29 results on '"Filip Kis"'
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2. Linking Data to Action: Designing for Amateur Energy Management.
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Hanna Hasselqvist, Cristian Bogdan, and Filip Kis
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- 2016
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3. Endev: Declarative Prototyping with Data.
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Filip Kis and Cristian Bogdan
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- 2016
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4. Declarative setup-free web application prototyping combining local and cloud datastores.
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Filip Kis and Cristian Bogdan
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- 2016
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5. Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy.
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Mario Romero, Björn Thuresson, Christopher E. Peters, Filip Kis, Joe Coppard, Jonas Andrée, and Natalia Landazuri
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- 2014
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6. Towards Fully Declarative High-Level Interaction Models: An Approach Facilitating Automated GUI Generation.
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Filip Kis, Cristian Bogdan, Hermann Kaindl, and Jürgen Falb
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- 2014
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7. Generating Interactive Prototypes from Query Annotated Discourse Models.
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Filip Kis and Cristian Bogdan
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- 2015
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8. Lightweight Low-Level Query-Centric User Interface Modeling.
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Filip Kis and Cristian Bogdan
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- 2013
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9. Enough power to move: dimensions for representing energy availability.
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Anders Lundström, Cristian Bogdan, Filip Kis, Ingvar Olsson, and Lennart E. Fahlén
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- 2012
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10. EVERT: energy representations for probing electric vehicle practice.
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Anders Lundström, Cristian Bogdan, Filip Kis, Ingvar Olsson, and Lennart E. Fahlén
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- 2012
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11. YouPower: An open source platform for community-oriented smart grid user engagement
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Sanja Scepanovic, Martijn Warnier, Yilin Huang, Giacomo Poderi, Frances M. T. Brazier, Hanna Hasselqvist, Cristian Bogdan, and Filip Kis
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Engineering ,Process management ,Process (engineering) ,02 engineering and technology ,7. Clean energy ,Electronic mail ,Bridge (nautical) ,World Wide Web ,11. Sustainability ,0202 electrical engineering, electronic engineering, information engineering ,Sustainable consumption ,Home appliances ,0501 psychology and cognitive sciences ,Buildings ,Real-time systems ,050107 human factors ,ta113 ,Consumption (economics) ,business.industry ,05 social sciences ,Production ,Smart grids ,020207 software engineering ,Energy consumption ,Human Computer Interaction ,Människa-datorinteraktion (interaktionsdesign) ,Energy conservation ,Smart grid ,business - Abstract
This paper presents YouPower, an open source platform designed to make people more aware of their energy consumption and encourage sustainable consumption with local communities. The platform is designed iteratively in collaboration with users in the Swedish and Italian test sites of the project to improve the design and increase active user participation. The community-oriented design is composed of parts that link energy data to energy actions, provide comparisons at different levels, generate dynamic time-of-use signals, offer energy conservation suggestions, and support social sharing. The goal is to bridge people's attitude-behavior gap in energy consumption and to facilitate the behavior change process towards sustainable energy consumption that is implementable in people's daily life. Preliminary results show that community-oriented energy intervention has the potential to improve user engagement significantly. QC 20170816 EU FP7 CIVIS
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- 2017
12. Human-Centered and Error-Resilient Systems Development : IFIP WG 13.2/13.5 Joint Working Conference, 6th International Conference on Human-Centered Software Engineering, HCSE 2016, and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016, Stockholm, Sweden, August 29-31, 2016,
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Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, and Filip Kis
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- Software engineering, User interfaces (Computer systems), Human-computer interaction, Application software, Compilers (Computer programs), Computers, Professions, Electronic digital computers—Evaluation
- Abstract
This book constitutes the refereed proceedings of the IFIP WG 13.2/13.5 Joint Working Conferences: 6th International Conference on Human-Centered Software Engineering, HCSE 2016, and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016, held in Stockholm, Sweden, in August 2016.The 11 full papers and 14 short papers presented were carefully reviewed and selected from 32 submissions. The papers cover various topics such as integration of software engineering and user-centered design; HCI models and model-driven engineering; incorporating guidelines and principles for designing usable products in the development process; usability engineering; methods for user interface design; patterns in HCI and HCSE; software architectures for user interfaces; user interfaces for special environments; representations for design in the development process; working with iterative and agile process models in HCSE; social and organizational aspects in the software development lifecycle; human-centric software development tools; user profiles and mental models; user requirements and design constraints; and user experience and software design.
