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3. Towards a Conceptual Framework of GBL Design for Engagement and Learning of Curriculum-Based Content

4. Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review

5. Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey

11. Comparing epidemiologically estimated treatment need with treatment provided in two dental schemes in Ireland

12. Preface

13. Towards a Model to Improve Best Practices and Successful Outcomes for Game-Based Learning in the Classroom

15. Getting Started with Unity

16. Developments in Current Game-based Learning Design and Deployment

18. Digital games in schools : Handbook for teachers

20. Assessing how Game-Based Learning is Perceived in Irish Education.

21. Assessing Players' Motivations and Learning Strategies Based on their Personality.

22. Modelling Players' Behaviours and Learning Strategies in Video Games.

23. Towards a Conceptual Framework of GBL Design for Engagement and Learning of Curriculum-based Content

24. A Teacher Survey to Identify Solutions That Facilitate GBL Design for Engagement.

25. Motivation in Games: A Literature Review.

26. Preface.

27. Why won’t they jam? : The reasons for general upper secondary school students for not attending a game jam

28. Assessment of gesture-based natural interface systems in serious games

30. Interactive Narrator in Ludic Space:A Dynamic Story Plot underneath the Framework of MMORPGs Storytelling System

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