advertising in banking.

13. Digital Cultural Production In The Entertainment Program "Tembang Pantura" on Cirebon Local Television.

14. The Power of Laughter: Emotional and Ideological Gratification in Media.

15. Post-pandemic pursuits: Activity preferences of rural tourists in Western Transdanubia

16. Enhancing Speaking Proficiency and Terminology Learning Among ESP Learners Through Edutainment Activities

17. SZÓRAKOZÁS AZ „ARANYKORSZAKBAN”.

18. Live Performers' Experiences of Precarity and Recognition during COVID-19 and Beyond.

19. Dynamics of Dayah Ulama's Thoughts on Langsa City Qanun Regarding Entertainment Management

20. The effect of social media marketing activities dimensions on value co-creation behavior: An application of the commitment-trust theory

21. AN EVALUATION OF THE SOCIETAL ACCEPTANCE OF FEMALE VOCALISTS IN THE ENTERTAINMENT SECTOR

22. Relationship between the Characteristics of e-Commerce Live Streaming and Purchase Intentions: Moderating Effect of Hedonistic Shopping Value

23. It Takes Two to Tango: Assessing UFC Entertainment Through Fight of the Night Bonuses.

24. Sports and exercise‐related smartphone use is antagonistic to hedonic use in regular exercisers: A cross‐sectional study examining the roles of exercise frequency and duration.

25. Entertaining information: Third-party influencers' role in COVID-safety health communication.

26. Stereotypes in media representations of boy bands and their fans.

27. Política vs. entretenimiento. Análisis del liderazgo conversacional de los medios en las redes sociales.

28. Post-pandemic pursuits: Activity preferences of rural tourists in Western Transdanubia.

29. The Effects of Side-Taking on Narrative Entertainment and the Perceptions of Events and Characters.

30. Exploring Leadership Styles In Hotel Management: A Comprehensive Analysis.

31. الترفيه في مجتمع منطقة العين من 1950 إلى 2000 سباقات الهجن - التغرودة - العيالة

32. Tarantino y la sutil violencia de la ideología.

34. Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives.

35. Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis.

36. Development of a Low-Cost Markerless Optical Motion Capture System for Gait Analysis and Anthropometric Parameter Quantification.

37. Roses and thorns: Political talk in reality TV subreddits.

38. Instagram activities, engagement and enrollment intention in Indonesia: A case in the third largest island in the world.

39. AN EVALUATION OF THE SOCIETAL ACCEPTANCE OF FEMALE VOCALISTS IN THE ENTERTAINMENT SECTOR.

40. Beyond Likes: Understanding the Mediating Role of Advertising Influence in Social Media Marketing's Impact on Purchase Intent.

41. SEMA: utilizing multi-sensory cues to enhance the art experience of visually impaired students

42. Revisión Sistemática del Impacto de la Inteligencia Artificial en la Industria del Entretenimiento

43. An analysis of intrinsic motivators about the effect of social media usage on artistic creativity in university in China

45. Conclusion

46. Entertaining

50. The influence of live streaming on the college students’ purchase intention

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