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- 2016
13. A new therapeutic approach in Gorham–Stout disease: a case report
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Katarzyna Stawarz, Adam Galazka, Filip Kissin, and Jakub Zwolinski
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vanishing bone syndrome ,osteolytic lesion ,rare disease ,Gorham–Stout syndrome ,chylothorax ,Surgery ,RD1-811 - Abstract
BackgroundGorham–Stout disease is a rare condition of unknown prevalence and unknown exact cause. Its pathogenesis is based on enhanced osteoclastic activity leading to bone resorption and bone replacement by distended lymphatic vessels. Because of its rarity and a various range of symptoms the disease may give, diagnosis is challenging and a strong index of suspicion is required. Although it is a benign condition, the prognosis may be unpredictable. The treatment options suggested so far are limited, and every case should be provided with the best individual approach. Herein, we present a case report of Gorham–Stout disease managed with a regular lump drainage with a good response and control of the patient symptoms over a period of 20 years.Case reportA 23-year-old male was admitted to the Head and Neck Cancer Clinic with a 6-month history of a left-sided neck lump. Other symptoms reported were neck pain and general weakness. The basic laboratory tests were within normal limits. On physical examination, a large round lump on the left side of a patient's neck and left armpit were noticed. They were about several centimeters in diameter, soft on palpation, but firmly attached to the underlying tissue. CT scan revealed large lymphatic left-sided masses of the neck and axillary fossa and multiple osteolytic lesions in the patient's vertebrae. Together with the biopsy findings and imaging studies, a diagnosis of Gorham–Stout Syndrome was made. The patient was then scheduled for a regular cystic drainage with good control of a disease for over a period of 20 years.ConclusionGorham–Stout disease is a rare challenging condition, and the available treatment options remain sparse. Although surgical approach is effective, it is not always possible. In addition, the risk of radiotherapy-induced malignancy shows that this therapy may eventually result in unfavorable response. Depending on symptoms and the disease location, this condition requires an individual treatment plan. The presented case illustrates that a minimally invasive approach may result in a good control of the Gorham–Stout syndrome and may stand as an alternative treatment option for some patients with this condition.
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- 2023
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14. Human-Centered and Error-Resilient Systems Development : IFIP WG 13.2/13.5 Joint Working Conference, 6th International Conference on Human-Centered Software Engineering, HCSE 2016, and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016, Proceedings
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Regina Bernhaupt, Stefan Sauer, Filip Kis, Philippe Palanque, Cristian Bogdan, Peter Forbrig, Jan Gulliksen, Marco Winckler, Chris Johnson, Royal Institute of Technology [Stockholm] (KTH ), University of Paderborn, University of Rostock, Interactive Critical Systems (IRIT-ICS), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, University of Glasgow, Ruwido (AUSTRIA), International Federation for Information Processing (IFIP), Bogdan, Cristian, Gulliksen, Jan, Sauer, Stefan, Forbrig, Peter, Winckler, Marco Antonio, Johnson, Chris, Palanque, Philippe, and Bernhaupt, Regina
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Computer science ,enterprise engineering ,02 engineering and technology ,User requirements document ,business Web application ,Software development process ,process model ,User experience design ,collaborative systems ,model driven development ,human-computer interaction ,user experience ,design methods ,0202 electrical engineering, electronic engineering, information engineering ,collaborative modeling ,ontological modeling ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,user-centered design ,design patterns ,safety-critical systems ,interactive systems ,business.industry ,development process ,Software development ,020206 networking & telecommunications ,software quality ,Software quality ,User interface design ,automated requirements checking ,usability ,agile software development ,Software design ,020201 artificial intelligence & image processing ,workflows ,User interface ,Software engineering ,business - Abstract
International audience; This book constitutes the refereed proceedings of the IFIP WG 13.2/13.5 Joint Working Conferences: 6th International Conference on Human-Centered Software Engineering, HCSE 2016, and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016, held in Stockholm, Sweden, in August 2016. The 11 full papers and 14 short papers presented were carefully reviewed and selected from 32 submissions. The papers cover various topics such as integration of software engineering and user-centered design; HCI models and model-driven engineering; incorporating guidelines and principles for designing usable products in the development process; usability engineering; methods for user interface design; patterns in HCI and HCSE; software architectures for user interfaces; user interfaces for special environments; representations for design in the development process; working with iterative and agile process models in HCSE; social and organizational aspects in the software development lifecycle; human-centric software development tools; user profiles and mental models; user requirements and design constraints; and user experience and software design.
