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1. Qualitative Multi-Objective Reachability for Ordered Branching MDPs

2. Tarski's Theorem, Supermodular Games, and the Complexity of Equilibria

3. Reachability for Branching Concurrent Stochastic Games

4. Greatest Fixed Points of Probabilistic Min/Max Polynomial Equations, and Reachability for Branching Markov Decision Processes

7. The complexity of computing a (quasi-)perfect equilibrium for an n-player extensive form game of perfect recall

8. The complexity of approximating a trembling hand perfect equilibrium of a multi-player game in strategic form

9. A note on the complexity of comparing succinctly represented integers, with an application to maximum probability parsing

10. Stochastic Context-Free Grammars, Regular Languages, and Newton's Method

11. Upper bounds for Newton's method on monotone polynomial systems, and P-time model checking of probabilistic one-counter automata

13. Polynomial Time Algorithms for Branching Markov Decision Processes and Probabilistic Min(Max) Polynomial Bellman Equations

14. Polynomial Time Algorithms for Multi-Type Branching Processes and Stochastic Context-Free Grammars

15. Approximating the Termination Value of One-Counter MDPs and Stochastic Games

16. One-Counter Stochastic Games

17. One-Counter Markov Decision Processes

18. First-Order and Temporal Logics for Nested Words

19. Multi-Objective Model Checking of Markov Decision Processes

20. Recursive Concurrent Stochastic Games

23. Lasserre Hierarchy for Graph Isomorphism and Homomorphism Indistinguishability

24. Parameterized Complexity of Binary CSP: Vertex Cover, Treedepth, and Related Parameters

25. LIPIcs, Volume 261, ICALP 2023, Complete Volume

27. Front Matter, Table of Contents, Preface, Conference Organization

28. LIPIcs, Volume 261, ICALP 2023, Complete Volume

29. An Abort-Aware Model of Transactional Programming

30. Recursive Stochastic Games with Positive Rewards

31. PReMo: An Analyzer for Probabilistic Recursive Models

32. Recursive Concurrent Stochastic Games

33. Efficient Qualitative Analysis of Classes of Recursive Markov Decision Processes and Simple Stochastic Games

34. Algorithmic Verification of Recursive Probabilistic State Machines

35. On-the-Fly Reachability and Cycle Detection for Recursive State Machines

36. Recursive Markov Chains, Stochastic Grammars, and Monotone Systems of Nonlinear Equations

37. Recursive Markov Decision Processes and Recursive Stochastic Games

38. Verifying Probabilistic Procedural Programs

40. Compression of Partially Ordered Strings

45. Analysis of Recursive State Machines

47. Optimizing Büchi Automata

49. Parametric Temporal Logic for 'Model Measuring'

50. Finite and Algorithmic Model Theory (Dagstuhl Seminar 22051)

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