172 results on '"Friesen, Marcia"'
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2. Design for Empathy and Accessibility: A Technology Solution for Deaf Curling Athletes
3. An Agent-Based Model of Message Propagation in the Facebook Electronic Social Network
4. Action Research: A Methodology for Transformative Learning for a Professor and His Students in an Engineering Classroom
5. GPU accelerated Nature Inspired Methods for Modelling Large Scale Bi-Directional Pedestrian Movement
6. Indigenous knowledges and perspectives in engineering education: Team reflections on a series of faculty workshops
7. Agent Based Modelling and West Nile Virus: A Survey
8. Usability Testing of a Web-Based Empathy Training Portal: Mixed Methods Study
9. Data collection using deep reinforcement learning for serious games
10. A self-reflective design study of three visio and visio-haptic artifacts for use in mechanical engineering design education
11. Advancing Intercultural Competency: Canadian Engineering Employers' Experiences with Immigrant Engineers
12. Usability Testing of a Web-Based Empathy Training Portal: Mixed Methods Study (Preprint)
13. Integrating career development into biosystems engineering
14. Data synthesis and classification through machine learning for detecting mild cognitive impairment
15. Serious game development for detecting mild cognitive impairment
16. An mHealth Technology for Chronic Wound Management
17. Indigenous Knowledges and Perspectives in Engineering Education: Team Reflections on a Series of Faculty Workshops
18. Smartphone Trajectories as Data Sources for Agent-Based Infection-Spread Modeling
19. Exploring Emergence within Social Systems with Agent Based Models
20. THE GRADUATE SPECIALIZATION IN ENGINEERING EDUCATION
21. THE IMPLICIT CANADIAN RESEARCH AGENDA FOR ENGINEERING EDUCATION: 2019
22. Impact assessment of a microprocessor animation on student learning and motivation in computer engineering
23. ADVANCING ENGINEERING EDUCATION TOWARDS DESIGN FOR SUSTAINABLE DEVELOPMENT AT THE UNIVERSITY OF MANITOBA: INITIAL ASSESSMENT
24. WHERE ARE THEY NOW? UNDERSTANDING CAREER PERSISTENCE OF WOMEN IN ENGINEERING PRACTICE IN MANITOBA
25. A Prototype System for Real-Time Monitoring of Arctic Char in Indoor Aquaculture Operations: Possibilities & Challenges
26. From Openstreetmap and Cell Phone Data to Road Network Simulation Models
27. Development of a Video Game to Teach Engineering Ethics in Canada
28. Agent based modelling of an emergency department and path planning optimization of a mobile real time location system
29. Understanding career persistence of women in engineering in Manitoba: a phenomenological study of former practicing members and graduates never registered
30. ASSESSING THE IMPACT OF INTEGRATING INDIGENOUS KNOWLEDGES AND PERSPECTIVES IN ENGINEERING CURRICULA ON STUDENTS’ LEARNING: THE DEVELOPMENT OF A CLASSROOM CASE STUDY
31. ENHANCING ENGINEERING EDUCATION WITH INDIGENOUS CULTURES, PEDAGOGIES, KNOWLEDGES, AND PERSPECTIVES: A SERIES OF FACULTY WORKSHOPS
32. Serious Games and ML for Detecting MCI
33. ENGINEERS-IN-RESIDENCE PROGRAMS AS A FRAMEWORK FOR INDUSTRY ENGAGEMENT IN UNDERGRADUATE ENGINEERING EDUCATION: CHALLENGES AND OPPORTUNITIES
34. ENHANCEMENT OF STUDENT LEARNING THROUGH SELF-REFLECTION
35. Transdisciplinary Design Build Studio Course in Collaboration with Shoal Lake 40 First Nation: Development and Assessment
36. Indigenous Knowledge, Perspectives, and Design Principles in the Engineering Curriculum
37. Using agent-based vehicle traffic models to analyze traffic flow
38. Agent-based modelling of West Nile virus propagation in southern Manitoba, Canada
39. Epistemological Tensions in Engineering Education Research: How do we Negotiate Them?
40. An mHealth App for Decision-Making Support in Wound Dressing Selection (WounDS): Protocol for a User-Centered Feasibility Study
41. Agent Based Modelling and West Nile Virus: A Survey
42. Machine learning and serious games: opportunities and requirements for detection of mild cognitive impairment
43. Serious games to assess mild cognitive impairment: ‘The game is the assessment’
44. Case study analysis of factors influencing the adoption of heavy axle loading on Canadian short-line railroads
45. An mHealth Technology for Chronic Wound Management
46. Action research: a methodology for transformative learning for a professor and his students in an engineering classroom
47. INTERNATIONALLY-EDUCATED ENGINEERS’ INSIGHTS INTO THE SOCIAL RESPONSIBILITIES EMBEDDED IN THE CANADIAN ENGINEERING PROFESSION
48. Serious Games to Assess Mild Cognitive Impairment: �The game is the assessment�
49. An mHealth App for Decision-Making Support in Wound Dressing Selection (WounDS): Protocol for a User-Centered Feasibility Study (Preprint)
50. Data Preparation for West Nile Virus Agent-Based Modelling: Protocol for Processing Bird Population Estimates and Incorporating ArcMap in AnyLogic
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