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- 2016
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15. Towards Fully Declarative High-Level Interaction Models: An Approach Facilitating Automated GUI Generation
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Cristian Bogdan, Jürgen Falb, Filip Kis, and Hermann Kaindl
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Structure (mathematical logic) ,Operationalization ,Knowledge representation and reasoning ,Computer science ,Programming language ,business.industry ,Representation (systemics) ,Cognition ,Interaction design ,computer.software_genre ,Procedural knowledge ,business ,computer ,Graphical user interface - Abstract
Models of high-level interaction design are usually based on procedural representation. For knowledge representation and reasoning, however, declarative representations are preferred. In this paper, we define purely declarative high-level interaction models based on theories of human communication. In contrast, earlier attempts to define purely declarative models resulted for pragmatic reasons in a mixed representation including procedural constructs within the overall declarative model structure. We show how the declarative models can be operationalized into behavioral (abstract) UI models corresponding to those generated from the mixed representation. Based on an implementation integrated with an existing framework for GUI generation, we show that and how it is possible to automatically generate GUIs from purely declarative models as well.
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- 2014
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16. EVERT : Energy Representations for Probing Electric Vehicle Practice
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Cristian Bogdan, Ingvar Olsson, Lennart E. Fahlén, Filip Kis, and Anders Lundström
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Electric Vehicle ,Range anxiety ,business.product_category ,Energy ,Computer science ,Energy (esotericism) ,Interaction design ,Electrical Engineering, Electronic Engineering, Information Engineering ,Interaction Design ,Sustainability ,Range Anxiety ,Human–computer interaction ,Range (aeronautics) ,Electric vehicle ,business ,Elektroteknik och elektronik ,Simulation - Abstract
Energy and design of energy-feedback are becoming increasingly important in the HCI community. Our application area concerns electric vehicles, we thus depart from home and workplace appliances and address range and energy anxiety caused by short driving distance capabilities and long charging times in mobile settings. We explore this topic by letting conventional fuel car drivers reflect on their current driving habits through an exploration tool that we use as a technology probe. Our preliminary results demonstrate the educational values of the energy representations in the tool, and we also identify a design tension for map-related energy representations. © ACM, 2012. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in "CHI EA '12 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts, http://doi.acm.org/10.1145/2212776.2223766QC 20120607
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- 2012
17. Human-Centered and Error-Resilient Systems Development - IFIP WG 13.2/13.5 Joint Working Conference 6th International Conference on Human-Centered Software Engineering, HCSE 2016, and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016 Stockholm, Sweden, August 29-31, 2016, Proceedings
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Cristian Bogdan, Jan Gulliksen, Stefan Sauer 0001, Peter Forbrig, Marco Winckler, Chris W. Johnson 0001, Philippe A. Palanque, Regina Bernhaupt, and Filip Kis
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- 2016
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18. Supporting the HCI Aspect of Agile Software Development by Tool Support for UI-Pattern Transformations
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Peter Forbrig, Marc Saurin, University of Rostock, Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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Agile usability engineering ,business.industry ,Computer science ,05 social sciences ,Empirical process (process control model) ,Agile Unified Process ,Human-Centered Design ,02 engineering and technology ,UI-Patterns ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Software design ,020201 artificial intelligence & image processing ,0501 psychology and cognitive sciences ,Lean software development ,[INFO]Computer Science [cs] ,User interface ,Software engineering ,business ,Agile software development ,050107 human factors ,User-centered design ,Pattern instance transformation - Abstract
Part 1: Agile and Human-Centered Software Engineering; International audience; Continuous changing requirements of software are the result of continuously changing reality. This reality can be considered as the context of the software. Agile development methods allow quick adaptations to changing requirements. Initially, agile development methods were focused on the development of the application core only. Recently, process models were discussed that integrate HCI aspects. This paper will discuss ideas to integrate user evaluations into the development process. User interfaces are structured as UI-pattern instances. Tool support is provided that allows the specification of pattern instances as XAML specifications. Additionally, the tool allows the replacement of one pattern instance by another one. In this way, different versions of the same user interface can be generated rapidly without much effort. These different versions can be evaluated with the help of users. Based on these usability tests final decisions for the software design can be made. New requirements can be captured additionally. This will be based on feedback of the users.
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- 2016
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19. Usability Problems Experienced by Different Groups of Skilled Internet Users: Gender, Age, and Background
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Anders Bruun, Jane Billestrup, Jan Stage, Aalborg University [Denmark] (AAU), Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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Knowledge management ,business.industry ,Applied psychology ,020207 software engineering ,Usability ,02 engineering and technology ,020204 information systems ,Research community ,Test persons ,User group ,0202 electrical engineering, electronic engineering, information engineering ,The Internet ,[INFO]Computer Science [cs] ,Internet users ,Psychology ,business ,Usability evaluation ,Coding (social sciences) ,Demography - Abstract
Part 2: Usability Evaluation and Testing; International audience; Finding the right test persons to represent the target user group, when conducting a usability evaluation is considered essential by the HCI research community. This paper explores data from a usability evaluation with 41 participants with high IT skills, to examine if age, gender, and job function or educational background, has an impact on the amount and types of usability problems experienced by the users. All usability problems were analysed and categorised through closed coding, to group the test persons differently in relation to gender, age, and job function or educational background. The study found that the usability problems experienced across gender, age group and job function or educational background, are approximately the same. This indicates that the usual characteristics of test persons, might not be as important, and opens up for further research in regards to, if users with different skill levels, in regards to internet usage, might be more applicable.
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- 2016
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20. A Conceptual UX-Aware Model of Requirements
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Robert Feldt, Richard Berntsson Svensson, Agneta Nilsson, Pariya Kashfi, Chalmers University of Technology [Göteborg], University of Gothenburg (GU), Blekinge Institute of Technology [Karlskrona] (BTH), Blekinge Institute of Technology, Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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FOS: Computer and information sciences ,Engineering ,Knowledge management ,Relation (database) ,media_common.quotation_subject ,Usability ,Computer Science - Human-Computer Interaction ,Software quality ,02 engineering and technology ,Human-Computer Interaction (cs.HC) ,Computer Science - Software Engineering ,Software ,User experience design ,Hedonic ,0202 electrical engineering, electronic engineering, information engineering ,Non-instrumental ,Quality (business) ,[INFO]Computer Science [cs] ,Subjective quality ,Non-task-related ,media_common ,User experience ,business.industry ,Software development ,020207 software engineering ,Software Engineering (cs.SE) ,020201 artificial intelligence & image processing ,business ,Quality requirements - Abstract
User eXperience (UX) is becoming increasingly important for success of software products. Yet, many companies still face various challenges in their work with UX. Part of these challenges relate to inadequate knowledge and awareness of UX and that current UX models are commonly not practical nor well integrated into existing Software Engineering (SE) models and concepts. Therefore, we present a conceptual UX-aware model of requirements for software development practitioners. This layered model shows the interrelation between UX and functional and quality requirements. The model is developed based on current models of UX and software quality characteristics. Through the model we highlight the main differences between various requirement types in particular essentially subjective and accidentally subjective quality requirements. We also present the result of an initial validation of the model through interviews with 12 practitioners and researchers. Our results show that the model can raise practitioners' knowledge and awareness of UX in particular in relation to requirement and testing activities. It can also facilitate UX-related communication among stakeholders with different backgrounds., Comment: 6th International Working Conference on Human-Centred Software Engineering
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- 2016
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21. A Core Ontology of Safety Risk Concepts
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Kaindl, Hermann, Rathfux, Thomas, Hulin, Bernhard, Beckert, Roland, Arnautovic, Edin, Popp, Roman, Vienna University of Technology (TU Wien), Berner & Mattner Systemtechnik, Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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[INFO]Computer Science [cs] - Abstract
Part 4: Human Error and Safety-Critical Systems; International audience; Safety is a major concern for both automobiles and railway vehicles. The related standards provide definitions of the same concepts such as Risk, Harm, Hazard, etc., which we consider here as the core concepts. However, related conceptual models existing in the scientific literature either are inconsistent or do not cover the core concepts comprehensively.We modeled the core of these safety concepts ourselves both in meetings and with tool support, based on the definitions given in the related standards. As a result, this paper presents a small core ontology of safety risk concepts for reconciling the scientific literature with standards. Since it matches the terminology of the related standards, it may serve as a reference model in the future. In fact, we already used it ourselves for systematically studying where human error may compromise safety.
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- 2016
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22. Communication in Teams - An Expression of Social Conflicts
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Fabian Kortum, Simone Kauffeld, Jil Klünder, Lisa Handke, Kurt Schneider, Julia Straube, Leibniz Universität Hannover [Hannover] (LUH), Technische Universität Braunschweig = Technical University of Braunschweig [Braunschweig], Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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Working hours ,Knowledge management ,020205 medical informatics ,business.industry ,Process (engineering) ,Information sharing ,05 social sciences ,Information needs ,02 engineering and technology ,Expression (architecture) ,Political science ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,Social conflict ,[INFO]Computer Science [cs] ,Information flow (information theory) ,business ,Social network analysis ,050203 business & management - Abstract
Part 3: Socio-Technical and Ethical Considerations; International audience; The more members a team has, the more information needs to be shared with single team members or within the whole team. Sufficient information sharing is difficult to ensure, since a project leader will not be fully aware of all on-going information and communication within the team. In software engineering, information flow is essential for project success. In each part of the process, information like requirements or design decisions needs to be communicated with appropriate persons. Neither missing nor wrong implemented requirements are desirable, since extra working hours or incomplete working results need to be paid. Therefore, the right amount of information sharing is highly desirable. To ensure this, communication is a mandatory requisite. Furthermore, knowing about social conflicts is suitable, since these influence the information flow.In an experiment with 34 student software projects, we collected data referring to internal team communication and mood. In these projects, we could show a correlation between chosen communication channels, social conflicts and mood. Since social conflicts foster an insufficient information flow, knowing about these helps software developing teams to reach higher quality and a higher customer satisfaction.
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- 2016
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23. User-Test Results Injection into Task-Based Design Process for the Assessment and Improvement of Both Usability and User Experience
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François Manciet, Philippe Palanque, Regina Bernhaupt, Célia Martinie, Ruwido (AUSTRIA), Interactive Critical Systems (IRIT-ICS), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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Pluralistic walkthrough ,business.industry ,Computer science ,05 social sciences ,Usability inspection ,020207 software engineering ,Usability ,02 engineering and technology ,Usability lab ,Usability goals ,Process ,User experience design ,Human–computer interaction ,User experience evaluation ,Heuristic evaluation ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,[INFO]Computer Science [cs] ,business ,Usability evaluation ,050107 human factors ,Task models - Abstract
Part 2: Usability Evaluation and Testing; International audience; User Centered Design processes argue for user testing in order to assess and improve the quality of the interactive systems developed. The underlying belief is that the findings from user testing related to usability and user experience will inform the design of the interactive system in a relevant manner. Unfortunately reports from the industrial practice indicate that this is not straightforward and a lot of data gathered during user tests is hard to understand and exploit. This paper claims that injecting results from user-tests in user-tasks descriptions support the exploitation of user test results for designing the n+1 prototype. In order to do so, the paper proposes a set of extensions to current task description techniques and a process for systematically populating task models with data and analysis gathered during user testing. Beyond the already known advantages of task models, these enriched task models provide additional benefits in different phases of the development process. For instance, it is possible to go beyond standard task-model based performance evaluation exploiting real performance data from usability evaluation. Additionally, it also supports task-model based comparisons of two alternative systems. It can also support performance prediction and overall supports identification of usability problems and identifies shortcomings for user experience. The application of such a process is demonstrated on a case study from the interactive television domain.
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- 2016
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24. User Experience Evaluation Methods: Lessons Learned from an Interactive TV Case-Study
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Regina Bernhaupt, Dimitri Drouet, Interactive Critical Systems (IRIT-ICS), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, Ruwido (AUSTRIA), Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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Evaluation methods ,Emotion ,User experience ,Computer science ,business.industry ,05 social sciences ,Aesthetics ,050801 communication & media studies ,Usability ,Variety (cybernetics) ,0508 media and communications ,Naturalness ,User experience design ,Human–computer interaction ,User experience evaluation ,0501 psychology and cognitive sciences ,[INFO]Computer Science [cs] ,User-centered development process ,Set (psychology) ,business ,Interactive television ,050107 human factors ,Meaning (linguistics) - Abstract
Part 8: Demos and Posters; International audience; Evaluating user experience (UX) is a complicated endeavour due to the multitude of existing factors, dimensions and concepts that all contribute to UX. We report lessons learned from conducting a user study that was adapted to not only evaluate usability but also several aspects of the user experience. In this study we evaluated some of the most important factors of user experience including aesthetics, emotions, meaning and value as well as naturalness. Based on these experiences we propose a set of possible improvements to enhance existing user study approaches. These improvements aim at incorporating a variety of methods to support the various aspects of user experience including all experiences before, during and after interaction with a product.
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- 2016
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25. Complementary Tools and Techniques for Supporting Fitness-for-Purpose of Interactive Critical Systems
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Dorrit Billman, Michael Feary, Philippe Palanque, Célia Martinie, Camille Fayollas, San Jose State University [San José] (SJSU), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1)-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées, Interactive Critical Systems (IRIT-ICS), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1)-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), NASA Ames Research Center (ARC), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, WG 13.5, Centre National de la Recherche Scientifique - CNRS (FRANCE), Institut National Polytechnique de Toulouse - Toulouse INP (FRANCE), National Aeronautics and Space Administration - NASA (USA), Université Toulouse III - Paul Sabatier - UT3 (FRANCE), Université Toulouse - Jean Jaurès - UT2J (FRANCE), Université Toulouse 1 Capitole - UT1 (FRANCE), San Jose State University - SJSU (USA), Institut de Recherche en Informatique de Toulouse - IRIT (Toulouse, France), and Institut National Polytechnique de Toulouse - INPT (FRANCE)
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[INFO.INFO-AR]Computer Science [cs]/Hardware Architecture [cs.AR] ,Computer science ,Process (engineering) ,Aviation ,Sound design ,02 engineering and technology ,[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE] ,Interface homme-machine ,[INFO.INFO-CR]Computer Science [cs]/Cryptography and Security [cs.CR] ,Architectures Matérielles ,0202 electrical engineering, electronic engineering, information engineering ,Génie logiciel ,0501 psychology and cognitive sciences ,[INFO]Computer Science [cs] ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Set (psychology) ,050107 human factors ,Interactive systems behavior ,Work analysis and representation ,Focus (computing) ,business.industry ,Collingridge dilemma ,05 social sciences ,020207 software engineering ,Modélisation et simulation ,Complementary approaches ,Systèmes embarqués ,[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation ,Test (assessment) ,Life-critical system ,Cryptographie et sécurité ,Safety-critical systems ,[INFO.INFO-ES]Computer Science [cs]/Embedded Systems ,Software engineering ,business - Abstract
Part 4: Human Error and Safety-Critical Systems; International audience; Sound design of complex, interactive, safety critical systems is very important, yet difficult. A particular challenge in the design of safety-critical systems is a typical lack of access to large numbers of testers and an inability to test early designs with traditional usability assessment tools. This inability leads to reduced information available to guide design, a phenomenon referred to as the Collingridge dilemma. Our research proposes to address parts of this problem with the development of tools and techniques for generating useful information and assessing developing designs early, to minimize the need for late change. More generally, we describe a set of three tools and techniques to support the process of ensuring fitness-for-purpose of complex interactive systems, helping designers focus on interaction across different functions of an overall system. These different tools and techniques support different parts of the overall design and evaluation process, but are focused on improving the coverage and effectiveness of evaluating interaction.
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- 2016
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26. Collaborative task modelling on the Web
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Carmen Santoro, Fabio Paternò, Marco Manca, Human Interfaces in Information Systems [Pisa] (HIIS Laboratory ), Istituto di Scienza e Tecnologie dell’Informazione 'A. Faedo' (ISTI), Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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medicine.medical_specialty ,Computer science ,Collaborative modelling ,Responsive Web ,02 engineering and technology ,computer.software_genre ,Task (project management) ,Formative assessment ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,medicine ,0501 psychology and cognitive sciences ,[INFO]Computer Science [cs] ,050107 human factors ,Task models ,Multimedia ,Point (typography) ,05 social sciences ,Perspective (graphical) ,020207 software engineering ,Mutual awareness ,Task analysis ,computer ,Web modeling ,User feedback ,User Interfaces - Abstract
Part 7: Using and Adopting Tools; International audience; Task modelling is a widely recognized activity when designing interactive applications. In this perspective, it is the meeting point between various stakeholders. However, most of the automatic environments that currently allow task modelling only support single users, thus limiting the possible interactions and discussions amongst them. In this paper we present Collaborative CTT, a new Web-based multi-user tool for specifying task models. The tool allows several users, who may even be physically separated, to work on the same model at the same or different time. Among its features, the tool includes mechanisms specific for this type of HCI modelling in order to support coordination, communication and mutual awareness among participants. We discuss the aspects we have addressed in designing the task modelling tool, its main collaborative features, and also report on user feedback gathered through formative tests.
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- 2016
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27. Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction
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Keith Phalp, Raian Ali, Amen Alrobai, John McAlaney, Huseyin Dogan, Bournemouth University [Poole] (BU), Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, and WG 13.5
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Engineering ,business.industry ,media_common.quotation_subject ,Addiction ,Internet privacy ,Psychological intervention ,010501 environmental sciences ,Persuasive technology ,01 natural sciences ,Digital media ,Body of knowledge ,03 medical and health sciences ,0302 clinical medicine ,Empirical research ,Content analysis ,Perception ,Design for behavioural change ,[INFO]Computer Science [cs] ,e-Heath design ,030212 general & internal medicine ,Digital addiction ,business ,Social psychology ,0105 earth and related environmental sciences ,media_common - Abstract
Part 3: Socio-Technical and Ethical Considerations; International audience; Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, tolerance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behaviour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical research, through a diary study and an online forum content analysis, to understand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persuasive intervention technology.
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- 2016
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28. The Goals Approach: Enterprise Model-Driven Agile Human-Centered Software Engineering
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Thiago Rocha Silva, Nuno Jardim Nunes, Pedro Valente, Marco Winckler, Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées, University of Madeira [Funchal], Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, WG 13.5, Centre National de la Recherche Scientifique - CNRS (FRANCE), Institut National Polytechnique de Toulouse - Toulouse INP (FRANCE), Université Toulouse III - Paul Sabatier - UT3 (FRANCE), Université Toulouse - Jean Jaurès - UT2J (FRANCE), Université Toulouse 1 Capitole - UT1 (FRANCE), Universidade da Madeira - UMA (PORTUGAL), and Institut National Polytechnique de Toulouse - INPT (FRANCE)
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Requirement ,Process management ,Agile software development process ,Computer science ,02 engineering and technology ,Interface homme-machine ,Functional software architecture ,Architectures Matérielles ,0202 electrical engineering, electronic engineering, information engineering ,Génie logiciel ,Business logic ,Enterprise engineering ,[INFO]Computer Science [cs] ,Software engineering ,business.industry ,Software architecture ,Empirical process (process control model) ,Software development ,020207 software engineering ,Modélisation et simulation ,Systèmes embarqués ,Enterprise modelling ,Human-Computer Interaction ,Cryptographie et sécurité ,020201 artificial intelligence & image processing ,Lean software development ,business ,Enterprise software - Abstract
Part 6: Models and Methods; International audience; Business Process Improvement (BPI) is a key issue in the development of the enterprise competitiveness. However, achieving a level of software development performance that matches enterprise BPI needs in terms of producing noticeable results in small amounts of time requires the existence of a comprehensive and also agile Software Development Process (SDP). Quite often, SDPs do not deliver software architectures that can be directly used for in-house development, as specifications are either too close to the user interface design or too close to business rules and application domain modeling, and produce architectures that do not cope with software development concerns. In this paper we present the Goals Approach, which structures business processes to extract requirements, and methodologically details them in order to specify the user interface, the business logic and the database structures for the architecture of a BPI. Our approach aims in-house software development in small and medium enterprises.
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- 2016
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29. Testing Prototypes and Final User Interfaces Through an Ontological Perspective for Behavior-Driven Development
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Jean-Luc Hak, Thiago Rocha Silva, Marco Winckler, Institut National Polytechnique de Toulouse - Toulouse INP (FRANCE), Centre National de la Recherche Scientifique - CNRS (FRANCE), Université Toulouse III - Paul Sabatier - UT3 (FRANCE), Université Toulouse - Jean Jaurès - UT2J (FRANCE), Université Toulouse 1 Capitole - UT1 (FRANCE), Institut National Polytechnique de Toulouse - INPT (FRANCE), Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées, Cristian Bogdan, Jan Gulliksen, Stefan Sauer, Peter Forbrig, Marco Winckler, Chris Johnson, Philippe Palanque, Regina Bernhaupt, Filip Kis, TC 13, WG 13.2, WG 13.5, Interactive Critical Systems (IRIT-ICS), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), and Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1)
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[INFO.INFO-AR]Computer Science [cs]/Hardware Architecture [cs.AR] ,Process (engineering) ,Computer science ,02 engineering and technology ,[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE] ,computer.software_genre ,Interface homme-machine ,Set (abstract data type) ,Consistency (database systems) ,[INFO.INFO-CR]Computer Science [cs]/Cryptography and Security [cs.CR] ,Architectures Matérielles ,0202 electrical engineering, electronic engineering, information engineering ,Génie logiciel ,0501 psychology and cognitive sciences ,[INFO]Computer Science [cs] ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,050107 human factors ,business.industry ,05 social sciences ,020207 software engineering ,Behavior-driven development ,Modélisation et simulation ,Prototyping ,[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation ,Systèmes embarqués ,Multi-artifact testing ,Systems engineering ,Ontology ,Cryptographie et sécurité ,Behavior-Driven Development ,[INFO.INFO-ES]Computer Science [cs]/Embedded Systems ,Automated requirements checking ,Ontological modeling ,User interface ,business ,Software engineering ,Engineering design process ,computer ,Quality assurance - Abstract
Part 2: Usability Evaluation and Testing; International audience; In a user-centered development process, prototypes evolve in iterative cycles until they meet users’ requirements and then become the final product. Every cycle gives the opportunity to revise the design and to introduce new requirements which might affect the specification of artifacts that have been set in former development phases. Testing the consistency of multiple artifacts used to develop interactive systems every time that a new requirement is introduced is a cumbersome activity, especially if it is done manually. This paper proposes an approach based on Behavior-Driven Development (BDD) to support the automated assessment of artifacts along the development process of interactive systems. The paper uses an ontology for specifying tests that can run over multiple artifacts sharing similar concepts. A case study testing Prototypes and Final User Interfaces is presented to demonstrate the feasibility of this approach in early phases of the design process, providing a continuous quality assurance of requirements, and helping clients and development teams to identify potential problems and inconsistencies before commitments with software implementation.
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- 2016
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